Animations needed for 2k11

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  • Jesus
    Banned
    • Aug 2009
    • 1860

    #1

    Animations needed for 2k11

    - Different pass catching animations for poor, good and great passes.

    Any one who has played basketball knows that how accurate a pass is matter greatly. It can be the difference between an in rhythm jump shot or drive and a bobbled catch that allows the defense to recover and react. Better passers tend to put it on the money, while others, not so much. Also passing velocity should also tie into the pass rating.

    - various contested catch animations

    Part of the problem with paint abuse is the ease of the entry pass. There should be contesting and collision on catches made in traffic.

    - Active hands

    Hands into passing lanes on cutters, hands in the face of an opponent with a dead ball. All of which would tie into the contested catch animations.

    - Contact on cutters

    great defenders shadow cutters and great defenses help on cutters. To simulate that there should be contact on the cutters and they should be able to be collided with more often then currently available.

    - Vertical rule

    Great defenders with a low tendency to foul should be able to take advantage of the new NBA 'vertical' rule. If a defender jumps straight up he will be allowed to make contact with the offensive player without penalty. This allows effective contesting of shots and places a high value on good defenders.

    -Baby shots

    currently, around the rim there are far too many hooks. There should be a larger variety of leaning and fading baby shots when around the paint and confronted with a defender. This includes close post-ups and driving attempts.

    - Contact on shots in the paint

    What 2k10 has is an excellent start, but triple the number and make size a variable.

    - Shot-blocking

    Many of the swat attempts look down right unrealistic and akward, bigs jump too quickly when attempting to block a jumpshot, and everyone covers way too much ground from a stand-still.

    - Stealing

    Not enough grabbing of the ball on steal attempts and again everyone covers too much ground from a stand still. And even moving, bigs shouldnt go too far.

    any additions?
    Last edited by Jesus; 02-03-2010, 03:45 PM.
  • youvalss
    ******
    • Feb 2007
    • 16602

    #2
    Re: Animations needed for 2k11

    It's time to add an animation for offensive fouls/pushing without a foul. The one where the guy with the ball pushes the defender with the other arm while penetrating/creating space. The question is how to control it and how often should it be called.
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    • jeebs9
      Fear is the Unknown
      • Oct 2008
      • 47568

      #3
      Re: Animations needed for 2k11

      Originally posted by youvalss
      It's time to add an animation for offensive fouls/pushing without a foul. The one where the guy with the ball pushes the defender with the other arm while penetrating/creating space. The question is how to control it and how often should it be called.

      Exactly.... reason why I could see that being a HUGE problem.
      Hands Down....Man Down - 2k9 memories
      http://www.youtube.com/watch?v=4IHP_5GUBQo

      Comment

      • Jesus
        Banned
        • Aug 2009
        • 1860

        #4
        Re: Animations needed for 2k11

        Things like offensive and defensive awareness could govern things like offensive fouls and defensive violations.

        A player with low offensive awareness would be more likely to have illegal screen.

        A player with high defensive awareness would be more likely to be smothering a cutter or a dribbler and draw the offensive foul.

        Imagine a player over dribbling when you have him covered well, he attempts to drive, but you have him completely cut off, he still attempts the shot and gets the push-off offensive foul.

        Low offensive awareness could also lead to a traveling violations when driving into traffic.

        Comment

        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11896

          #5
          Re: Animations needed for 2k11

          Originally posted by Jesus
          - Different pass catching animations for poor, good and great passes.

          Any one who has played basketball knows that how accurate a pass is matter greatly. It can be the difference between an in rhythm jump shot or drive and a bobbled catch that allows the defense to recover and react. Better passers tend to put it on the money, while others, not so much. Also passing velocity should also tie into the pass rating.

          - various contested catch animations

          Part of the problem with paint abuse is the ease of the entry pass. There should be contesting and collision on catches made in traffic.

          - Active hands

          Hands into passing lanes on cutters, hands in the face of an opponent with a dead ball. All of which would tie into the contested catch animations.

          - Contact on cutters

          great defenders shadow cutters and great defenses help on cutters. To simulate that there should be contact on the cutters and they should be able to be collided with more often then currently available.

          - Vertical rule

          Great defenders with a low tendency to foul should be able to take advantage of the new NBA 'vertical' rule. If a defender jumps straight up he will be allowed to make contact with the offensive player without penalty. This allows effective contesting of shots and places a high value on good defenders.

          -Baby shots

          currently, around the rim there are far too many hooks. There should be a larger variety of leaning and fading baby shots when around the paint and confronted with a defender. This includes close post-ups and driving attempts.

          - Contact on shots in the paint

          What 2k10 has is an excellent start, but triple the number and make size a variable.

          - Shot-blocking

          Many of the swat attempts look down right unrealistic and akward, bigs jump too quickly when attempting to block a jumpshot, and everyone covers way too much ground from a stand-still.

          - Stealing

          Not enough grabbing of the ball on steal attempts and again everyone covers too much ground from a stand still. And even moving, bigs shouldnt go too far.

          any additions?
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          Comment

          • dal_hawk
            Rookie
            • Feb 2009
            • 189

            #6
            Re: Animations needed for 2k11

            While offense lets clock run out with 15 seconds until they win the game, players should start celebrating towards the last few seconds and shake hands with opposing player.

            Comment

            • Jesus
              Banned
              • Aug 2009
              • 1860

              #7
              Re: Animations needed for 2k11

              Originally posted by dal_hawk
              While offense lets clock run out with 15 seconds until they win the game, players should start celebrating towards the last few seconds and shake hands with opposing player.
              I like

              Comment

              • BroMontana82
                Support Sim
                • Nov 2004
                • 2225

                #8
                Re: Animations needed for 2k11

                great list. the ball physics are terrible too. why do blocked shots float or go through the air in unrealistic directions or speeds? they need to stop all the damn "canimations" and let things play out and be more dynamic. a problem with their shot blocking is that everything is pre-canned despite what 2k says. you have a certain chance of a block and certain animation based on rating, vertical etc. but i've never seen a player's actual vertical play a role. if a guy can jump through the roof and get a block, why is he limited to an animation and certain jumping height in a blocking animation rather than how high he can actually get up. again, the biggest factor for blocking in this game is height. terrible.

                Comment

                • Boge
                  MVP
                  • Oct 2003
                  • 1689

                  #9
                  Re: Animations needed for 2k11

                  I think the surplus of animations already in the game have killed it for me. The players seem to move and act on their own now because someone thought it would look cool rather than just standing there still. Well, now the game plays for itself and I can't control it. Instead of competing against the opponent and trying to keep them from scoring, I'm competing against the controls and trying to get them to do as I want.

                  I think the controls need to go back to 2K8, stiffen things up.

                  I played 2K10 yesterday, and then 2K9 right after it. 2K9 isn't perfect, but it was WAY easier to control than 2K10. Graphics do not equal a good game.

                  Comment

                  • Jesus
                    Banned
                    • Aug 2009
                    • 1860

                    #10
                    Re: Animations needed for 2k11

                    Originally posted by Boge
                    I think the surplus of animations already in the game have killed it for me. The players seem to move and act on their own now because someone thought it would look cool rather than just standing there still. Well, now the game plays for itself and I can't control it. Instead of competing against the opponent and trying to keep them from scoring, I'm competing against the controls and trying to get them to do as I want.

                    I think the controls need to go back to 2K8, stiffen things up.

                    I played 2K10 yesterday, and then 2K9 right after it. 2K9 isn't perfect, but it was WAY easier to control than 2K10. Graphics do not equal a good game.
                    I see your point, and while i feel the animations can be more branching i disagree with your overall assesment. In addition i didnt ask for your opinion on the volume of animations in the game. Off-topic.

                    Comment

                    • Jesus
                      Banned
                      • Aug 2009
                      • 1860

                      #11
                      Re: Animations needed for 2k11

                      Originally posted by sambf12
                      great list. the ball physics are terrible too. why do blocked shots float or go through the air in unrealistic directions or speeds? they need to stop all the damn "canimations" and let things play out and be more dynamic. a problem with their shot blocking is that everything is pre-canned despite what 2k says. you have a certain chance of a block and certain animation based on rating, vertical etc. but i've never seen a player's actual vertical play a role. if a guy can jump through the roof and get a block, why is he limited to an animation and certain jumping height in a blocking animation rather than how high he can actually get up. again, the biggest factor for blocking in this game is height. terrible.
                      Like I said, i dont have a problem with the animations, but i would like them to be more branching involved. I get the impression they are leaning that way with the addition of the ability to press triangle during contact animations to attempt a block. The next evolution would be to allow flicking of the shot-stick mid contact animations to change the shot with the appropriate fg percentage hit.

                      I have gotten blocks off of pure vertical ability tho, im not sure why you are not seeing them.

                      Comment

                      • TheKasmar
                        Pro
                        • Aug 2009
                        • 955

                        #12
                        Re: Animations needed for 2k11

                        I'd like to see an animation that can stop Baron Davis from going right through Dalembert. In this situation there should always be contact. This was in a ranked game and this is how the guy kept it close.

                        Comment

                        • BroMontana82
                          Support Sim
                          • Nov 2004
                          • 2225

                          #13
                          Re: Animations needed for 2k11

                          Originally posted by Jesus
                          Like I said, i dont have a problem with the animations, but i would like them to be more branching involved. I get the impression they are leaning that way with the addition of the ability to press triangle during contact animations to attempt a block. The next evolution would be to allow flicking of the shot-stick mid contact animations to change the shot with the appropriate fg percentage hit.

                          I have gotten blocks off of pure vertical ability tho, im not sure why you are not seeing them.
                          i have as well but 90% of the time the block success is just based on some sort of logic or formula that factors block rating, vertical, and height. and then spits out an animation. the animations are fine for the most part but everything is too animation based rather than branching or dynamic like you said. for things like blocks, it would be great to see players move their arms or hands accordingly with the the way the ball is going instead of having a static animation. for example on a layup, when you go for a block, you press the button and the guy will go for it by throwing his hand up in a single direction instead of following the ball like would happen in real life.

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47568

                            #14
                            Re: Animations needed for 2k11

                            Originally posted by TheKasmar
                            I'd like to see an animation that can stop Baron Davis from going right through Dalembert. In this situation there should always be contact. This was in a ranked game and this is how the guy kept it close.

                            Why do you guys play ranked games?....Thats where most of the problems happen. Ranked games are on All-Star......
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • Joka2122
                              Rookie
                              • Nov 2008
                              • 343

                              #15
                              Re: Animations needed for 2k11

                              Can't help but to laugh at that GIF animation.

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