
"I like the potential rating with a little modification. What I think they should do is still give out the ratings but just don't make it an automatic that a player with A potential will improve to a 90+ player or a player with B potential can never become a 98. The way it should done is to have the player with A potential have a better chance of improving to 90+ and a B a lesser chance, etc. For instance, an A potential player has a 80% chance of improving to 95+, B potential a 70% chance, and so on until you get to say an F potential guy who maybe only has a 5 or 10% chance of getting to a 95+. On the flip side, an A potential player could have an 20% chance of never reaching his full potential of 95+ and may never improve much if at all past his rookie ratings. This is the best way to have gems and busts. Even real NFL scouts never know the real potential of a real player or whether that player can reach his full potential. My idea would better simulate that.
The problem with my idea above is video game freaks can't see past their linear line of thinking. It's either black or white for most. If they draft an A potential player that only improves from a 75 rating to a 80 rating they will cry foul that the potential rating is broken. Hopefully EA has more common sense than that."

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