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NHL 11 Video: New Physics Walkthrough Part 1 & II
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NHL 11 Video: New Physics Walkthrough Part 1 & II
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Re: NHL 11 Video: New Physics Walkthrough Part II
Agree +++
I watched it a few times on a frame by frame basis....oooch...I hope it's just an easy to fix glitchComment
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Re: NHL 11 Video: New Physics Walkthrough Part II
I'm still kinda bummed that after the whistle, folks are still just standing around and doing nothing, while the goalie is in his looped animation. (Though, I'm interested how the new physics figures in during the scrums)
I too, want to see the jump deke in action.
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I wasn't going to lead in with that but, yea, that one was hard to miss. That made me cringe a bit and like jemens, I hope they can tune the physics engine so we don't see unrealistic physics like that in the game.
With that out of the way, the good:
1. The manual between the legs move - Good stuff.
2. Manual jumping over players - Good stuff.
3. Puck flying up off stick on the ice during a shot - Good stuff.Just cuz you pour syrup on ish....Comment
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Re: NHL 11 Video: New Physics Walkthrough Part II
Too many over the top hits.. looks like there's gonna be a hipcheck every 2 minutes in the game.. Still too easy to come into the offensive zone.. and even with the physics based hits there's still not enough "incidental" contact that happens so frequently especially in front of the net in the real game. About the dekes: He says "Richard Zednik scored a great goal where he jumped and put it in the net a couple of years ago" Key phrase: years ago!!! Yet you know it's gonna happen every game.
Don't get me wrong I'm still excited about all of the new features but I think most people are gonna be pretty dissappointed.. in summary, expect the worst hope for the best. I just think they get pressured to put new features in just to have new features and the core stuff in the game kind of suffers.Last edited by plaidchuck; 06-18-2010, 10:18 AM.Pittsburgh - 2009 City of Champions! YES WE DID!Comment
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Re: NHL 11 Video: New Physics Walkthrough Part II
While I am definitely more *sim* than not, I can understand the addition of this.
Too many goofs diving on the ice at ridiculous times, whereas in real life this would never happen. It's to combat this tactic.
Granted, I think they could have thought of other ways to combat this.Comment
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Re: NHL 11 Video: New Physics Walkthrough Part II
WHY IS DUNCAN KEITH ABLE TO DEKE LIKE THAT?
I understand that they are trying to counter some of the things that the defense does, but come on, Duncan Keith should not be able to pull those moves against defenders. This better be on a very low difficulty.Hook 'em Horns! Longhorn for life!
Go Colts!
Go Stars!
Go Mavericks!
Go Rangers!Comment
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Re: NHL 11 Video: New Physics Walkthrough Part II
I'm betting that's the case.
For all we know, the harder difficulties will make it more difficult for certain players to pull off every move.
But I do see your point. In my mind, instead of adding dekes (that everyone can pull off) to counter defensive moves like diving sweep-checks, they should have added more risk-reward for those kinds of plays.
And how you do that is in two ways:
1. More penalties when players are tripped by poke checks/sweeps.
2. Make goalie's human. So if a player decides to dive to sweep a puck away, he leaves his team wide-open for an odd man advantage. And I think we've all seen what the better players can do when given time and room.
Saying that, I want to play it myself before judgment is passed.
I have a feeling by the time the end of this 3-year physics cycle is complete, the game will be exactly what we've been waiting for. Especially in the skating department.Comment
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Re: NHL 11 Video: New Physics Walkthrough Part II
Im still worried about the dekes, EA/Redshirt please come out and tell us that unskilled players will not be able to perform quick dekes, they should even be allowed to be attempted unless your (deking/stick handling?) rating is pretty high
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My claim to fame? I started the most popular thread of all time on OS:
The Photographic Side of NCCAA11. It has now become an OS staple for several games.
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