Ray: "The last thing we want to do is compete with the classics. We drilled deep into what all of those games in the past were about and thought to ourselves, “What if we imagined that we were in the nineties, what would blow us away? How can we make our game feel and look like no other basketball game out?” So we started from the ground up. We incorporated 8-Way controls to echo back to the D-pad and joystick era, and we put a focus on uncompromised response and twitch gameplay. We basically wanted to make a 2D game within a 3D universe, something most recent “retro style games” just do superficially.
To answer your question, it’s not a no-holds-barred free for all like some arcade games, so you can’t throw elbows and punches to steal. We wanted to build a game with enough strategy and rules to keep the matches interesting like Tecmo Super NBA, but we also wanted crazy dunks and arcade visuals to keep the excitement up."


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