Jason2112s AC Sliders (XBox 360)

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  • Jason2112
    Rookie
    • Nov 2008
    • 302

    #1

    Jason2112s AC Sliders (XBox 360)

    Hey guys, I just thought I would put up my slider adjustments on here because I'm not seeing many 360 sliders posted. My method for adjusting sliders is to play the computer with the same team. For instance, I used Tulsa vs. Tulsa last night. After several games with different teams, I try to get equal stats across the board and a close score. When I feel like there is a good balance and the teams are very equal, I stick to those sliders. When I went into overtime, I knew I had 'em set. Note: this is a guideline for you to start with. Set these up and then play the same teams against each other and adjust according to your own ability, as I have. Have fun! Also, if I don't mention a certain slider, leave it at 50. I put the commentary volume down on 4 to keep my sanity. One more thing, put foul out at 4 because I play with 10 minute halves.
    Difficulty level- AC
    Game speed 46
    Shooting foul 73
    reach in 68
    charge/block 72
    fatigue 100 (because I play with 10 minute halves)
    ft difficulty 70 (If you are playing at a 25 toughest place, set at 30)
    boundary force field 55
    in-air foul 72

    user steal 100
    user interception 100
    user shot 31
    user dunk block 32
    user off reb 56
    user short range 44
    user med range 44
    user long range 46
    user sink or swim 33
    user post strength 75
    user shot alter 60
    user hands in post 85
    user hands on perimeter 72

    cpu steal 40
    cpu interception 65
    cpu shot block 30
    cpu dunk block 27
    cpu off reb 43
    cpu short range 44
    cpu medium range 43
    cpu long range 49
    cpu sink or swim 33
    cpu shot alter 57
    cpu hand in post 57
    cpu hands on perimeter 57
    Last edited by Jason2112; 12-19-2009, 12:49 AM.
  • hustle55
    Rookie
    • May 2008
    • 176

    #2
    Re: Jason2112s AC Sliders (XBox 360)

    How do they play on AA
    Roll Tide Roll

    Comment

    • Jason2112
      Rookie
      • Nov 2008
      • 302

      #3
      Re: Jason2112s AC Sliders (XBox 360)

      Originally posted by hustle55
      How do they play on AA
      Not sure about AA yet. I'm happy as of right now with the stats I'm getting. If I find myself beating up on the CPU, I'll try it. Let me know how it goes if you try AA.

      Comment

      • jkra0512
        MVP
        • Sep 2006
        • 2277

        #4
        Re: Jason2112s AC Sliders (XBox 360)

        Finally got through a whole game and this is how it went:

        Georgetown vs. Washington
        72 Score 67
        27 Reb. 30
        19 Ast. 18
        2 Stl. 4
        7 Blk. 6
        10 Fouls 15
        8 TO 14
        6 FT 7
        32 FT% 64
        30 FG 28
        49 FG% 47
        6 Three Att. 4
        38 Three % 32
        24 D Reb. 27
        3 O Reb. 3

        I played 20-minute halves and I let the CPU shoot my FTs for me because if I didn't my FT would've been 0%. I'll be keeping these sliders, both teams came out smoking hot and cooled off in the 2nd half. I was down nine at the half and came back with about 9 minutes left. But there must have been about ten lead changes and four ties throughout the game. It was fun, just need to knock down those FTs....

        One problem I had was the CPUs penchant for getting so many and-1's...Five in a row I counted, so I moved up the Shot Alter Ability sliders for USER, seemed to help.

        Comment

        • jkra0512
          MVP
          • Sep 2006
          • 2277

          #5
          Re: Jason2112s AC Sliders (XBox 360)

          Played another game with these and I'm having to move the FT Difficulty Slider down with the CPU shooting only 33% from the line! I won 69-67 against Old Dominion. They had me ALL game until the five-minute mark in the 2nd half.

          I also had to lower the CPU's Short Range and Layup Percentage sliders because they were hitting EVERY inside shot, I'm not exaggerating either. They would throw it inside and they'd go straight up with it or fadeaway and hit EVERYTHING, so I'm decreasing those two sliders.

          My next game is against Harvard at home, I will try and post stats.

          Comment

          • jkra0512
            MVP
            • Sep 2006
            • 2277

            #6
            Re: Jason2112s AC Sliders (XBox 360)

            Here is what I'm working with right now. I beat Harvard today 67-55

            Global Settings


            Difficulty- All-Conference
            Game Speed- 46
            Shooting Foul- 75
            Reach In Foul- 75
            Charge/Blocking Foul- 75
            Fatigue Rate- 99
            FT Difficulty- 75

            User/CPU Settings

            Steal Ability- 95/30
            Int Ability- 95/60
            Shot Block Ability- 20/30
            Dunk/Layup Block Ability- 30/35*
            Off Rebound Ability- 53/40
            Def Rebound Ability- 50/50
            Fakeout Discipline- 50/50
            Short Range- 50/40*
            Medium Range- 50/50
            Long Range- 50/50
            Dunk %- 50/50
            Layup %- 50/35
            Drop Step- 50/50
            Sink/Swim- 35/35
            Def Post Strength- 75/50
            Shot Alter- 75*/50
            Fight Thru Screen- 50/50
            Hands in Post- 75/50
            Hands on Perimeter- 55/45



            Here's what I changed and why:

            1. Increased USER Shot Alter from 50 to 75. I found that the CPU was making EVERY shot inside when they were fouled. And 1's are not uncommon but five or six in a game when you foul the CPU maybe ten times is WAAAAAAY too much.
            2. Decreased CPU Short Range Shooting slider because they were making everything in the post from fadeaways to miraculous hookshots from guys who should not be making those shots let alone be scoring them with any consistency.
            3. Decreased CPU Lay-Up Percentage slider, I feel it made them pass out of the post a bit more and take mid-range and long-range jumpers.

            Let me know what you think, J.

            Comment

            • eamuscatuli15
              Rookie
              • Oct 2009
              • 357

              #7
              Re: Jason2112s AC Sliders (XBox 360)

              hey jason been playing with your sliders on ps3 last couple of days and things have been playing pretty good. one issue i'd like to check with you on is the one on one contact suction animations...is there a slider or anything that would decrease the regularity of that? just curious...
              MLB: Chicago Cubs
              NCAA Hoops: Georgetown Hoyas
              NBA: Los Angeles Lakers
              NFL: Kansas City Chiefs
              NCAA Football: Nebraska Cornhuskers
              HS Football: Rolla High School Bulldogs '95 (12-1)


              Comment

              • Jason2112
                Rookie
                • Nov 2008
                • 302

                #8
                Re: Jason2112s AC Sliders (XBox 360)

                Originally posted by eamuscatuli15
                hey jason been playing with your sliders on ps3 last couple of days and things have been playing pretty good. one issue i'd like to check with you on is the one on one contact suction animations...is there a slider or anything that would decrease the regularity of that? just curious...
                Not that I know of man. I've made a few adjustments to these sliders and I'm VERY happy with the results I'm getting. Everything is looking pretty realistic stat wise so I'm stoked.

                Comment

                • jkra0512
                  MVP
                  • Sep 2006
                  • 2277

                  #9
                  Re: Jason2112s AC Sliders (XBox 360)

                  Tried your new sliders and this is what I got:

                  Georgetown vs. DePaul
                  61 Score 50
                  30 Reb. 22
                  19 Ast. 16
                  1 Stl. 6
                  5 Blk. 1
                  5 Fouls 11
                  19 TO 14
                  5 FT 4
                  50 FT% 57
                  24 FG 22
                  53 FG% 39
                  8 3-Point FG 2
                  42 Three % 20
                  27 D Reb. 18
                  3 O Reb. 4

                  They hung with me most of the game and went on some really nice runs, but they never led. I held them to 22 points in the first half but they shot respectable 40%. Their 2-3 zone really hurt me as it led to almost 20 turnovers.

                  Pros:
                  1. Improved play underneath from the CPU, they don't seem to make everything when they pass it to the block.
                  2. DePaul's big man, Mac Koshwal, was crushing me all game on the glass and with putbacks.
                  3. The CPU didn't get stymied every time I switched my defense. They figured it out and attacked where they could. Many of their baskets were on backdoor cuts for easy layups.

                  Cons:
                  1. Not enough fouls or stoppages in play. I think it's important to have the foul frequency sliders up there because being in foul trouble is a big part of the game, strategy-wise.
                  2. I still think the USER sliders, for me at least, need to come down a bit. The CPU is perfect they are shooting between 35%-45%, as for me I'm shooting 45%-55%.

                  Comment

                  • Jason2112
                    Rookie
                    • Nov 2008
                    • 302

                    #10
                    Re: Jason2112s AC Sliders (XBox 360)

                    I eased down the user shooting a notch, and put the cpu long range at 52. The foul thing is weird because last game, there were only like 5 fouls the whole game, but the game before, there were like 20 and I had two guys foul out so I'm gonna leave the foul sliders alone. 20 min halves may require some tinkering though as I only play 10s. Also, I'm seeing better steal results after adjusting the user and cpu hands in post and on perimeter. As for cpu off. rebounding: I have to really, really focus on boxing out, and I like that. I've been limiting them to like 3 or 4 off boards per game so I can deal with that.

                    Comment

                    • LP
                      Johnny Canuck
                      • Dec 2004
                      • 1279

                      #11
                      Re: Jason2112s AC Sliders (XBox 360)

                      Cons:
                      1. Not enough fouls or stoppages in play. I think it's important to have the foul frequency sliders up there because being in foul trouble is a big part of the game, strategy-wise.
                      2. I still think the USER sliders, for me at least, need to come down a bit. The CPU is perfect they are shooting between 35%-45%, as for me I'm shooting 45%-55%.
                      If I remember correctly, 102 teams shot 45% or better from the field last year.

                      Comment

                      • Jason2112
                        Rookie
                        • Nov 2008
                        • 302

                        #12
                        Re: Jason2112s AC Sliders (XBox 360)

                        Also, I notice K-State shot 57.1% against UNLV the other night. The Rebels shot 48.2% and got beat by 15. I'm feeling a lot better about shooting percentages now that I've looked at a bunch of box scores showing the real life percentages. I know that a team can't possibly shoot 57 percent for the whole year, but as long as I'm getting pretty decent results, I'll be happy. I guess we need to all just keep an eye on percentages throughout our games and adjust accordingly.

                        Comment

                        • jkra0512
                          MVP
                          • Sep 2006
                          • 2277

                          #13
                          Re: Jason2112s AC Sliders (XBox 360)

                          After doing some research, here are some percentages that have me feeling better. What I will do is post my averages and in parentheses I will put Georgetown's stats so far IRL. I have played three more games than the real life Hoyas, it shouldn't make much of a difference but I thought I would throw it in there as a disclaimer.

                          My Dynasty (Georgetown in real life)

                          W-L- 11-0 (8-0)
                          PPG- 75.7 (72.8)
                          OPPG- 56.4 (56.2)
                          FG%- 47.2 (49.2)
                          3-pt%- 37.4 (37.6)
                          FT%- 74.4 (70.8)
                          RPG- 30.2 (38.7)
                          APG- 18.5 (14.6)
                          SPG- 6.5 (7.3)
                          BPG- 8.9 (5.8)


                          Wow! After doing this research I was amazed at how close these are to the real-life Hoyas. Here I thought the shooting and 3-pt percentages were outrageous, but they are almost exactly on! Look at the Opponent Points Per Game, that is ridiculous. These sliders are ridiculously good for mimicking their real-life counterpart.

                          Now, I'm going to do the same thing for a non-human controlled team to see if the stats engine is decent without human interference...For this experiment, let's pick a smaller school that's above-average, Dayton Flyers.

                          Dayton in game (Real Life)

                          W-L- 9-2 (6-2)
                          PPG- 77.3 (70.6)
                          OPPG- 69.9 (66.2)
                          FG%- 44.1 (46.0)
                          3-pt%- 38.0 (34.9)
                          FT%- 68.9 (68.0)
                          RPG- 36.3 (33.5)
                          APG- 17.2 (14.2)
                          SPG- 5.3 (6.3)
                          BPG- 8.1 (2.7)

                          I would say the stats engine is pretty good with team stats, how about you? Good job J, I will keep posting my comments and suggestions here. I am still amazed at how close these are...

                          Comment

                          • Jason2112
                            Rookie
                            • Nov 2008
                            • 302

                            #14
                            Re: Jason2112s AC Sliders (XBox 360)

                            Regarding the previous post by Jkra; very cool to see some decent, acceptable stats that match up well with real-life numbers. I'm so happy to see that EA has fixed the sim engine on this game from 09s debacle. My only concern will be in the tournament. Will there be any upsets? The test sim seasons that I've done, when I first got the game, had most of the top seeded teams winning. I believe besides 1 time, every year a 12 seed beat a 5. Although, anything will be better than NCAA O9 having 16 seeds beat 1s. Yikes!

                            Comment

                            • Pielet
                              Pro
                              • Nov 2008
                              • 767

                              #15
                              Re: Jason2112s AC Sliders (XBox 360)

                              Originally posted by Jason2112
                              Regarding the previous post by Jkra; very cool to see some decent, acceptable stats that match up well with real-life numbers. I'm so happy to see that EA has fixed the sim engine on this game from 09s debacle. My only concern will be in the tournament. Will there be any upsets? The test sim seasons that I've done, when I first got the game, had most of the top seeded teams winning. I believe besides 1 time, every year a 12 seed beat a 5. Although, anything will be better than NCAA O9 having 16 seeds beat 1s. Yikes!
                              I've seen a couple 5/6 seed great eight matchups so far. 6 seed is the highest I've seen make it that far.
                              Thank you to all the men and women who serve in this great nations armed forces.

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