I'd like to have our guys dig deeper on this complaint...but I don't know exactly where to start.
Pursuit angles?
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Pursuit angles?
I've seen a lot of posts about this recently...but I haven't been around so maybe I missed a thread. Can someone show some good example videos (or point me in the direction of recent discussions) about pursuit angles? Even just a highlight video from easports.com would be good...
I'd like to have our guys dig deeper on this complaint...but I don't know exactly where to start.Tags: None -
Re: Pursuit angles?
One example from the glitch thread.
http://www.operationsports.com/forum...post2040118660 -
Re: Pursuit angles?
There's one here:
http://www.operationsports.com/forum...thread-15.html
Post #597 with video...
(Also, off topic, but look at the second vid as well......)Comment
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Re: Pursuit angles?
also sometimes when you're on defense and you switch to a pursuing player, he slows down. I think this usually happens when I have my finger on sprint and switch players
Kinda like hes stuck strafe chasing or something. I think he speeds up if you take your finger off the trigger and press it again.Last edited by Bears_16_and_0; 09-02-2009, 04:06 PM.Comment
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Re: Pursuit angles?
You don't have to play the game long to see the bad pursuit angles on an interception.
Once the ball is intercepted it appears the offensive guys logic is to run at the interceptor instead of taking a pursuit angle to the sidelines, thus giving them the REVERSE of what their pursuit angle should be, they take the angles away from themselves. When you throw a pick you have to furiously change players until you hopefully get a running back or a wide receiver who hasn't already ruined his pursuit angle and has the ability to make a play.
On offense, I notice when I break a big run, many defenders will take a bad angle E.G. running towards the sideline and then trying to chase the ball carrier instead of taking an angle to prevent the TD. When you click on the replay on those plays you can see that guys SHOULD have been able to prevent the TD but the angle they took totally took them out of the play.
It only takes a couple of games to see these. FG returns show it pretty blatantly too. Guys have no idea how to take an angle. I had an 108 yd TD return on a field goal because no one covered the sideline I was running to, they run AT the ballcarrier. One fast guy managed to come within tackling distance and I got rid of him, the rest of the guys destroyed their angles right away.
It seems the guys run AT the ball carrier, destroy their angle and then just chase the ball carrier, leading to big plays.Comment
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Re: Pursuit angles?
these are good example.Comment
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Re: Pursuit angles?
I echo everything the above poster wrote, it only takes a few games to notice. once you get the corner on a runnin play, its a TD if your back has any speed. I had to bench Fred Taylor as hes too fast, even after playing with the sliders (turning threshold way up, CPU rush D way up). just too many 80 yard runs. the safties play too close, dont stay back, and never run backwards to the sideline ensuring a tackle or a push out of bounds. they either run AT the ballcarrier or straight across which won't get it done either.
I love nothing more than busting a 30 yard run and then getting pushed out of bounds by the last line of defense..just feels so much more realistic. 80 yard runs are nice, but not every game. sorry i didnt have any video examples to give, but just wanted to put it into words. the running game and screen game will be awesome if this issue gets patched! so thanks for asking...Comment
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Re: Pursuit angles?
And just to add...Speed Threshold does NOTHING to fix this either. When the AI is out of the play...They are out of the play.You don't have to play the game long to see the bad pursuit angles on an interception.
Once the ball is intercepted it appears the offensive guys logic is to run at the interceptor instead of taking a pursuit angle to the sidelines, thus giving them the REVERSE of what their pursuit angle should be, they take the angles away from themselves. When you throw a pick you have to furiously change players until you hopefully get a running back or a wide receiver who hasn't already ruined his pursuit angle and has the ability to make a play.
On offense, I notice when I break a big run, many defenders will take a bad angle E.G. running towards the sideline and then trying to chase the ball carrier instead of taking an angle to prevent the TD. When you click on the replay on those plays you can see that guys SHOULD have been able to prevent the TD but the angle they took totally took them out of the play.
It only takes a couple of games to see these. FG returns show it pretty blatantly too. Guys have no idea how to take an angle. I had an 108 yd TD return on a field goal because no one covered the sideline I was running to, they run AT the ballcarrier. One fast guy managed to come within tackling distance and I got rid of him, the rest of the guys destroyed their angles right away.
It seems the guys run AT the ball carrier, destroy their angle and then just chase the ball carrier, leading to big plays.Comment
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Re: Pursuit angles?
Try to stay on topic, please.Originally posted by DirtyJerz32So you've read some post about pursuit angles. What about stadium/team chants? If you haven't seen them. I've copied the link to them. Maybe someone would like to comment on it...
http://www.operationsports.com/forum...d-effects.html
An example of bad pursuits off an interception, :27 seconds for play 1 & 1:00 for the 2nd play.Comment
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Re: Pursuit angles?
<object height="360" width="640">
<embed src="http://cdn.www.easports.com/static/3.2.1.3.5.2.6.5/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/madden10/4961914/792A0001_2_FLV_VIDEO_loy.flv&link=http://www.easports.com/media/play/video/8720758&linkfromdisplay=true&linktarget=_top&image =" height="360" width="640"></object>EA Sports: Madden NFL 10 Video Highlight
Follow #46 . He has absolutely no clue how to pursue the ball carrier.Tom Brady :" We're only going to score 17 points? ha ha ha"
NY GIANTS win Superbowl XLII - 17-14Comment
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Re: Pursuit angles?
Lots of times I'll be running down a side line and the safety or whoever is back there will take an awful angle at the ball carrier.
Instead of projecting where the runner will be the AI controlled player runs in a straight line at the user controlled player.Comment
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Re: Pursuit angles?
Here's one from a quick Youtube search:
I also don't like the pursuit angles when you're about to break ahead of everyone for a big run and the defenders are trailing you, almost next to your player. It's almost as if you have some sort of force-field on your jersey preventing the defender to make an attempt to cut in and tackle you before you break away for a huge run and TD.
This is what I'm talking about here. I think it sums up what I'm trying to explain...especially #27 on the Eagles.
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Re: Pursuit angles?
Definitely needs tweaking as well as swiching players cause it will switch to someone that has no chance in making the play due to terrible player closing speed(maybe due to that slight pause in taking someone over) and true lack of a diving tackle animation...
FIxing this will greatly help the pick sixes and passes to the flats.Comment

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