***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KShare)

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KShare)

    Roster and slider set now available on 360 2kshare.
    File names: TOMBASPORTS.COM ROSTER VERSION 2.0
    TOMBASPORTS.COM SLIDER VERSION 2.0


    UPDATE April 11th 2010

    • **NEW**Up-to-date line-ups and starting pitcher rotations as of April 11.
    • **NEW**Created and brought up players to make the line-ups and rotations accurate. Over 10 key players made in create a player included pitchers
    • **NEW**Fixed hitting and pitching sliders
    • **New**Re did the entire MLB 's star players tendencies for fielding, hitting, pitching and base running (Over 200 players stats edited)
    • Fielding "patch" tweaked to play even smoother...
    • **Batting Stances, pitcher wind-up all done.
    • **NEW**Catcher "patch making catcher play more realistically



    Disclaimer:


    Due to the way that 2k has implemented many of it's animation triggers we at TombaSports had to literally "break' the conventional values that attributes had in order to properly make the game run as smooth as it could. Because of this you will see VERY low attribute numbers. Even though these newly made values will seem odd we assure you they are not. The whole premise behind this is explained below...


    First things first. I saw a lot of good in this game from the start. The look the feel of the pitching and hitting were all light years more playable than 2k8 and 2k9. The first time I started up the retail I literally played the game something like 6 hrs str8 without even going into the slider settings...YES I was that happy with it. But with time as I played and read some of your guys problems with it I started to see what needed to be done.

    From a slider standpoint only certain things could have been improved upon. While almost everything else needed to have roster work put into it. I saw one major area needing considerable time to manage out and that was the fielding. So let's start there.

    Fielding


    "I got it! I got it!"...um no you don't...You see baseball is a game of chance a game of skill and one that PLAYS ITSELF OUT. the developers wanted to create this "balance " between arcade and sim and it just wasn't happening. 2k's engine works better as a sim and in order to do that we had to get in here on this engine deep...

    The first mission we had was to slow this game down. Never mind the rocket arms, players got to the ball to quickly. The fielding attributes we saw that contributed to this were:

    Glove
    Anticipation

    Using these two to determine what to do was kinda difficult because unlike a basketball game were you can mimic a play to simulate the same result a baseball game is a game of chance and those chances that we saw examples of what ended up working as good values for glove and anticipation were few and therefore took awhile to get right. what we found out was that in general the numbers values for when certain things were triggered as animations or more importantly as slow or faster transitions into these animations were 3 fold. below are the specific numbers used for both:

    Glove - 25,50
    Anticipation - 25,50,60


    Ok, this is going to get kind of hard to follow, but remember two things here when I start to explain this.

    1)Player position
    2)Player Ability(based on how good the player is)

    For example a catcher will have:

    Glove - 25
    Anticipation - 25


    Now, why would they have these low numbers/ well. there two reasons for this.

    1)There are only 3 values for these attributes that actually trigger either slow,fast and faster animation play outs. those are 25,50 and 99. anything in between like 88 65 is mute and doesn't do anything for these attributes apparently.
    2)catcher felt like they get and throw way too fast. it was even mentioned here in the patch impressions that the catchers should have more time between there getting up and in between trying to throw out base runners as well.

    Continuing...

    There is also other attributes needing to complete an edit of a catcher and those are:

    Throwing Accuracy
    Arm Strength
    Range


    A catchers throwing accuracy is not error proof and not as exact from maybe throwing from the knees etc. So because the game already had a unnatural 'perfect feel' to it with how little errors occurred we felt it was now necessary to trigger the accuracy in some way. throwing accuracy has values of 25,40 and 60.

    Then you have the Arm Strength(the cause of the rocket arms)which to us ONLY have good values at 60,65 and 70 for some weird reason(we told you we're just mind boggled by some of this)
    Not to side track but arm strength can not be fixed alone. it has to be coupled with something and that something is Range..

    Range is simply the area in which a player can cover.

    So knowing all this catcher would now be universally edited in the fielding ability attributes to be:

    Glove -25
    Throwing accuracy - 25
    Arm strength - 60
    Range - 40
    Anticipation -25

    We're going to skip any more logic stuff now and hope that that kind of sunk in...probably not hasn't for us yet either...So let's just quickly go through what we did for every player in the game universally. Of course the better players will have these number values heightened were needed as pertaining to their triggered from the slow to fast to faster number.

    Before going any further it is important to note that star players have ALL been given special treatment. We researched this years best and projected all stars in advance and have fixed them accordingly so that in-game these guys stand out nicely and realistically.

    First Baseman
    Glove - 25
    Throwing accuracy - 40
    Arm strength - 60
    Range - 40
    Anticipation - 40


    2nd Baseman

    Glove - 50 (50 values allow very smooth ball pick-ups)
    Throwing accuracy - 40
    Arm strength - 60
    Range - 40
    Anticipation - 40


    3rd Baseman
    Glove - 25 (But guys like A-Rod etc are upped)
    Throwing accuracy - 40
    Arm strength - 60
    Range - 40
    Anticipation - 40


    Short Stop

    Glove - 50
    Throwing accuracy - 40
    Arm strength - 65
    Range - 40
    Anticipation - 40


    All Outfielders
    (Really good outfielders have been upped)Glove -50
    Throwing accuracy - 40
    Arm strength - 60
    Range - 40
    Anticipation - 40


    Yup, so in a nutshell we think we fixed the fielding. We no longer see guys on the field running around like robots to a ball. We no longer see rocket balls flying from base to base. And more importantly we see a realistic looking pacing on the field when the ball is in play.

    This now leads us into the next BIG problem with the game. Base running. Shall we?

    Base Running


    "You're already turning third?" Ok, anybody as shocked as we were sometimes? We'd give up hit have it go to the right fielder mess up on getting on the ball for only a sec and then see that the base runner was already turning third. Nope had to stop that non sense...so we did. Here's the formula:


    Depending on player of course. obvious differences between Big Papi and say B.J Upton so...

    Speed - 25,50,75,99
    Aggressiveness - 25,50
    Awareness - 50 (locked)the game engine just wants to RUN
    Acceleration
    - 25,50

    Used and adjusted accordingly by player you'll get everybody doing what they should. As a result games now have much more realistic scores on average as well.


    And that's about it, well not really. It's individuality that will stick out while playing because even though things seem to very universally edited across the board about 100 players have been changed in certain areas to reflect their star prowess.

    The difference though IS astounding. Between these attribute adjustments,the slider set and even new camera angles it's arguably a different game altogether now.

    This roster edit also includes:


    Slider set
    Tuning of star Pitcher pitches
    Tuning of star batters walks,bunts and slugging power
    Current Line-ups
    Starting Pitcher rotations
    New Camera angles for pitcher and batter that allow better looking player models due to handling of how the shadows falls and how far the pitcher is from the batter and vice versa, along with making sure the camera angle goes into the field smoothly for very good frame rate draws off of foul balls etc.


    Slider settings(to be used with roster)


    Pitcher Fatigue: 50

    Camera (Pitching): Pitcher3
    Zoom: 5
    Position: 10
    Height: 7
    Side: Right

    Camera (Batting): Batter 1
    Zoom: 9
    Position: n/a
    Height: 6
    Side: n/a
    Pitch Zoom: Off



    USER Batting
    Contact: 55
    Power: 70
    Bunt Contact: 50
    Bunt Success: 50 CPU Batting
    Contact: 10
    Power: 40
    Bunt Contact: 50
    Bunt Success: 50

    USER Pitching
    Pitch Meter: 80
    Pitch Speed: 80
    Pitch Break: 80
    Composure: 50

    CPU Pitching
    Pitch Success: 60
    AI Strike Zone: 40
    Composure: 50

    USER Fielding

    Throw Meter: 50 (be mindful though. you must either press down)
    Fielder Speed: 10

    CPU Fielding
    AI Speed: 10

    USER Running
    Base Runner Speed: 50
    Pick off Success: 50
    Catcher Throw-Out Success: 60

    CPU Running
    Hit N Run: 55
    Sac Bunt: 60
    Squeeze: 60
    Base Running Aggression: 0
    Steal Aggression: 50
    Steal Success: 50

    action replays on
    hurry up baseball
    strike zone off
    inside edge k zone off
    pitch analyzer never
    swing analyzer never
    ball trail off
    dynamic landing indicator on
    close play cam on
    clutch moments on
    fielding indicator off


    controller options

    batters eye off
    pitch aim pinpoint aim

    game settings

    9 innings
    hold runners smart hold
    active bullpen on
    catcher suggestion on

    Please leave feedback or ask any questions here.
    Last edited by Tomba; 04-12-2010, 03:18 PM.
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • Behindshadows
    CEO - BSG Network
    • Nov 2004
    • 8055

    #2
    Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

    You continue to do great work man, and incredible screenshots. Nice angles...I get my system back in 12 days, will be testing these puppies out.

    But overall just from the read, seems you've been very busy. Nice work....Keeping sports gaming realistic...

    Comment

    • AmazingMets
      Rookie
      • Aug 2009
      • 228

      #3
      Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

      Wow, definitely going to have to check this out!

      Comment

      • BIG CAROLINA
        MVP
        • Aug 2007
        • 1762

        #4
        Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

        Tomba, my man my melo. Thanks for the work that you have done my brother. Bout to download after breakfast
        GT: BIG CAROLINA23

        PSN: BIG_CAROLINA


        "Life is too short for a man to hold bitterness in his heart."
        Marshall W. "Major" Taylor

        Comment

        • tonybologna
          MVP
          • Sep 2005
          • 9092

          #5
          Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

          Thanks Tomba! I'll have to check these out. I'm wanting a roster with prospects but I do understand your reasoning of focusing on the the gameplay first. Plus, we have those editing restrictions yet to be addressed. Thanks again!
          NCAA- GO VOLS
          NBA- GO CELTICS
          MLB- GO BRAVES
          NFL- GO COWBOYS
          NHL- GO PREDATORS
          NASCAR- Chase Elliott
          MLS- LA Galaxy

          RIP Pat Summitt: We will all miss you!

          Jeremiah 29:11

          Comment

          • BIG CAROLINA
            MVP
            • Aug 2007
            • 1762

            #6
            Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

            Tomba I must say that I am impressed. I only played one game and it just feels right. The animations seem smoother (turning 2, routine throws, etc) are more fluid.

            Something about it with the camera settings has a smoother PYS series feel to it. I am about to test these with the sliders as is in a dummy franchise and I will post some numbers after 25 games or more.

            Thank you my man. I wish you had NHL 2K10 rosters.
            GT: BIG CAROLINA23

            PSN: BIG_CAROLINA


            "Life is too short for a man to hold bitterness in his heart."
            Marshall W. "Major" Taylor

            Comment

            • mooch49
              Pro
              • Oct 2003
              • 915

              #7
              Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

              quick impression after playing one franchise game, mets (me) vs marlins

              positives
              gameplay is awesome. great job there tomba. you weren't lying when about the changes you made to it. def makes for a better experience

              negatives,
              santana (me) was dominant, but the marlins had a lineup of basically no-names. only coughlin and ramirez were starting. don't know why this is, but maybe controlling all 30 teams will fix this

              cpu strikes out a lot and seemed very lackluster on offense, but again this could be attributed to the changes you made to A starters like santana and the fact that the marlins had a bad lineup.

              johnson was very hittable. i don't know why. maybe human sliders are a bit high


              it's impossible to tell if these things will happen game to game. got to play more. will keep you updated.

              great work overall. thanks a bunch.

              Comment

              • HK-47
                Pro
                • Aug 2006
                • 693

                #8
                Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                Do these rosters have updated batting stances and pitcher windups?

                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #9
                  Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                  Originally posted by BIG CAROLINA
                  Tomba I must say that I am impressed. I only played one game and it just feels right. The animations seem smoother (turning 2, routine throws, etc) are more fluid.

                  Something about it with the camera settings has a smoother PYS series feel to it. I am about to test these with the sliders as is in a dummy franchise and I will post some numbers after 25 games or more.

                  Thank you my man. I wish you had NHL 2K10 rosters.
                  I would have had NHL 2k10 rosters but the work involved was even more intense..
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                  Comment

                  • Tomba
                    TOMBA IS ONLINE
                    • Sep 2006
                    • 8908

                    #10
                    Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                    Originally posted by mooch49
                    quick impression after playing one franchise game, mets (me) vs marlins

                    positives
                    gameplay is awesome. great job there tomba. you weren't lying when about the changes you made to it. def makes for a better experience

                    negatives,
                    santana (me) was dominant, but the marlins had a lineup of basically no-names. only coughlin and ramirez were starting. don't know why this is, but maybe controlling all 30 teams will fix this

                    cpu strikes out a lot and seemed very lackluster on offense, but again this could be attributed to the changes you made to A starters like santana and the fact that the marlins had a bad lineup.

                    johnson was very hittable. i don't know why. maybe human sliders are a bit high


                    it's impossible to tell if these things will happen game to game. got to play more. will keep you updated.

                    great work overall. thanks a bunch.

                    Cool Cool...
                    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                    Comment

                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #11
                      Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                      Originally posted by HK-47
                      Do these rosters have updated batting stances and pitcher windups?

                      In the next update not too far off my friend...
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                      Comment

                      • Vike1
                        Rookie
                        • Apr 2010
                        • 2

                        #12
                        Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                        Thanks Tomba. I downloaded your sliders and rosters.
                        Must've been a lot of work because the game does play differently.. for the better. Granted, I've only played one game.

                        First impressions:
                        - The "rocket" arms have been toned wayyy down. Nice.
                        - The baserunning seems more realistic.. guys moving from 1st to 3rd on hits to OF.
                        - I had 2 pop-ups caught by infielders (in the shallow outfield)

                        "Negatives":
                        - My 1st baseman doesn't initially hold the runner on. He plays off the bag.
                        - The CPU does strike out too much. (Similar experience as the Mets v. Florida user in this post.)
                        - The human fielder speed is a little too slow. When the CPU did make contact, infield dribblers would get through and die in the shallow outfield.. with my infielder chasing after the ball.

                        Overall, a much better game. As I stated before, the arm strength is much more realistic and reasonable. The overall speed of the game has been slowed and you feel much more in control after the ball leaves the bat .. with both baserunning and fielding / throwing.

                        Thank you.

                        Comment

                        • Tomba
                          TOMBA IS ONLINE
                          • Sep 2006
                          • 8908

                          #13
                          Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                          Originally posted by Vike1
                          Thanks Tomba. I downloaded your sliders and rosters.
                          Must've been a lot of work because the game does play differently.. for the better. Granted, I've only played one game.

                          First impressions:
                          - The "rocket" arms have been toned wayyy down. Nice.
                          - The baserunning seems more realistic.. guys moving from 1st to 3rd on hits to OF.
                          - I had 2 pop-ups caught by infielders (in the shallow outfield)

                          "Negatives":
                          - My 1st baseman doesn't initially hold the runner on. He plays off the bag.
                          - The CPU does strike out too much. (Similar experience as the Mets v. Florida user in this post.)
                          - The human fielder speed is a little too slow. When the CPU did make contact, infield dribblers would get through and die in the shallow outfield.. with my infielder chasing after the ball.

                          Overall, a much better game. As I stated before, the arm strength is much more realistic and reasonable. The overall speed of the game has been slowed and you feel much more in control after the ball leaves the bat .. with both baserunning and fielding / throwing.

                          Thank you.
                          great feedback...
                          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                          Comment

                          • peteykirch
                            Banned
                            • Apr 2006
                            • 3944

                            #14
                            Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                            I find the roster set to be pretty amazing, however the speed you have some players baffle me. David Wright with 99 speed, I had 2 triples my first game. One was a sure fire triple, but the other should have been a double at best.

                            CPU does strike out too much, I had 16Ks against the Marlins. Santana had 11, Green 1, and Kiki had 4.

                            Other than that the roster and slider set plays pretty good.

                            Ohh it also turned Daniel Murphy into a beast, 3-4, Triple, 4 RBIs

                            Comment

                            • Tomba
                              TOMBA IS ONLINE
                              • Sep 2006
                              • 8908

                              #15
                              Re: ***TombaSports Proudly Presents The MLB 2K10 Roster***(360 now available on 2KSha

                              Originally posted by peteykirch
                              I find the roster set to be pretty amazing, however the speed you have some players baffle me. David Wright with 99 speed, I had 2 triples my first game. One was a sure fire triple, but the other should have been a double at best.

                              CPU does strike out too much, I had 16Ks against the Marlins. Santana had 11, Green 1, and Kiki had 4.

                              Other than that the roster and slider set plays pretty good.

                              Ohh it also turned Daniel Murphy into a beast, 3-4, Triple, 4 RBIs

                              Thanks for the feedback peteykirch

                              I'm working on the update now as well. Adding and moving players as well as seeing how to control some of these players that standout to much like murphy. all in all though i'm here to support this roster fully this season...
                              Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                              Comment

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