Option to hide player ratings

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  • rooney8
    Pro
    • Jul 2009
    • 823

    #1

    Option to hide player ratings

    I would love an option to hide player ratings.
    I hate drafting a player and before I ever see him on the field I know exactly how good he is. I can see his potential so I know how good he probably will be.
    Let's say I am not doing well in my running game. I have no ratings to tell me what's wrong so I blame my rb and let him go in the offseason. He goes to another team and starts lighting it up while my run game continues to struggle. This is similar to Cedric Banson in real life.
    I would also love to have that "damn this guy is good moment" where I realise I have a special player. In Madden you already know exactly how good he is so that doesn't happen.
    Imagine your starting QB goes down so you throw in your backup a 6th rounder. He's shown promise but you aren't expecting much. He's looks very solid and soon develops into a star QB.
    I can't think of a player in real life like this.
    It would obviously only be for hardcore guys but I would love it.
    Vote Yes to option to hide player rating


  • chiefsrock
    Rookie
    • Jun 2010
    • 42

    #2
    Re: Option to hide player ratings

    Maybe add it as a option but good idea i think it would be very intersting and make it more realstic and that what they want don't they?
    Ps3:Kinhin

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    • rooney8
      Pro
      • Jul 2009
      • 823

      #3
      Re: Option to hide player ratings

      Originally posted by chiefsrock
      Maybe add it as a option but good idea i think it would be very intersting and make it more realstic and that what they want don't they?
      Welcome to OS.
      It would have to be an option as most people wouldn't use it or want it.
      It would make scouting more important. I would love team reports on the opposition each week with stuff like:
      Offense: Running, Passing
      Defense: Running, Passing
      Key Players etc...
      Then you could decide what you focus on in training for that week and make your gameplan. Just think hardcore players would appreciate a game like this.
      Vote Yes to option to hide player rating


      Comment

      • BigEljay15
        Rookie
        • Jul 2009
        • 57

        #4
        Re: Option to hide player ratings

        Thats a great idea, reminds me of Matt Cassel

        Comment

        • proud2bawesome
          Rookie
          • Jun 2010
          • 26

          #5
          Re: Option to hide player ratings

          dude i LOVE this idea. i posted it to the suggestions forums on ea a few months ago...i think something this simple would be great and bring much more longevity to the game

          Comment

          • thudias
            MVP
            • Jul 2006
            • 1995

            #6
            Re: Option to hide player ratings

            interesting concept..Initially I was not in favor of this...but thinking about it more you are right. This could be really cool. Especially if they added expanded rosters with cut down dates. i would almost have to keep a notebook with my own personal ratings for players to build a proper team from 80.

            I like it.


            Donny Moore would not like this. He works very hard on the player ratings no way he would ever want them hidden so this will probably not ever happen.
            Because I can!

            Comment

            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #7
              Re: Option to hide player ratings

              It would be awesome...

              Like above I asked about that before.
              Basically I really wanted to get rid of most if not all ratings or like you said..keep them hidden. Then that would make pre-season games, the combines etc... actually matter when seeing and rating talent.
              Instead of seeing a WR's rating of a 70...why not have that WR go through catching drills in pre-season etc... Let US determine his "skill"... and make it not permanent...

              I rate a WR a 60 in catching because he stunk up the joint... I release or trade him and he ends up being a pro bowler as he just had a bad camp and that really wasn't "him" those days I graded him....

              Talk about taking the "Coaching" aspect up a level...

              You could then take into account your O and D coordinators ratings! The better the coord the more likely the player you are rating is giving you the "real" him.... Something like that...

              We would then have a set amount of time to allocate to each days workouts... So if I just really only need or want a FB that is a blocker...I won't waste training time to take him through any catching or running with ball drills...




              Anyways nice thread...!
              Last edited by Skyboxer; 07-01-2010, 10:57 AM.
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


              Skyboxer OS TWITCH
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              • rooney8
                Pro
                • Jul 2009
                • 823

                #8
                Re: Option to hide player ratings

                The best thing about this like you have all recognised is how it would then make other things really matter. I really don't think Donny would object as most people would keep the ratings on and if it makes the game more fun for people I doubt he would care. With franchise mode being rebuilt I would love if this made it in.
                Vote Yes to option to hide player rating


                Comment

                • ElijahThePatsFan
                  Banned
                  • Feb 2010
                  • 79

                  #9
                  Re: Option to hide player ratings

                  This is a great idea.

                  Comment

                  • Outkizast
                    MVP
                    • Nov 2006
                    • 1092

                    #10
                    Re: Option to hide player ratings

                    This is an AMAZING idea. It's somewhat of a small change that would make a HUGE difference.

                    Like what was said above, it would make preseason actually mean something and people would play it for once. I wouldn't mind if they added some kind of a "perception" grade or something that shows how good a player has been up to this point.. For example, if a running back is just going crazy having an Adrian Peterson-like rookie year, he would get an A grade. This grade would be temporary and basically changes as the players do well and/or don't play well. Just to kind of give a perception to the public or to the rest of the league of how well this guy is playing to give him a little value, having NOTHING to do with ratings. If a WR has been dropping a lot of balls, the 'perception' of how good he is will drop... This is just an easier way to spot who is playing well right now throughout the league without necessarily having to look through all the stats.

                    This could change on a week to week or month to month basis... and be able to track his previous grades to see if he was maybe just in a slump for a short bit or whatnot...

                    Of course, we would need position battles and training camp among other things to make this the most effective... but I think it's a great idea that the developers should consider at least as an option.

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22948

                      #11
                      Re: Option to hide player ratings

                      I have asked for this in the past on here and think it would be great. I hate seeing player ratings. Its not really realistic and is silly. Its also what the CPU trades by.

                      If there was an option to have it turned off, I would like some additions to it. When starting a franchise with ratings hidden, the CPU's logic with trades, drafting, etc. should be altered. The CPU should forget the player ratings like I am and only trade for players if their stats are showing they are good or if they look to have a lot of potential. I could rush the ball 120 times with Chris Johnson and only earn 200 yards, but the CPU would still give me a 1st round pick and half their team for him. Thats just ridiculous.

                      With ratings turned off, the CPU should not do that. Say I finish the year with 322 attempts and 607 yards. The CPU should not give up anything but maybe a 7th round pick for him. Those kind of stats are just terrible. If they gave us the option and made the CPU more realistic like I explained, then this would be one of the biggest improvements to the franchise in my opinion.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • rooney8
                        Pro
                        • Jul 2009
                        • 823

                        #12
                        Re: Option to hide player ratings

                        ^^^ Yeah trading for player ratings isn't realistic. Like the guy before you said something like a value rating would be good. In that case you could have a bad player who had a good season and get more than you should. Of course with no player ratings you could have a good player who does badly because of bad stick skills and you trade him for very little thinking he's rubbish.
                        Vote Yes to option to hide player rating


                        Comment

                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #13
                          Re: Option to hide player ratings

                          Originally posted by canes21
                          I have asked for this in the past on here and think it would be great. I hate seeing player ratings. Its not really realistic and is silly. Its also what the CPU trades by.

                          If there was an option to have it turned off, I would like some additions to it. When starting a franchise with ratings hidden, the CPU's logic with trades, drafting, etc. should be altered. The CPU should forget the player ratings like I am and only trade for players if their stats are showing they are good or if they look to have a lot of potential. I could rush the ball 120 times with Chris Johnson and only earn 200 yards, but the CPU would still give me a 1st round pick and half their team for him. Thats just ridiculous.

                          With ratings turned off, the CPU should not do that. Say I finish the year with 322 attempts and 607 yards. The CPU should not give up anything but maybe a 7th round pick for him. Those kind of stats are just terrible. If they gave us the option and made the CPU more realistic like I explained, then this would be one of the biggest improvements to the franchise in my opinion.
                          Seems a lot of people are consistantly making some really good suggestions to add depth and a touch of more realism. Too bad it "seems' we aren't heard frequently enough.
                          As far as CPU.. I have also asked that players are rated not just by what they can do but mainly what they have done.

                          WR #1 is rated a burner (90 SP) and can really catch (85 CTH) and overall an 88
                          WR#2 is an 85 SP and a 75 CTH and an overall 77

                          For the season (or lets say the last 2 seasons:
                          WR#1 is 15th in catches and 11 in TD's
                          WR#2 is #1 in catches and #5 in TD's

                          CPU will always go for WR#1
                          Joshua:
                          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #14
                            Re: Option to hide player ratings

                            Originally posted by Skyboxer
                            WR #1 is rated a burner (90 SP) and can really catch (85 CTH) and overall an 88
                            WR#2 is an 85 SP and a 75 CTH and an overall 77
                            It shouldn't always go for #2 either.

                            It should depend on the teams/teammates around these WR. If WR #1 is on a run-first team where the QB throws like 18 times a game, he's gonna have sucky stats as far as WR go. WR #2 plays on a team that throws 40 times a game, chances are, he's going to have better stats.

                            Likewise if WR #1 is thrown at by Jamarcus Russell, he shouldn't be rated poorly because he has a sucker for the QB throwing to him.

                            However, if the CPU has a passing first team with a good or better QB, WR #1 will likely be better than WR #2. A faster WR with better hands should do better than a lesser WR in those areas on the same offense.


                            As far as no ratings, I don't like that because it's not realistic. Scouts don't give ZERO information. Coaches/GMs don't have ZERO information about abilities of their players. They have imperfect information.

                            Having ratings be inaccurate based on your scouting agency and time in the league (a rookie with bad scouting can be wildly off the mark, while a 10 year vet should be "scoutable" by pretty much anyone) and having them reveal over time - those are good ideas.

                            Having them totally gone, leaving the user with no information about the player's skills - that doesn't make sense to me.

                            Also, if the AI can see the actual player skills and the user gets no information, it just becomes yet another case of AI cheating. If the AI is as limited to no ratings as the user - it might stink even more (especially if it doesn't consider teammates and schedule, etc that the user can consider).

                            I think inaccurate ratings is a happy medium. This could be applied to the AI's decisions based on the scouting of their teams and keep the AI on the same information footing as the user.

                            Going to a less specific ratings scale might help too, especially for some abilities. Speed should be 1-100, we can measure that very precisely, however, more abstract skills are harder to judge as precisely and accurately - especially without much body of work to combine with observation.

                            Perhaps all these "intangible" skills should be rated 1-5 to begin with (and that can be off as well, depending on scouting) and then over playing time (downs played) and experience in the league the ratings scale changes to be more precise, capping off at 1-100. It could progress like:

                            1-5
                            1-9 (what NFL scouts seem to use for their grades)
                            1-15
                            1-20
                            1-50
                            1-100
                            Last edited by KBLover; 07-01-2010, 02:02 PM.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                            • Outkizast
                              MVP
                              • Nov 2006
                              • 1092

                              #15
                              Re: Option to hide player ratings

                              Originally posted by KBLover
                              It shouldn't always go for #2 either.

                              It should depend on the teams/teammates around these WR. If WR #1 is on a run-first team where the QB throws like 18 times a game, he's gonna have sucky stats as far as WR go. WR #2 plays on a team that throws 40 times a game, chances are, he's going to have better stats.

                              Likewise if WR #1 is thrown at by Jamarcus Russell, he shouldn't be rated poorly because he has a sucker for the QB throwing to him.

                              However, if the CPU has a passing first team with a good or better QB, WR #1 will likely be better than WR #2. A faster WR with better hands should do better than a lesser WR in those areas on the same offense.


                              As far as no ratings, I don't like that because it's not realistic. Scouts don't give ZERO information. Coaches/GMs don't have ZERO information about abilities of their players. They have imperfect information.

                              Having ratings be inaccurate based on your scouting agency and time in the league (a rookie with bad scouting can be wildly off the mark, while a 10 year vet should be "scoutable" by pretty much anyone) and having them reveal over time - those are good ideas.

                              Having them totally gone, leaving the user with no information about the player's skills - that doesn't make sense to me.

                              Also, if the AI can see the actual player skills and the user gets no information, it just becomes yet another case of AI cheating. If the AI is as limited to no ratings as the user - it might stink even more (especially if it doesn't consider teammates and schedule, etc that the user can consider).

                              I think inaccurate ratings is a happy medium. This could be applied to the AI's decisions based on the scouting of their teams and keep the AI on the same information footing as the user.
                              I agree with what you said. Inaccurate ratings appear to be a happy medium. But they need to make sure that there can be enough difference between the inaccurate rating and the real one. If you have a WR that has 94 catching and farthest inaccurate rating they can get is a 90... that's not enough to make a difference... There needs to be able to be a substantial gap between the two to make any kind of difference...

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