Thoughts on Pro-Tak in Madden 11

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  • RayAllen20
    MVP
    • Jun 2009
    • 1825

    #1

    Thoughts on Pro-Tak in Madden 11

    Ok well we've seen some videos and to me it looks like Pro-Tak hasn't received much attention. It looks very similar to Madden 10's, but it could change from now. But there's some things I wish that was changed.

    The plays where Tebow runs over a player (dont like that animation), and Bush you see these players trying to tackle them. But they are locked into a animation in which the outcome has already been decided. I was hoping for Madden 11 we would get Pro-Tak 2.0 in which a defender could join an already occurring-animation, and possibly knock the pile over. I do not like to see them act as 'tumbleweeds' (Versuz calls them that, and while I disagree with his videos as he takes these games way too seriously, he's right on this), and have no chance at effecting the play.

    Also, I have played the NCAA 11 demo and while there are still 'tumbleweeds', Pro-Tak seems more polished. It just looks more cleaned up, and doesn't have those silly animations that seem to defy phsyics (like the Tebow and Bush ones).

    Well, I would just like to hear your thoughts on this so please post. But no bashing on the game, or bringing up Backbreaker vs. Madden, please.
    I will always, always be a Jets fan. But trust me it hurts.
  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23442

    #2
    Re: Thoughts on Pro-Tak in Madden 11

    Yeah kind of like they didn't touch it at all.

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    • MrSkagTrendy
      Pro
      • Aug 2008
      • 824

      #3
      Re: Thoughts on Pro-Tak in Madden 11

      Biggest problem is that if one tackler is engaged the rest just fly past

      Comment

      • raiders81tim
        Pro
        • Jul 2009
        • 585

        #4
        Re: Thoughts on Pro-Tak in Madden 11

        Nothing about pro tak looks right. Its garbage completely and totally. Remove it from the game. Steal the tackling format of all pro football, if going physics based is too much.

        Comment

        • poster
          All Star
          • Nov 2003
          • 7506

          #5
          Re: Thoughts on Pro-Tak in Madden 11

          I have seen some nice examples of it in the NCAA 11 demo, not sure why it isn't triggering as much in these Madden videos? If it is improved in NCAA, hard to imagine it won't be the same or better in Madden as it usually has more polish then NCAA. Not sure what is going on?

          I do hate when guys just fall over instead of getting in on the play, not good.

          Comment

          • TheFuture94
            Rookie
            • Jul 2009
            • 226

            #6
            Re: Thoughts on Pro-Tak in Madden 11

            Originally posted by raiders81tim
            Nothing about pro tak looks right. Its garbage completely and totally. Remove it from the game. Steal the tackling format of all pro football, if going physics based is too much.
            This
            Philadelphia Eagles
            UConn Basketball

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            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #7
              Re: Thoughts on Pro-Tak in Madden 11

              ProTak looks the same as last year from every video I have seen of it. Only thing that looks different is that it doesn't trigger as often.
              Follow Me On Twitter: http://twitter.com/Valdarez
              Read My Blog - Vision Is Everything

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              • BigEljay15
                Rookie
                • Jul 2009
                • 57

                #8
                Re: Thoughts on Pro-Tak in Madden 11

                The only thing i can say is, lets just try to put some kind of physics in the game but I do like the way the game is coming out so far

                Comment

                • RayAllen20
                  MVP
                  • Jun 2009
                  • 1825

                  #9
                  Re: Thoughts on Pro-Tak in Madden 11

                  Originally posted by BigEljay15
                  The only thing i can say is, lets just try to put some kind of physics in the game but I do like the way the game is coming out so far
                  yeah I'm hoping for a real-time physics from NBA Elite 11 and NHL 11 are successful, so we can get it in Madden 12. I would just love a game that you could hit anybody in any animation, and have that animation affected.
                  I will always, always be a Jets fan. But trust me it hurts.

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                  • tlc12576
                    Banned
                    • Jun 2009
                    • 666

                    #10
                    Re: Thoughts on Pro-Tak in Madden 11

                    I cant believe I keep speaking up for Madden 11 on this but I call them,like I see them.LOL

                    That said,pro-tak is tuned better in the NCAA football demo and it appears to be upgraded in some Madden 11 vids,IMO.In Madden 10 it seemed like every tackle was either 1 on 1 with everybody else sliding off or a huge strum of guys,no in between.In some Madden 11 vids,I have seen what appear to be(I havent played it myself to confirm)2-3 defenders tackling one ball carrier(2:24 HERE )and that's an upgrade,IMO,because I didnt see that with pro-tak last year.

                    It seems to me,that whenever a certain animation is triggered,like the ball carrier running out of the arms of an attempted tackle,it becomes "canned"(I think that's the right term) and that is when other players who try to engage,slide off.If you look closely at the "despised" Tebow run,you can see when #52 Greenway is tryin to tackle him,the CB comes in and engages without sliding off.After the animation starts for Tebow running out of the CB tackle,that's when players began to slide off.The same in the Bush PR,he is dead to rights until that animation triggers which makes him untacklable(if that's a word!LOL)

                    Confusing thing to me is,Ian said last year they added pro-tak instead of canned animations because pro-tak would allow the gamer to always be in control.That's clearly not the case when certain animations trigger.From what I read last year,pro-tak is an animation branching tech that allows gamers to transition from one animation to another or out of an animation completlely,at anytime.Since they seem to have already tuned some of the animations in pro-tak from last year,they may be able to tune the loss of control on this animation too.

                    So pro-tak does appear to have been at least some what upgraded but there appear to be still some animations that are becoming "canned",IMO.Maybe before it goes final,Madden 11 will tune it at least like NCAA Football 11 or better.

                    Comment

                    • v Derek v
                      Rookie
                      • Jun 2010
                      • 2

                      #11
                      Re: Thoughts on Pro-Tak in Madden 11

                      The classic tumble weed animation.

                      Comment

                      • RaiderKtulu
                        MVP
                        • Oct 2003
                        • 1377

                        #12
                        Re: Thoughts on Pro-Tak in Madden 11

                        Originally posted by tlc12576
                        I cant believe I keep speaking up for Madden 11 on this but I call them,like I see them.LOL

                        That said,pro-tak is tuned better in the NCAA football demo and it appears to be upgraded in some Madden 11 vids,IMO.In Madden 10 it seemed like every tackle was either 1 on 1 with everybody else sliding off or a huge strum of guys,no in between.In some Madden 11 vids,I have seen what appear to be(I havent played it myself to confirm)2-3 defenders tackling one ball carrier(2:24 HERE )and that's an upgrade,IMO,because I didnt see that with pro-tak last year.

                        It seems to me,that whenever a certain animation is triggered,like the ball carrier running out of the arms of an attempted tackle,it becomes "canned"(I think that's the right term) and that is when other players who try to engage,slide off.If you look closely at the "despised" Tebow run,you can see when #52 Greenway is tryin to tackle him,the CB comes in and engages without sliding off.After the animation starts for Tebow running out of the CB tackle,that's when players began to slide off.The same in the Bush PR,he is dead to rights until that animation triggers which makes him untacklable(if that's a word!LOL)

                        Confusing thing to me is,Ian said last year they added pro-tak instead of canned animations because pro-tak would allow the gamer to always be in control.That's clearly not the case when certain animations trigger.From what I read last year,pro-tak is an animation branching tech that allows gamers to transition from one animation to another or out of an animation completlely,at anytime.Since they seem to have already tuned some of the animations in pro-tak from last year,they may be able to tune the loss of control on this animation too.

                        So pro-tak does appear to have been at least some what upgraded but there appear to be still some animations that are becoming "canned",IMO.Maybe before it goes final,Madden 11 will tune it at least like NCAA Football 11 or better.

                        It's all canned and the system doesn't work. The only control the user has in switching between animations is timing of button presses. Hit it right, enter break tackle animation. Too early or late, get tackled. It isn't spontaneous. On defense if you don't approach a stood-up runner from exactly the right angle, you can't affect it.

                        Let's be honest people, despite everything that people don't like about it, Backbreaker has shown what tackling should look like. There isn't any amount of tuning EA can do to pro-tak to match that.

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