NHL 11 Video: Behind Closed Doors Interview

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  • Lightbringer719
    Rookie
    • Aug 2009
    • 218

    #1

    NHL 11 Video: Behind Closed Doors Interview

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/56gHWTPyhpg&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/56gHWTPyhpg&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

    Notes:
    • Five-man celebration seen there right at the beginning of the video
    • Intermissions still have the replay reel/scouting report
    • New faceoff presentation looks great
    • "User Celebrations" and "Custom Camera" options on the pause menu
    • Scoreboard now lists goal scorers and assistees after the play
    Never Give Up: Leafs 11/12
  • Weapon X
    Relentless
    • Apr 2005
    • 212

    #2
    Re: NHL 11 Behind Closed Doors Interview

    "Fist bump with the bench" cutscene for the win!

    WX
    One man's perfect slider set is another man's rage quit.

    Comment

    • Scottdau
      Banned
      • Feb 2003
      • 32580

      #3
      Re: NHL 11 Behind Closed Doors Interview

      I hope we can turn down the physics. Some of those hits were unreal with all that torquing.

      Comment

      • onlybygrace
        MVP
        • Jan 2009
        • 3784

        #4
        Re: NHL 11 Behind Closed Doors Interview

        Come cool things happened in that clip...

        but once again we are forced to watch people use something other than my sliders. lol

        Comment

        • onlybygrace
          MVP
          • Jan 2009
          • 3784

          #5
          Re: NHL 11 Behind Closed Doors Interview

          Originally posted by Scottdau
          I hope we can turn down the physics. Some of those hits were unreal with all that torquing.
          What about 'its been amped up for effect' do you NOT understand???





          You know I love ya man.

          Comment

          • Scottdau
            Banned
            • Feb 2003
            • 32580

            #6
            Re: NHL 11 Behind Closed Doors Interview

            Originally posted by onlybygrace
            What about 'its been amped up for effect' do you NOT understand???
            The physics have? I know the hits have, but all that torquing, that can be tone down? Because that is new to me. Never heard that. that is good news. But if you can't tone it down, then maybe you should figure out a new routine of attacking posters with concerns of the game.

            Comment

            • onlybygrace
              MVP
              • Jan 2009
              • 3784

              #7
              Re: NHL 11 Behind Closed Doors Interview

              Originally posted by Scottdau
              The physics have? I know the hits have, but all that torquing, that can be tone down? Because that is new to me. Never heard that. that is good news. But if you can't tone it down, then maybe you should figure out a new routine of attacking posters with concerns of the game.

              Ahhh...I see what you are saying now...and well played, my friend.

              My problem is that particular video didn't play to smoothly for me...sorta obstructed some of the smoothness.

              I must agree there is some strange torquing though...maybe its still being tuned. I do tend to believe however that lowering the hitting (as is a custom to nearly any good slider set) will do a great service in toning this down.

              But then, there I go assuming again.

              Bad habit.

              Comment

              • Scottdau
                Banned
                • Feb 2003
                • 32580

                #8
                Re: NHL 11 Behind Closed Doors Interview

                Originally posted by onlybygrace
                Ahhh...I see what you are saying now...and well played, my friend.

                My problem is that particular video didn't play to smoothly for me...sorta obstructed some of the smoothness.

                I must agree there is some strange torquing though...maybe its still being tuned. I do tend to believe however that lowering the hitting (as is a custom to nearly any good slider set) will do a great service in toning this down.

                But then, there I go assuming again.

                Bad habit.
                It is all good. It still will be cool to always see new things, but I think some of those torques could get pretty funny after awhile. Though it still looks good in action. I still don't like how the CPU skaters, they can stop and cut on a dime, but I will get over it. Especially when I play it like it is meant to be play, like a video game. Yes they want to get as real as they can, but they still have to cater to the arcade crowd too. I like the player models a lot too. The ice does look better too.

                Comment

                • RealmK
                  Banned
                  • Sep 2003
                  • 4198

                  #9
                  Re: NHL 11 Behind Closed Doors Interview

                  Originally posted by Scottdau
                  It is all good. It still will be cool to always see new things, but I think some of those torques could get pretty funny after awhile. Though it still looks good in action. I still don't like how the CPU skaters, they can stop and cut on a dime, but I will get over it. Especially when I play it like it is meant to be play, like a video game. Yes they want to get as real as they can, but they still have to cater to the arcade crowd too. I like the player models a lot too. The ice does look better too.
                  I actually can understand where you're coming from on this, though like OBG I have a feeling that lowering the hitting power will not make the torquing so exaggerated on every hit. Really the only things I'd like info on at this point is how has the AI (both cpu and teammate) been improved, and can we expect more pertinent stat overlays/presentation elements over the course of a season/playoffs. Also confirmation on the banner raising stuff being in GM mode/offline play mode as well as EASHL since the bullet point specifically says EASHL.

                  Comment

                  • Scottdau
                    Banned
                    • Feb 2003
                    • 32580

                    #10
                    Re: NHL 11 Behind Closed Doors Interview

                    Originally posted by RealmK
                    I actually can understand where you're coming from on this, though like OBG I have a feeling that lowering the hitting power will not make the torquing so exaggerated on every hit. Really the only things I'd like info on at this point is how has the AI (both cpu and teammate) been improved, and can we expect more pertinent stat overlays/presentation elements over the course of a season/playoffs. Also confirmation on the banner raising stuff being in GM mode/offline play mode as well as EASHL since the bullet point specifically says EASHL.
                    Here here! I agree big time about AI. I am hoping they cycle more realistic. I think that one guy had a good point. It felt like the CPU was just too good and new where every thing would be, but in reality they should they are the computer. I think it is the same thing why the CPU always cuts off the right angles in a baseball game.

                    Comment

                    • RealmK
                      Banned
                      • Sep 2003
                      • 4198

                      #11
                      Re: NHL 11 Behind Closed Doors Interview

                      Originally posted by Scottdau
                      Here here! I agree big time about AI. I am hoping they cycle more realistic. I think that one guy had a good point. It felt like the CPU was just too good and new where every thing would be, but in reality they should they are the computer. I think it is the same thing why the CPU always cuts off the right angles in a baseball game.
                      The CPU AI tries to make the safe play 9 out of 10 times, if you as the player block out the Dman to winger pass the AI won't continually make it over and over. I wouldn't mind seeing the cpu take a few more chances and stand up more at the blue line on defense but I've a feeling it has to be pretty difficult to code to make a non human AI play like a human would.

                      The rapid fire passing or "berserk" mode as some refer to it as is preventable, it comes down to changing strats up depending on the situation and playing an active but positionally sound defense. Easier said than done of course but plenty doable. I'm sure if I can hold 4 goal leads playing on Superstar and I really don't think I have the greatest of stick skills, anyone can.

                      Comment

                      • Scottdau
                        Banned
                        • Feb 2003
                        • 32580

                        #12
                        Re: NHL 11 Behind Closed Doors Interview

                        Originally posted by RealmK
                        The CPU AI tries to make the safe play 9 out of 10 times, if you as the player block out the Dman to winger pass the AI won't continually make it over and over. I wouldn't mind seeing the cpu take a few more chances and stand up more at the blue line on defense but I've a feeling it has to be pretty difficult to code to make a non human AI play like a human would.

                        The rapid fire passing or "berserk" mode as some refer to it as is preventable, it comes down to changing strats up depending on the situation and playing an active but positionally sound defense. Easier said than done of course but plenty doable. I'm sure if I can hold 4 goal leads playing on Superstar and I really don't think I have the greatest of stick skills, anyone can.

                        That is good hear. They kill me.

                        Comment

                        • Vikes1
                          Proctor, MN. Go Rails!
                          • May 2008
                          • 4102

                          #13
                          Re: NHL 11 Behind Closed Doors Interview

                          I too am patiently waiting to hear about how the AI has been improved.

                          I understand though, that the more flashy stuff has to be shown first. And I'm ok with what we've seen outta the hitting. But man...if the overall AI gets upped, NHL '11' for me, will never leave my 360. Good Lord...either AJ is very short, or Rammer is a monster!
                          1969 NFL Champions

                          Comment

                          • hatisback
                            Banned
                            • Nov 2004
                            • 1013

                            #14
                            Re: NHL 11 Behind Closed Doors Interview

                            As I said in the thread I created, I am curious to see how injuries will be implemented or if we will have them at all because Backbreakers hits, though realistic, would cause devestating injuries to almost the entire team over the course of the season.

                            But otherwise, I cant wait to get our vid thread started so we can see all of the unscripted highlights.

                            Comment

                            • plaidchuck
                              Pro
                              • Aug 2009
                              • 893

                              #15
                              Re: NHL 11 Behind Closed Doors Interview

                              Originally posted by RealmK
                              The rapid fire passing or "berserk" mode as some refer to it as is preventable, it comes down to changing strats up depending on the situation and playing an active but positionally sound defense. Easier said than done of course but plenty doable. I'm sure if I can hold 4 goal leads playing on Superstar and I really don't think I have the greatest of stick skills, anyone can.
                              That's still just a work around and not an excuse for a lack of fixing it... I don't remember NHL 09 having the crazy cycle passing madness (i.e. where they pass it to someone open in the slot and he passes it back)
                              Pittsburgh - 2009 City of Champions! YES WE DID!

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