In making my two videos I actually found that Madden 02's blocking logic is the best Madden blocking logic I have seen to date.
The footage speaks for itself, and I did my best to keep this as short as possible and to the point while still giving live examples.
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For those unable to view the video at work or where ever, the gist is that in Madden 02, the offensive line treats the 4-3 and the 3-4 dfferently regarding it's blocking assignments and they actually consistently 5 out of 5 times double team the NT and play side DE on a run play for a 1 count before sealing off and moving on to the second level just like they should in real life.
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In this second video we see example after example of the regression of the blocking AI logic in Madden and further more see a lot of similarities to even today's game on default settings. One has to ask why a game made 6 years ago, with the exception of the graphics, looks eerily similar to Madden 10 and all of the "next generation" of Madden games?
I don't care if we are told that on the 360 that EA had to start from scratch, I call shenanigans! The proof, at least regarding blocking AI and interactions, is in the footage.
Madden 10, just another roster update w/ pro-tak, online franchise, and towels? It is very possible.
P.S. I won't be surprised to see this locked. Forget comparing Madden to "the other game" let's just compare Madden to Madden and see what we find.


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instead?
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