cabrillo24's NBA Live 10 Gameplay Sliders (All-Star)
UPDATED 10/28/2009 Version 8 (Post Patch)
As promomised, enjoy. Any and all feedback would be greatly appreciated: Xbox Live cabrillo24 Global Settings 12 Minute Quarters Home Team Skill Level: All-Star Away Team Skill Level: All-Star Auto Substitutions: On Game Speed: 45 Fatigue Effect: 70 Charge/Block Foul Frequency: 80 Shooting Foul Frequency: 80 Reach-in Foul Frequency: 80 In-air Collision Foul Frequency: 75 USER SETTINGS User Free Throw Shooting: 58 User Contact Shot Percentage: 35 User Steal Ability: 70 User Interception Ability: 100 User Shot Block Ability: 20 User Dunk/Lay-up Block Ability: 65 User Offensive Rebounding: 55 User Defensive Rebounding: 70 User Short Range Shooting: 22 User Medium Range Shooting: 38 User Long Range Shooting: 38 User Dunk Percentage: 50 User Lay-up Percentage: 50 User Shot Alter Ability: 100 User Hands in Post: 60 User Hands on Perimeter: 50 CPU SETTINGS CPU Alley-Oop Frequency 63 CPU Dunk/Layup Strip Ability 65 CPU Contact Shot Percentage 35 CPU Steal Ability: 70 CPU Interception Ability: 75 CPU Shot Block Ability: 35 CPU Dunk/Lay-up Block Ability: 35 CPU Dunk vs Layup Frequency: 70 CPU Offensive Rebounding: 35 CPU Defensive Rebounding: 50 CPU Fakeout Discipline: 50 CPU Short Range Shooting: 22 CPU Medium Range Shooting: 38 CPU Long Range Shooting: 55 CPU Dunk Percentage: 50 CPU Lay-up Percentage: 45 CPU Help Side Defensive Effectiveness: 85 CPU Close Out Effectiveness: 85 CPU Shot Alter Ability: 100 CPU Pass Accuarcy: 100 CPU Hands in Post: 100 CPU Hands On Perimeter: 75 GLOBAL PLAYER EDIT SETTINGS (Credit to Tomba) Agility (-45 all players) Verticle (-40 all players) Defensive Rebounding (+10 all players) Standing Dunks (-10 all players) OFF-Ball Awareness (restore to default = -10) Fast Break Anticipation (+15 all players) PLAY GLOSSY/BRIGHTNESS ISSUE SETTINGS (Credit to Da Czar) My NBA Live 10 > Settings > Video Calibration You will have to adjust the calibration on your TV. This helps out tremendously. Believe me you'll see less glossiness and more darkness in players. Follow the on screen instructions until the background of the EA logo is no longer visable, but you can still see the EA image. VISUAL SETTINGS (Optional) Camera View: Broadcast Camera Height:10 Zoom Level: 6 Player Indicator: ON Post-Basket Camera Cuts: ON Pick and Roll Indicator: ON Basketball Gaming Since... |
Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
I'll give these a shot. 2 questions though
1. What's with the low shooting sliders? 2. How do you enter the sliders since they don't have numbers? I noticed that one button press over is more than 1 click EDIT: also how many minutes are you using with these? |
Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
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2. As for entering the sliders. By default they are all at 50. Every click to the left or right = +1 or -1. Becareful though as sometimes you may click and it'll click twice. For example. If a setting states 45, you would count 5 clicks to the left. |
Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
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Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
Why not all fouls set to 100?
Average fouls around 25-30 per team, are you getting that with these sliders? |
Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
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I think the biggest problem we are all seeing is the in-air collision foul frequency and shooting foul frequency. Even all the way maxed, we don't see enough fouls being called on those plays. As for the charge/block foul frequency, I raised it up so teams can possibly get into the bonus more; however, too often when you're in the post and you make one small move you can be called for the offensive foul (especially with the defensive player in the paint). That's another one of my gripes that the developers have to patch, because by setting it too low, you can just back players all day without any consequences. |
Re: >>> cabrillo24's NBA Live 2010 Gameplay Sliders <<<
Cool. Another question. I was also wondering are you lowering the agility by 40 points per player and possibly vertical as suggested by someone on this forum?
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