Here is my primary theory as to why the robo-goalie problem still exists in this game:
99% of the time, the CPU goalie is never out of position.
Just watching the way goalies track the puck as it moves around the ice in NHL 10 is enough to see that they are inhumanly quick and precise when sliding through the crease and shutting down open shooting lanes.
The result is that, no matter how much you cycle the puck in NHL 10, the only time you'll ever catch the goalie out of position is on rebounds, which is the only area of their game where the CPU goalies actually feel human.
In the past, I imagine the CPU goalies were given superhuman positioning to counter the user's ability to make the equally ridiculous, tape-to-tape passes, but for some reason, when the NHL team brought in the new passing system that eliminates the user's tape-to-tape passing ability, they forgot to bring the CPU goalies back to reality, too.
Sure, there are there still ways to score on the CPU goalie, but that's not the point of this thread; my point is:
The most basic element of generating scoring chances in hockey -- cycling the puck around the ice to create an open shooting lane -- is ineffective in NHL 10 because of how inhumanly well the CPU tracks the puck and closes down shooting angles.
I think if the CPU's puck tracking and net positioning were simply toned down, we would all see a much more realistic hockey game from NHL 10.
I really hope this issue is being looked at and addressed with a future patch/tuner set.

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