Madden NFL 11 Hands-On Impressions (VGRevolution)
VGRevolution has posted their hands-on impressions of Madden NFL 11.
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)
He says the sprint button has been removed! (With an option to turn it back on) That is great news IMO as it will work more like NHL 10! It seems like in NCAA the sprint button will be default with the ability to turn it off, and Madden "no sprint" will be default with the ability to turn it on.
I have been waiting for Madden to get rid of the "sprint" button for two years now. Speed, acceleration, etc should all be based on ratings and not by just jamming the sprint button as soon as you get the ball. Edit: Can any of our CD guys comment if this is correct and how it felt? If any of you have played NHL 10 could you compare it to the feel of that? Thanks! |
Im all for new modes as I can understand they have to sell the game to new fans every year, I just dont like when it gets in the way of adding more realistic elements.
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http://www.youtube.com/watch?v=J55yuSjk5u4&feature=player_embedded
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)
Regarding GameFlow...
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)
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Also new this year in the play calling department is the addition of setting up your own playbook. Similar to setting your favorite audibles in the past, you can now set certain plays for different situations. If you like running a special pass play on 3rd and long, no longer will you need to flip through all the plays to get to it. Again this feature really adds to the authenticity of Madden 11. Also, read the OS preview to get a more in depth view of GameFlow. |
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But it all depends on how Gameflow gets executed so I'll hold back my opinion till I can actually play it. |
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