Player Development

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  • hitstreak13
    MVP
    • Sep 2008
    • 1117

    #1

    Player Development

    Do you guys think players should progress/regress on a week by week basis? For example, lets say you have a 90 OVR RB run for 20 yards on 10 carries. After the week is over, he will dip to an 89 (+1, -1, or even no increase to avoid crazy progression/regressions from occuring).

    The reason I say this is because some players come out of nowhere and become pro prospects (like Tony Pike) and others were highly regarded and went nowhere (like Tommy Blake).

    IMO, this would add strategy to your dynasty. Here's a simple example, lets say you have 2 QB's in your depth chart:

    QB#1- 82 OVR Senior (RS)
    QB#2- 77 OVR Freshman

    If after 6-7 games, your senior drops down to a 77 because he is not cutting it, you may be tempted to try out your Freshman. However, doing so may harm your 2nd QB's developement (as he may also go down). Some may pull the trigger and make the switch while others would stick to their senior since the season may be lost anyways. I would love to make those kind of decisions.
    Last edited by hitstreak13; 09-30-2009, 01:53 AM.
    Angels= 2025 World Series Champions!!
  • Joshua1207
    MVP
    • Aug 2009
    • 1191

    #2
    Re: Player Development

    I don't really think you should go down, unless you're doing REALLY bad like 20 INTs 8 TDs.

    Comment

    • ftball11
      Pro
      • Sep 2003
      • 553

      #3
      Re: Player Development

      I would have no problem with progression or regression from week to week, seeing how players progessed from week to week in the last-gen games. But it should be subtle, like the last-gen games, nothing big. Also, player ratings need to go down when injured.

      Comment

      • hitstreak13
        MVP
        • Sep 2008
        • 1117

        #4
        Re: Player Development

        Originally posted by ftball11
        I would have no problem with progression or regression from week to week, seeing how players progessed from week to week in the last-gen games. But it should be subtle, like the last-gen games, nothing big. Also, player ratings need to go down when injured.
        I agree with you here. Actually, in NCAA 03 the injury rating is actually factored into the players' overall. They need to put this back in because injuries do affect performance, playing time, and even draft status.
        Angels= 2025 World Series Champions!!

        Comment

        • Joshua1207
          MVP
          • Aug 2009
          • 1191

          #5
          Re: Player Development

          Also people do progress week-to-week a little bit.

          Comment

          • rollinphat
            Rookie
            • May 2003
            • 476

            #6
            Re: Player Development

            I had put this in a thread on the main board...

            playing time should be in the equation of player progression. This will make playing the backups rewarding for your team. At least make them progress faster/better than a player that doesn't or hasn't played at all. It just makes sense.

            Comment

            • Kriech23
              MVP
              • Feb 2009
              • 2302

              #7
              Re: Player Development

              Originally posted by rollinphat
              I had put this in a thread on the main board...

              playing time should be in the equation of player progression. This will make playing the backups rewarding for your team. At least make them progress faster/better than a player that doesn't or hasn't played at all. It just makes sense.
              Playing back-ups should be beneficial. There is no need to play back-ups in 10. Experience means nothing, really. But, I'm sure a whole lot more people would play there back-ups when there up 50-7, when they progress a little. Love the idea.

              Comment

              • bcduggan
                MVP
                • Mar 2009
                • 659

                #8
                Re: Player Development

                my backups when used usually progress better than the starters do.

                Comment

                • ssolizjr
                  Rookie
                  • Nov 2009
                  • 4

                  #9
                  Re: Player Development

                  i totally agree with what you've explained. i believe it would add strategy and more depth to the game play.

                  i generally put my back ups(younger players) in to avoid injury and assist with AWR. i do believe playing "time" is a factor in the awareness attribute in this years game. but i do understand agree with what your saying

                  Comment

                  • fhm_williams
                    Banned
                    • Aug 2009
                    • 184

                    #10
                    Re: Player Development

                    I dont know about every week just cuz you should be allowed a bad game or 2 every now and then BUT that being said in season progression needs to be a must!!

                    Not only because guys with lower overalls who play outstanding over a long stretch need to be rewarded but becasue these guys move on to Madden and when an 89 overal QB is just outside a draft class and throws for 4400 yards 33 TD 3 INT he should progress to be in the draft because he would be in real life as well

                    Comment

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