Eurogamer has posted their first look at EA Sports MMA.
"MMA builds on the physics platform of Fight Night Round 4: pre-canned animations are out, and punches and kicks - and the damage they inflict - are calculated on the fly. On top of that, EA's been extensively mo-capping the game's stars to make sure everything is as authentic as possible.
"The fighters would come in for mo-cap, and we wouldn't just capture them," says Rivero. "We'd sit down, talk to them, take notes, find out what they were really all about. And we take feedback. Jason Mayhem Miller said, 'Oh, when you go in for the catch-kick, you've got to still be able to deliver a punch,' so boom! It's in there, it's in the game." (Does anyone know if the producers get tipped for using EA's catchphrase?)"
"The fighters would come in for mo-cap, and we wouldn't just capture them," says Rivero. "We'd sit down, talk to them, take notes, find out what they were really all about. And we take feedback. Jason Mayhem Miller said, 'Oh, when you go in for the catch-kick, you've got to still be able to deliver a punch,' so boom! It's in there, it's in the game." (Does anyone know if the producers get tipped for using EA's catchphrase?)"
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