now, if you go up to someone who knows alot about football, or has played football, and ask them where a football game is won, 99% will say "football is won in the trenches"...
the trenches refer to the linemen, and the battle in the trenches is so important for so many things... the run game, pass protection, an accurate pocket, screens, play action, virtually everything needs a proper battle between offensive and defensive linemen in order for it to accurately recreate the on-field happenings of real football...
Problems with Maddens trench battle:
Run Game:
runs up the middle are frustrating in madden. Even if they work, they tend to frustrate... this is because in madden, when you come in contact with someone, you continue to slide and skate around until you find a hole your rb can fit through... outside runs arent much of a problem because the blockers arent bunched up outside... but up the middle you feel like you dont have much control until you break through the pile by sheer luck... this is one of the most problematic aspects of the game, and it's due to the linemen battles not working how they would in real life... if i get tackled in the backfield because someone broke through unblocked, so be it... good play by the defense... but if i get tackled in the backfield because im just sliding around running into my linemen, and someone has time to run all the way around and tackle me, then thats incredibly frustrating, and takes you out of the game. i know madden has made the run game a focus of titles in the past, but it seems they feel they can make a better run game by ONLY focusing on the rb, and how he can move/juke/spin/etc... they never focus on the linemen, which is where a run play is truly made...
Proper Pocket:
when a qb drops back, most plays are designed so he drops back x number of steps, and at the right time, he steps up into the pocket... in madden, the pocket never really forms correctly around the qb, and never presents the option to step up... i believe it has something to do with the defense all running their own way, but either way, a proper pocket with room to step up would do tremendous things... the problem is, in real life, a qbs eyes are always downfield... and in madden, with the camera, they can see everything, so the temptation is to watch a little of both, and thats because they need to watch both... if there was a place to step up into the pocket, then they can have their eyes downfield for a good 4 seconds before looking back at the pocket and seeing it collapse, and then deciding to roll out or run one...
Screens:
madden currently does screens horribly... the outside screen (aka the only screen) is done decently, but there is no inside screen... during screen plays, my qb should be able to backpedal a little quicker, and the linemen need to actually get off of their blocks... it shouldnt always work perfectly, and should be able to be sniffed out occasionally, but if its done correctly, it should be a great option to use... as it is now, the screen always floats outside, and it does work, but there is no inside screen where the rb goes right over the middle...
Potential fixes to Maddens trench battle:
Run Game:
if there was some sort of collision detection, it would make the inside run game that much better... that way, your momentum actually slows down, and you can begin to push the pile, or roll out and take the run outside... maybe pro-tak can be utilized to help push the line forward to gain a few yards at least... also, when there should be a hole up the middle, at least make the linemen try and create a hole... its wierd how it's done now, but never feels very accurate...
Proper Pocket:
in the nfl, the d-ends are ridden in a circle around the qb, and as they begin to close in on him, he naturally steps up in the pocket to buy himself more time... from here, he can get rid of it quick, roll out for more time, run for a few yards, or stay in the pocket and hope his blocking is adequate... this is how it should be in madden... maybe only during all-pro will control be placed in the users hands, and any lesser difficulties will automatically have the qb step up in the pocket, but either way, it needs to be implemented correctly, starting with the offensive linement creating a good pocket to step up into...
Screens:
when a screen is over the middle, it often looks like it starts off as a terrible play... the linemen miss blocks, the qb is running backwards, and all around looks ugly... but once he dumps it over the d-linemen coming at him, and the rb turns upfield surrounded by blockers, man, its a thing of beauty... so in order for madden to get this right, the blockers need to know how to do this well... they need to stick the defenders, and then let them go by... the rb needs to block for half a second, then look at the qb who should be ready to throw it... then, the linemen need to find the nearest man to block, and get on him...
Madden does alot of things right, but few of them are on-field... one way to fix this would be to fix the battles up front... with a new line feature, they could eliminate many of the problems people have with the game, and actually make the inside run game something to be feared...

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