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Soooooo, there's double-hit tackling, fluid animations, AND good blocking in Madden NFL 10?!!!!!! WoooooooooW!!!!
If EA truly looked at the complaints, but knew about this the whole time, then why no simple response about Pro offering the most realism in this game?
While I've seen Versuz2 bashed on this site, have people simply dismissed his claims because of the Pro difficulty being too easy for most?
It may be too easy, for even myself, but I want to see realistic physics, and ratings represented properly. And if pro mode is waay too easy, then why? Where is the unbalancing coming from if everything is good and well?
So, what is the patch really supposed to fix, if Pro is already represents the best of M10? Will the patch fix motion shifts, double-hit tackling, and blocking, for All-Pro and All-Madden mode only? Can it add something to Pro mode as well? And the final question: Why were the upper difficulties programmed this way to begin with?
Well, I give Versuz2 maaaad props for shedding light on this stuff.
I am a believer!
But, for me especially, the question remains: To be a Pro, or to not be a Pro?

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