YeLLz SiM SLiderS (patch #2)
great for CPU vs CPU games too! (also on 2kshare - gamertag: BORNSTAR YELLZ - filename: YeLLz SiM SLiDerS PaTcH 2 V.2) as in my previous set, i get great stats & great gameplay but of course it depends on how you play the game. these work best when used with coaching profile edits also below & the editng scales i posted in the rosters forum, but they should work for everyone. didnt make great changes but did slow down the cpu's willingness to attack the paint SO much & tuned turnovers. also just fyi, these sliders are also driven from & based off of the the Nogster 2.0 roster set with slight adjustments. couple of key notes: * if you stand still on offense too much the cpu will reach * results in the foul department will vary from game to game based on the team that youre playing & team sliders (some teams foul more than others & are stronger defensively like the Celtics for example,... they will knock your block off... lol * if you attack a lot, you will see a lot of fouls * if you play within the flow of the game & take the open jumper, not just the open 3, you will see good results & occasional "touch fouls" * not really suited for user vs. user but will still work if you BOTH play sim * work best when used with coaching profile scale below (last updated on 2/14/10 & updates are in bold green) feedback & stats would be greatly appreciated. |
Re: YeLLz SiM SLiderS (patch #2)
Yellz can u tell me how do I get patch 2 for ps3
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Re: YeLLz SiM SLiderS (patch #2)
Ok so i just finished a game in my Kings Association Statistics: Final Score SAC - 113 ORL - 108 Team FG % SAC - 51% (41/79) ORL - 52% (43/82) Team 3PT FG% SAC - 21% (3/14) ORL - 42% (8/19) Team FT% SAC - 80% (28/35) ORL - 77% (14/18) Team Stats SAC: Assists - 29 Turnovers - 12 Fouls - 12 Rebounds - 34 O Rebs. - 7 Steals - 14 Blocks - 4 PIP - 62 Bench Pts - 36 2nd Chance Pts. - 7 Fast Break - 12 ORL: Assists - 36 Turnovers - 17 Fouls - 23 Rebounds - 39 O Rebs. - 7 Steals - 8 Blocks - 4 PIP - 48 Bench Pts - 33 2nd Chance Pts. - 8 Fast Break - 4 Player Stats SAC: P. Hall(My created SF ovr 77) 22 pts 4 rebs 4 ast T. Evans 19 pts 7 ast K-Mart 14 pts 3 stls J. Crawford(Off the bench) 13 pts 3 rebs 6 ast S. Hawes 12 pts 6 rebs 2 blks ORL: V. Carter 30 pts 3 stls M. Pietrus 19 pts 7 rebs J. Nelson 7pts 15 ast D. Howard 9 pts 14 rebs 2 blks Evaluation: From the tip Orlando was lettin them fly from 3. V.C. was hot in the first quater nailing 2 threes to boost the to a early 9 point lead in the first. Dwight Howard was a beast on the glass, however, he landed in foul trouble in the 2nd quarter which haunted him the rest of the game. My Kings started off sluggish to the uptempo Magic. I had Tyreke slow the offense some and attacked the paint with my SF and K-Mart leading to a lotta FTA's. After Halftime, our defense locked up on those 3 pointer's Orlando kept firing up. We cut the lead down from 13 to 5 in the 3rd leading into the 4th. Jamaal Crawford came up big for us in the 4th with a big 3 to give us the 2 point lead wit less that 2 minutes left. After holdin onto the ball and a few made free throws we sealed the game. It was a gud experience overall. Nice sliders bro. It did seem like there more fouls than usual but the CPU was playin aggressive at the same time. |
Re: YeLLz SiM SLiderS (patch #2)
It's been a minute my man, but we've both been working hard to get this game right. How r these w/ the bigs 3pt problem & have u noticed any more issues since the 2nd patch has been released? I haven't DL'd it yet & wondering if I should or not, what do u think?
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Re: YeLLz SiM SLiderS (patch #2)
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playing association without player roles on but you should chime in on my "association experience" file that im looking to drop if you want the "how does it work without the big 3 point glitch" issue... lol! |
Re: YeLLz SiM SLiderS (patch #2)
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Re: YeLLz SiM SLiderS (patch #2)
how to lessen lead pass?...
and what is hands for? if i decrease it does it mean i get a high chance of not catching the ball? or less deflection?.. im confused :bil: |
Re: YeLLz SiM SLiderS (patch #2)
Offensive awareness is the key contributor to lead passing.
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