Proposed playcalling system fo '11

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  • sonnyleesmith
    Rookie
    • Feb 2007
    • 86

    #1

    Proposed playcalling system fo '11

    I was just thinking the other day while playing my franchise, this is repetitive and boring. but how do you spice things up as far as offline franchise?

    Then I had this idea about the benefits of practicing during the week. Every team has a base playbook of 16 plays or so. They can run these any time during a game. If during practices, your team runs additional plays in the playbook, some sort of confidence meter will allow the play to be used in the actual game.

    If you choose not to practice, you only get those first basic plays that the opposing defense would get wise to. The more you practice, the more plays you have for THAT WEEK. So, scouting the opposing team comes in real handy too: exploiting a weak secondary or a small front line, etc...

    I think this could work well for defense play calling as well. The more you practice, the more packages you'll have to run against your next opponent.

    There could be some sort of risk/reward type element in there too, somehow. Players getting injured during practice, fatigue, etc so it behooves you to practice with your backups as well. Hell, you could even work progression into this somehow.

    I know this will never happen, but what do you guys think?
    ____________________________

    I'm So Awkward!
  • Bellsprout
    Hard Times.
    • Oct 2009
    • 25652

    #2
    Re: Proposed playcalling system fo '11

    I don't want to have to bore myself with practice (Practice?) just to get my whole playbook to be available to me.

    Sorry, I just don't like the idea. I enjoy playing games, practice doesn't appeal to me.
    Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
    Originally posted by l3ulvl
    A lot of you guys seem pretty cool, but you have wieners.

    Comment

    • canes21
      Hall Of Fame
      • Sep 2008
      • 22949

      #3
      Re: Proposed playcalling system fo '11

      I can see it happening. I know how defense would work too. Say I get my practice offense to run certain plays against my defense that my opponent likes to run. Then when it comes game time, my safety may see the TE run the post route we he saw in practice 50 times and he will jump it or the route the typically throw to.

      The risk/reward could be trick plays from those. The TE could fake the route, safety jumps it and the TE goes by him. I don't know how to tell what plays the CPU runs. We could watch tapes of the CPUs game? Or I think 2k5 had the 3 plays the team ran the most and you could work against those.
      “No one is more hated than he who speaks the truth.”


      ― Plato

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22949

        #4
        Re: Proposed playcalling system fo '11

        Originally posted by WeAreAllWitnesses
        I don't want to have to bore myself with practice (Practice?) just to get my whole playbook to be available to me.

        Sorry, I just don't like the idea. I enjoy playing games, practice doesn't appeal to me.
        In 2k5 you didn't do the practice, you just scheduled it and it was simmed.
        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • Bellsprout
          Hard Times.
          • Oct 2009
          • 25652

          #5
          Re: Proposed playcalling system fo '11

          Originally posted by canes21
          In 2k5 you didn't do the practice, you just scheduled it and it was simmed.
          See, that i'm fine with.

          I'm all for putting this kind of stuff in the game, I just don't want to be required to do it.
          Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
          Originally posted by l3ulvl
          A lot of you guys seem pretty cool, but you have wieners.

          Comment

          • kehlis
            Moderator
            • Jul 2008
            • 27738

            #6
            Re: Proposed playcalling system fo '11

            16 base plays though?

            I can't argue with the thought process but my pee wee football team when I was 8 had more than 16 plays.

            Personally I wouldn't wanted to limit the playbook but I wouldn't mind some sort of confidence (if you want to call it that) with each play based on what your teams offense focus was that weak.

            Saying a team can only have 16 base plays is just not logical IMO.

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22949

              #7
              Re: Proposed playcalling system fo '11

              He's saying there is 16 plays you can call and not really have to worry about being bad or sloppy. But you need to practice others to get them down so they aren't sloppy and you'll avoid a WR running a different route than you thought they would.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • teambayern
                MVP
                • Aug 2008
                • 1702

                #8
                Re: Proposed playcalling system fo '11

                If you factor in how well a team knows a certain play, you'd definitely have to do the reverse as well: factor in how well an opposing team can recognize a frequently called play. IRL, you have to mix it up for this reason, despite the benefit of having certain plays the team knows better than others.
                GT: Teambayern5

                Comment

                • Boregard
                  Banned
                  • Jun 2008
                  • 614

                  #9
                  Re: Proposed playcalling system fo '11

                  I don't mind the idea from the depth standpoint, but this (and some other franchise suggestions) need to be "options" so that you can tailor the depth or required time to your own situation. Particularly if you play in multi-user franchises.

                  Excellent idea as long as it is implemented in a way that more casual gamers or people with lots of time restrictions (kids, work, wife, whatever) can sim it or skip it without it affecting the game-play for those people.

                  Maybe even having the OC's ratings have an effect on how much of the playbook is available to a point in the sim situation?

                  Comment

                  • koberulz
                    Rookie
                    • Nov 2008
                    • 69

                    #10
                    Re: Proposed playcalling system fo '11

                    I really like what NBA 2k did with their association mode. They list all the association tasks (training, scouting, etc), and you can select which ones you want the CPU to take care of. Those that want the full experience can check nothing, those that just want to play the games can check everything. You can go back at any time and change your selections. That way, it caters to everybody.

                    Comment

                    • Boregard
                      Banned
                      • Jun 2008
                      • 614

                      #11
                      Re: Proposed playcalling system fo '11

                      ^^ That is cool, so long as...

                      ...it is balanced - in other words let's say you are playing a multi-user franchise online and they set it up like you are suggesting where you can sim it all, or change your "check boxes" when you have time to do them. That is an awesome idea as long as the guys who have the time to do all the things manually do not get a competitive advantage over the guys who can only play their games.

                      Does that make sense?

                      Comment

                      • koberulz
                        Rookie
                        • Nov 2008
                        • 69

                        #12
                        Re: Proposed playcalling system fo '11

                        Yeah. I didn't pick up this year's version and it's been a while since I played last year's, so I can't remember the specifics of how it was done. I'd suggest the best way to do it for multi-user franchises is simply have the one set of checkboxes which can be agreed upon by those involved.

                        For one user, though, it's really helpful. I don't care much for all the owner/GM-type stuff, so I checked pretty much anything and went in knowing I wasn't going to end up screwing up by not scouting/practicing/whatever.

                        Comment

                        • Boregard
                          Banned
                          • Jun 2008
                          • 614

                          #13
                          Re: Proposed playcalling system fo '11

                          I love the idea, but the whole agree upon the check boxes means you have to trust that no one is changing theirs to gain a competitive advantage - so they need to offer no advantage over the sim choice or be a "lockable feature" where once the "Commish" sets it, the individual members can not change their check boxes!

                          Comment

                          • koberulz
                            Rookie
                            • Nov 2008
                            • 69

                            #14
                            Re: Proposed playcalling system fo '11

                            Exactly what I suggested. In a multi-user franchise, just have the one set that's done before starting, rather than giving everyone their own.

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