Gamasutra interview with Mark Turmell
This was posted on Ian Cummings' Twitter account today: http://www.gamasutra.com/view/news/2...essibility.php
A lot of the article is about Turmell's history in the business, as well as the upcoming Wii NBA Jam. However, he does make some statements about the Tiburon football games. As a player who desires a sim-type experience, some of his statements concern me: And he hopes his learnings in the world of sports titles will help him in his new mission: Help make EA Sports games like Madden more accessible. "When you try to pick up a game like Madden, some people are immediately uneasy because it's so complex and so deep, and they're perhaps not sure they want to make that investment," Turmell explains.However, some of the other things he mentions sound quite promising: Turmell says the elusive trait of "responsiveness" has to do with giving the player as much of a sense of control as possible. "A lot of games nowadays are not very responsive," he says. "Sometimes you hit a button and a long animation plays out... with a game like the WWE, Wrestlemania games, you hit a button and it might take seven, eight seconds before you regain control of the character on screen. That happens too much in most sports games."Has anyone else read the interview? Thoughts? |
Re: Gamasutra interview with Mark Turmell
Quote:
Madden already isn't sim right now, so no worries. Ill have Backbreaker to keep me company next year with Madden 05, the best Madden ever made. |
Re: Gamasutra interview with Mark Turmell
Madden has never been a true sim and never will be.
If it's fun to play and properly balanced for head-to-head play, that's all I care about. Too many people keep hoping for Madden to go in a direction that it never will unless sales numbers or outside competition force it to change. |
Re: Gamasutra interview with Mark Turmell
Why in the hell would they want to make the game "more accesible to the novice user"? To me this sounds like a cop out because they know they cant make Madden a true sim experience. It just makes me sick that I cant have a decent up to date football game sitting infront of me.
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Re: Gamasutra interview with Mark Turmell
Let Turmell handle the arcade madden, and Ian & co. stay on the sim, everything you see on sunday.
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Re: Gamasutra interview with Mark Turmell
Very discouraging. I get a little uncomfortable when someone who may have influence on the only NFL game available starts touting his arcade experience as a badge of honor.
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Re: Gamasutra interview with Mark Turmell
What concerns me is the belief Turmell had that Madden is known as being highly sim (which enough posts and gripes have shown isn't there yet) and the idea of responsiveness being equated with the OTT dunks of yore...when a problem with countless Maddens is too many big plays, and too many of those big plays are 80 yard TD bombs and runs instead of a rumbling 15yd run or a 25 yd strike.
Plus, will "responsiveness" equate to twitch gaming rather than the need for physics and momentum? After all, the masses complained at Killzone 2's heaviness because they wanted the twitch of Cod4 on ALL their shooters. Appealing to bigger demographics isn't always the right thing to do (bad example, I know) |
Re: Gamasutra interview with Mark Turmell
All the new people at EA are spitting out the same crap David Ortiz did. "Responsiveness" became total lack of inertia/physics. "Accessibility" became "Eliminate as many presnap elements as possible".
My Madden-Morale is pretty low right now. |
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