To be a PRO, or to not be a PRO? WOW!!!!

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  • LAKE4742
    MVP
    • Aug 2008
    • 1325

    #1

    To be a PRO, or to not be a PRO? WOW!!!!

    While many here may have seen 1 or 2 Versuz2's vids, has anyone proven them to be false?

    <EMBED src=http://www.youtube.com/v/8QagQXVHtII&hl=en&fs=1& width=560 height=340 type=application/x-shockwave-flash allowscriptaccess="always" allowfullscreen="true"></EMBED>

    <EMBED src=http://www.youtube.com/v/_9_eR9Ut0_4&hl=en&fs=1& width=560 height=340 type=application/x-shockwave-flash allowfullscreen="true" allowscriptaccess="always"></EMBED>

    <EMBED src=http://www.youtube.com/v/c_ltISB09IY&hl=en&fs=1& width=560 height=340 type=application/x-shockwave-flash allowscriptaccess="always" allowfullscreen="true"></EMBED>

    <EMBED src=http://www.youtube.com/v/Q425WBz36zA&hl=en&fs=1& width=560 height=340 type=application/x-shockwave-flash allowfullscreen="true" allowscriptaccess="always"></EMBED>

    <EMBED src=http://www.youtube.com/v/zs6Chqm55Eg&hl=en&fs=1& width=560 height=340 type=application/x-shockwave-flash allowscriptaccess="always" allowfullscreen="true"></EMBED>

    Soooooo, there's double-hit tackling, fluid animations, AND good blocking in Madden NFL 10?!!!!!! WoooooooooW!!!!

    If EA truly looked at the complaints, but knew about this the whole time, then why no simple response about Pro offering the most realism in this game?
    While I've seen Versuz2 bashed on this site, have people simply dismissed his claims because of the Pro difficulty being too easy for most?
    It may be too easy, for even myself, but I want to see realistic physics, and ratings represented properly. And if pro mode is waay too easy, then why? Where is the unbalancing coming from if everything is good and well?
    So, what is the patch really supposed to fix, if Pro is already represents the best of M10? Will the patch fix motion shifts, double-hit tackling, and blocking, for All-Pro and All-Madden mode only? Can it add something to Pro mode as well? And the final question: Why were the upper difficulties programmed this way to begin with?
    Well, I give Versuz2 maaaad props for shedding light on this stuff.
    I am a believer!

    But, for me especially, the question remains: To be a Pro, or to not be a Pro?
  • JMD
    MVP
    • Feb 2008
    • 4456

    #2
    Re: To be a PRO, or to not be a PRO? WOW!!!!

    Talk about stating the obvious. Of course you will run better on Pro the game is easier on that skill level. Play on rookie and you will get even better , easier runs. Above videos = waste of time.

    If you want the game to play more realistically slow down the game speed and use custom sliders.

    Comment

    • LAKE4742
      MVP
      • Aug 2008
      • 1325

      #3
      Re: To be a PRO, or to not be a PRO? WOW!!!!

      Okaaay, smart guy. My point is, I wasn't aware higher difficulties equals the same problems I and many others have been complaining about (bad blocking, bad pursuit angles, no double-hit tackling, motion shifting, 2 in 1 tackling, wonky physics, etc.)
      And if the higher difficulties are to blame, then why is a patch needed? Obviously, it's designed this way for a reason. What would differentiate All-Pro or All-Madden from Pro, if the these issues are fixed throughout every difficulty level? I never played on the higher difficulties last gen. How did they differentiate levels back then? And why is everyone so upset if they know these issues are directly related to higher difficulty?

      Or, does everyone feel the same as me? Because personally, I wouldn't differentiate difficulty levels the way it's done in M10. But, what IS the best way to do it?

      Comment

      • LAKE4742
        MVP
        • Aug 2008
        • 1325

        #4
        Re: To be a PRO, or to not be a PRO? WOW!!!!

        I think if you watch the first vid, there is no way you can't be amazed at how much better the A.I. and blocking is, compared to what happens on higher difficulties. I'm guilty, because I went straight to All-Pro, figuring it was the best most realistic challenge. But, it's also something I've never done before. Because the games are designed around Pro mode, I've always played on Pro. For some reason, I thought I had gotten to good for it. But, this year just confirms that Pro mode is still the way to go.
        So, again, how were the higher levels differentiated last gen? If it 's the same stuff that's been happening, then why would so many people claim the game is so bad? What's the best way to differentiate difficulty levels? Serious question.

        Comment

        • sgtspit
          Rookie
          • Feb 2007
          • 367

          #5
          Re: To be a PRO, or to not be a PRO? WOW!!!!

          Im feeling these vids.when u change the level of play u change the ratings..We shouldn`t have to mess with sliders year after year because your spending too much time doing EA job.So with that said and proof,somebody nailed it and EA should be a shame.But we get a patch then patch 2 and people will still complain.EA give us one level and let the ratings matter.Work around fatigue instead of glitches to meet the toughness...wonder if this is the same for ncaa...Im glad i got madden for a gift this year!!!!!sick of supporting this crap...
          Last edited by sgtspit; 09-17-2009, 07:34 AM.

          Comment

          • LAKE4742
            MVP
            • Aug 2008
            • 1325

            #6
            Re: To be a PRO, or to not be a PRO? WOW!!!!

            Originally posted by sgtspit
            Im feeling these vids.when u change the level of play u change the ratings..We shouldn`t have to mess with sliders year after year because your spending too much time doing EA job.So with that said and proof,somebody nailed it and EA should be a shame.But we get a patch then patch 2 and people will still complain.EA give us one level and let the ratings matter.Work around fatigue instead of glitches to meet the toughness...wonder if this is the same for ncaa...Im glad i got madden for a gift this year!!!!!sick of supporting this crap...
            Good post. I feel what you're saying. Work around fatigue for higher difficulties. Because, the thing is, the ratings are more than likely untouched at All-Pro and All-Madden, on both sides. The difference is, the engine is designed to make players motion shift, morph, 2 in 1 tackle, and basically like Versuz2 said "do anything to get players into position", to give an illusion that the CPU is playing better". When in actuality, it's simply dumbing down your whole team, and using cheating shortcuts. Amazing.

            I've always noticed in b-ball games, the trajectory gets lowered at higher difficulties, and I think players basically do the same stuff that happens in this game. Or do they? Maybe someone with more knowledge can chime in. How do other sports games handle higher difficulty levels? Sooo......again, I agree with your ideas.

            Comment

            • fjccommish
              Banned
              • Oct 2008
              • 635

              #7
              Re: To be a PRO, or to not be a PRO? WOW!!!!

              Meanwhile, on Pro, even a beginner will win every game and score 160 points.

              Comment

              • NoleFan
                Hall Of Fame
                • Aug 2002
                • 12856

                #8
                Re: To be a PRO, or to not be a PRO? WOW!!!!

                I think Versuz2's ideas make perfect sense though that is not the feeling I'm getting from most of the readers.
                F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                Comment

                • Football4Natic
                  Banned
                  • Jul 2009
                  • 747

                  #9
                  Re: To be a PRO, or to not be a PRO? WOW!!!!

                  Ok so let me get this straight

                  Pro is the way to go because I can see perfect run blocking and perfect pass blocking and all the goodness of real football.

                  But with the exception that all my plays will be perfect so i can take the Lions and win a superbowl going 16-0 But hey....It looked realistic doing it.

                  Of course pro is going to show off what a perfect block should look like.

                  I want somebody who makes these videos make a video of the user on defense and the cpu on offense and show me the perfect run blocking and pass blocking that the cpu is going to get like the user.

                  I am sure if that pefect run and pass blocking that the user gets on pro is given to the cpu as well then those some people will make videos saying

                  that suction blocking is all over the place and the cpu cheats and you cant break blocks and a 75 rated guard is blocking my 95 rated d-tackle which is not realistic.

                  The sword cuts both ways.

                  And all the videos I see from people making the comical threads about pro being the most realistic I never see them showing videos of the cpu on offense and showing run plays vs humans on defense.

                  I am sure those videos will not show the perfect blocking that the user is getting.


                  Custom sliders will not give you perfect blocking and perfect gameplay because if that was the case then we will all be undefeated in madden on the highest difficulty.

                  all sports games will play magical for the user on the low skill level

                  but skill level is not about the user...is about the cpu challenge..

                  when people realize that they will stop torturing themseleves and stop making videos of things that are just nonsense

                  Comment

                  • LAKE4742
                    MVP
                    • Aug 2008
                    • 1325

                    #10
                    Re: To be a PRO, or to not be a PRO? WOW!!!!

                    ^^^^Well, I disagree about the CPU not getting the same type of blocking as the User. On Pro, it seems the players' ratings are heavily in effect. So, no matter if it's User or CPU, it seems legit.

                    Again, I didn't know this stuff. So, if others already knew this, then why all the ruckus? Why all of these calls for a patch....if the higher difficulties are supposed to be how they currently are?

                    Is this really what people mean by saying the same problems exist in Madden-that the higher difficulties need to be based off of fatigue, or something similar, and not use cheats like motion shifting? I'm trying to understand.

                    And I too would like to know why the Pro difficulty provides the most realistic looking game, but very unrealistic stats?

                    Comment

                    • da ThRONe
                      Fire LesS Miles ASAP!
                      • Mar 2009
                      • 8528

                      #11
                      Re: To be a PRO, or to not be a PRO? WOW!!!!

                      I use my skills and still get good games. What's the difference between setting the sliders yourself or the default skill settings?
                      You looking at the Chair MAN!

                      Number may not tell the whole story ,but they never lie either.

                      Comment

                      • Dianwei32
                        Pro
                        • Sep 2008
                        • 903

                        #12
                        Re: To be a PRO, or to not be a PRO? WOW!!!!

                        I don't like versuz's sliders, the actual gameplay is a little off, but I mainly don't like them because of versuz himself. In the gameplay department, the passing game is too easy as the running game is a bit to hard. Even with a good running team (Cowboys, good backs in Barber and Jones and a good run-blocking OL) it's next to impossible to get better than 1-2 yards a carry unless you manage to break off a big (50+ yard) run. The problem is that he has all the CPU sliders set to 100, including rush reaction time and shed block. By the time you manage to find an open running lane in the D, 3 defenders have seen it, shed their blocks, filled it, and tackled you for a 3 yard loss. At the same time, you can rack up 500 yards and 6 TDs a game with an average QB and some below average WRs.

                        As for versuz himself, he acts like his slider set is some sort of magical artifact that he managed to discover and we should all love him for it. It's like he found the Holy Grail or something. Not to mention his logic for his slider set is atrocious. He says you should play on Pro because that makes your guys play at a "Professional" level... what? Where did that connection even come from? Wouldn't it be even better on All-Pro then because then your players would play at an "All-Professional" level. He says that the CPU sliders should be at 100 because that lets the CPU players play to 100% of their ratings... ok, but then why should my guys be handicapped at only 75% of their ratings (Pro)?

                        I realize that the problems I have with versuz as a person don't affect his slider set, but if Hitler made some amazing product that anyone who used it's life substantially better, no one would buy it because it was made by Hitler.

                        Comment

                        • LAKE4742
                          MVP
                          • Aug 2008
                          • 1325

                          #13
                          Re: To be a PRO, or to not be a PRO? WOW!!!!

                          Originally posted by da ThRONe
                          I use my skills and still get good games. What's the difference between setting the sliders yourself or the default skill settings?
                          I wish I knew. Maybe we also get a "realism" pass using them as well.

                          But, all I know is this is my first year trying All-Pro. So, I never knew that these sorts of problems existed at these higgher difficulty levels in Madden. Last year, there were these problems on Pro. So, it seems that these problems are ridden from Pro mode only. But, the game is too easy at that level. So.......really what is EA to do?

                          If the patch is really worth it, then what if it too only really helps Pro mode become more realistic stat wise? Again, if the patch sloves these problems on higher difficulties, then what will be the difference between the levels?

                          Comment

                          • Lodeus
                            Rookie
                            • Jan 2009
                            • 448

                            #14
                            Re: To be a PRO, or to not be a PRO? WOW!!!!

                            Too long, not gonna watch.

                            Comment

                            • LAKE4742
                              MVP
                              • Aug 2008
                              • 1325

                              #15
                              Re: To be a PRO, or to not be a PRO? WOW!!!!

                              Originally posted by Dianwei32
                              I don't like versuz's sliders, the actual gameplay is a little off, but I mainly don't like them because of versuz himself. In the gameplay department, the passing game is too easy as the running game is a bit to hard. Even with a good running team (Cowboys, good backs in Barber and Jones and a good run-blocking OL) it's next to impossible to get better than 1-2 yards a carry unless you manage to break off a big (50+ yard) run. The problem is that he has all the CPU sliders set to 100, including rush reaction time and shed block. By the time you manage to find an open running lane in the D, 3 defenders have seen it, shed their blocks, filled it, and tackled you for a 3 yard loss. At the same time, you can rack up 500 yards and 6 TDs a game with an average QB and some below average WRs.

                              As for versuz himself, he acts like his slider set is some sort of magical artifact that he managed to discover and we should all love him for it. It's like he found the Holy Grail or something. Not to mention his logic for his slider set is atrocious. He says you should play on Pro because that makes your guys play at a "Professional" level... what? Where did that connection even come from? Wouldn't it be even better on All-Pro then because then your players would play at an "All-Professional" level. He says that the CPU sliders should be at 100 because that lets the CPU players play to 100% of their ratings... ok, but then why should my guys be handicapped at only 75% of their ratings (Pro)?

                              I realize that the problems I have with versuz as a person don't affect his slider set, but if Hitler made some amazing product that anyone who used it's life substantially better, no one would buy it because it was made by Hitler.
                              LOL

                              Okay, but still, take a look at the vids, and tell me they have absolutely no substance to them. I mean, that horrible 2-in-1 tackle is gone...on Pro. Double-hit tackling is possible....on Pro.
                              But, I'm not going to put the CPU sliders at 100, I'll put them at 75. I don't know if I'll happily trade realistic stats for realistic gameplay. It's obvious we shouldn't have to. But I'll try them.

                              Comment

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