Ask the devs : AI/Ratings

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  • 23
    yellow
    • Sep 2002
    • 66469

    #1

    Ask the devs : AI/Ratings

    Ask any and all questions regarding the AI in the game and the ratings that help control them.. and all basketball related questions regarding what it does, the awareness, rebounding, help D, etc..

    You can reference some stuff here
    http://www.operationsports.com/forum...l-stuff-3.html
    Last edited by 23; 06-28-2010, 09:32 PM.
  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15419

    #2
    Re: Ask the devs : AI/Ratings

    r you serious 23?

    I'm kinda confused with these threads....did the dev's notify you that they will actually answer ratings and AI questions this year?

    If so i have a list of questions that purtain the sliders and ratings
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14

    Comment

    • TUSS11
      MVP
      • Nov 2007
      • 1483

      #3
      Re: Ask the devs : AI/Ratings

      I'd like to know if the CPU will react to my defence appropriately this year. In Live 10 the CPU just did its own thing regardless of how I played D. I love FIFA 10 because the A.I. reacts to how I play then counters my moves. I didn't feel that in Live 10.

      Comment

      • BiggD
        MVP
        • Sep 2003
        • 2487

        #4
        Re: Ask the devs : AI/Ratings

        Question

        Will there be "tendenices" as well as ratings in elite11... IMO dynamic DNA just doesn't seem to be working
        My All-time Favourite players is order:
        1.Larry Johnson
        2.Kevin Garnett
        3.Blake Griffin
        4.Ben Wallace
        5.Shawn Kemp

        Comment

        • Xuriath
          Rookie
          • Jun 2010
          • 163

          #5
          Re: Ask the devs : AI/Ratings

          Just a few questions.

          1. I have been hearing John wall will be a overall 81 in ratings? Please tell me that isn't true! Don't throw off the balance of the game...if he gets a rating of 81 I want Derek Fisher at 87

          2. Last year in Live 10 at the last 5 minutes of the 4th quarter, or when the AI was down by 20 it seemed like their team turned into a team full of Lebrons and Kobe's and they never missed a shot, while players could make nothing. Now I do understand this happens sometimes, but when it happens EVERYTIME it gets irritating. And I feel like...well like this..

          3. Will the AI be smart? PLEASE NO MORE CENTERS RUNNING TO THE 3 POINT LINE!

          Comment

          • RayDog253
            Pro
            • Jul 2009
            • 984

            #6
            Re: Ask the devs : AI/Ratings

            Originally posted by Xuriath
            Just a few questions.

            1. I have been hearing John wall will be a overall 81 in ratings? Please tell me that isn't true! Don't throw off the balance of the game...if he gets a rating of 81 I want Derek Fisher at 87

            2. Last year in Live 10 at the last 5 minutes of the 4th quarter, or when the AI was down by 20 it seemed like their team turned into a team full of Lebrons and Kobe's and they never missed a shot, while players could make nothing. Now I do understand this happens sometimes, but when it happens EVERYTIME it gets irritating. And I feel like...well like this..

            3. Will the AI be smart? PLEASE NO MORE CENTERS RUNNING TO THE 3 POINT LINE!
            This...
            ..::Not changing this until Seattle gets another NBA team::..

            http://www.myspace.com/RD253

            Comment

            • randombrother
              Banned
              • Oct 2009
              • 1275

              #7
              Re: Ask the devs : AI/Ratings

              <hr style="color: rgb(57, 57, 57);" size="1"> <!-- / icon and title --> <!-- message --> What I want to know is will you guys try to keep the rating differential in check. I feel that after you account for team rating, momentum and player ratings some players were just gameplay breaking out of control. It would affect teams too strongly that things were happening on the court that would never happen in a real game. Some players became enormously inept while other players seem to go through an entire team singlehandedly without any resistance even if you see it coming and KNOW it's coming. In real life if Lebron James decides to just run straight at the basket and the team knew it, I mean KNEW it for a fact he would never score.

              Basically I'm asking if you guys will keep the ratings within a certain range behind the scenes and if you must cater to the "fun" crowd at least have a lobby where the ratings could be marginalized to keep the gameplay tight and realistic. Where you can go off with a great player but you have to work for it still. Run some plays, burn an opponent in one fashion and then switch it up with the hot player in another fashion to score. I'm not asking for the players not to be able to do anything but I'm asking don't have the game help the souped up rated player out when the other guy has him figured out.

              Comment

              • ParisB
                MVP
                • Jan 2010
                • 1699

                #8
                Re: Ask the devs : AI/Ratings

                Originally posted by randombrother
                <hr style="color: rgb(57, 57, 57);" size="1"> <!-- / icon and title --> <!-- message --> What I want to know is will you guys try to keep the rating differential in check. I feel that after you account for team rating, momentum and player ratings some players were just gameplay breaking out of control. It would affect teams too strongly that things were happening on the court that would never happen in a real game. Some players became enormously inept while other players seem to go through an entire team singlehandedly without any resistance even if you see it coming and KNOW it's coming. In real life if Lebron James decides to just run straight at the basket and the team knew it, I mean KNEW it for a fact he would never score.

                Basically I'm asking if you guys will keep the ratings within a certain range behind the scenes and if you must cater to the "fun" crowd at least have a lobby where the ratings could be marginalized to keep the gameplay tight and realistic. Where you can go off with a great player but you have to work for it still. Run some plays, burn an opponent in one fashion and then switch it up with the hot player in another fashion to score. I'm not asking for the players not to be able to do anything but I'm asking don't have the game help the souped up rated player out when the other guy has him figured out.
                I don't know if I'm trippin', but I could have sworn you've asked this 4 times already and even got a lengthy response about it...

                Comment

                • randombrother
                  Banned
                  • Oct 2009
                  • 1275

                  #9
                  Re: Ask the devs : AI/Ratings

                  Originally posted by ParisB
                  I don't know if I'm trippin', but I could have sworn you've asked this 4 times already and even got a lengthy response about it...
                  You only half trippin'. I did ask this about 4 times but I haven't received the response yet. He missed it the first 2 times and the 3rd time he was about to answer it when it was requested that new threads be made and the other thread was going to be locked. Thus number 4.

                  Comment

                  • ParisB
                    MVP
                    • Jan 2010
                    • 1699

                    #10
                    Re: Ask the devs : AI/Ratings

                    Originally posted by randombrother
                    You only half trippin'. I did ask this about 4 times but I haven't received the response yet. He missed it the first 2 times and the 3rd time he was about to answer it when it was requested that new threads be made and the other thread was going to be locked. Thus number 4.
                    haha, cool. It's late and I wasn't sure.

                    I think ratings of players seem to be on the souped up side in general in all sports games. Lots of high 90's. Ultimately it doesn't REALLY matter as long as the global scale is accurate. Ideally you want separation between the elite players, star players, and everybody else...but I would like to see the elite players be lower than the 97's and 98's we normally see, and adjust everyone from there.

                    But again, I'm not sure this matters if everyone is accurate relative to each other.

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      #11
                      Re: Ask the devs : AI/Ratings

                      Ok here we go dev's......

                      I had to come home and pop in Live 10 for the 1st time in like 5 or 6 months

                      I couldn't remember the things that concerned me and eventually stopped me from playing the game all together which might have been the 1st time in like 10 years where I didn't finish a season in Live.

                      But anyways here we go......

                      This is a very important question and it has bothered me for the past 3-4 years...

                      1). Why can't we have more than 50 created player slots and why can't we edit the players already in the game to change them into someone else?

                      I think most guys here know where i'm going with this....I would like to take those NON-NBA teams that are released with the game and have the ability to turn those players in to NBA players if i can't edit over the existing NBA players.

                      2). In regards to ratings/player tendencies and how they translate to sliders.

                      Why on earth do we not get numbers anymore instead we get clicks to determine slider settings?

                      I could in years past develope sliders that took into account the avg rating of a group of players and then apply that to the slider settings and have the game play pretty good and know exactly where the slider was setup at overall.

                      Now i don't even bother with sliders in NBA Live/Elite because honestly i don't know what the heck the actual slider value is anymore without numbers to see. I mean last year i heard things like the sliders skip about 2 clicks for every 1 value......IN other words if i wanted to play with CPU offensive rebound at 75 the sliders could have very well been 77 or 79 for all know because of the skipping

                      3). Why not include sliders that allows us to adjust player attributes up or down without having to actually change the player ratings ourselves via a GLOBAL edit for like jumping or Player agility?

                      It seem like every year the agility ratings are so high they mess up the movement of the players on the floor. That goes for verticals aswell....why not use a scale of 0-50 as opposed to 0-99...

                      I would think a rating of 42 would mean 42 inch vertical....but we get guys with a 80 or 90 vertical......in my years of testing this rating the lower the rating the better the players look on the floor. No big men jumping with their heads over the rim and it also reduces a players ability to take off and dunk or shoot a layup from anywhere on the floor at times.

                      That stuff just leads to ROCKET DUNKING or JET PACKING what ever you want to call it right out the box every year until you edit those ratings down.

                      4). You guys have never had a rating for Offensive or Defensive awareness. I know what the other ratings are for but it seems like every year none of those ratings can off set not having a actual player awareness rating.

                      Heck it could even be called a player IQ rating.....you see on the floor i hate when the CPU controlled Kobe acts no different from per say a scrub like Moe Ager in game management situations. Michael Jordan, Magic Johnson, Larry Bird and John Stockton weren't only talented players but they were amongst the smartest players in NBA history.

                      I've always wondered why Live unlike NHL 10, NCAA Football or Madden doesn't have a actual player awareness rating or slider for that matter. I mean in NCAA football I can create a guy for example Peyton Manning and the dude will react smarter on the field because I was able to give him a high awareness rating than most other QB's

                      There are so many times when I played this game over the years that I ask myself why is this guy taking such a DUM shot 4-5 seconds into the shot clock.....or why is this guy totally ignoring an open man even if i run my defender off the court.

                      I mean seriously J.Kidd ain't going to miss a wide open Marion inside who's been standing there waving his hands for like 5 seconds in the paint by himself.

                      5). Playbooks, Playbooks and Playbooks.....again this goes back to the CPU AI. Yes the fancy plays are installed. But the CPU ain't running those plays 9 out of 10 times.

                      Why can't they call plays other than basic catch and shoot or post up?

                      I know a few years ago i could modify their playbooks and get them to somewhat run plays.....but now it seems DNA or something is making guys shoot after 1-2 passes....You see most guys are in love with the COURT SPACING in Live 10 or 9

                      But in reality that court spacing has always been in Live even during the garbage years of 06, 07 and 08. So you see that has never been a problem in Live. The problem has always been getting the CPU AI to actually look like they were running a set play other than catch and shoot

                      The guys who went away from Live until 09 and 10 will marvle at the court spacing....but for me it's all the same things i've seen before. I want to see Dirk run ISO at the high elbow or RUN Pick N Pop with Jet Terry in the Dallas assigned playbook but I hardly ever see those little things that make me feel like the CPU is thinking on the floor and running plays or looking to take advantage of matchups.

                      And last but not least......why on earth can i make moves with Wade or LeBron but the CPU never utilizes those same moves themselves. I mean if a CPU player has 90 Triple Threat Effectiveness or Penetration Effectiveness why on earth doesn't he ever break my DAMN ankles?

                      I see guys every year showing highlights of what they did to the CPU off the dribble......but the CPU seems like he's playing at a local YMCA gym vs me. Every thing is generic most of the game. In fact they can't even operate a simple Alley Oop properly.....they throw the ball up for grabs and some guy always ends up shooting a damn hellicopter layup instead of dunking the damn ball.

                      YOU CAN PROBABLY SENSE MY FRUTRATIONS RIGHT ABOUT NOW....LOL!

                      I could go on and on.......but hopefully you guys (Dev's) understand where I'm coming from when i say it's time we get a game that looks like basketball on the floor for once. I still see things that were b.s. back in Live 06 showing it's ugly head in Live 10 after playing a little bit of it tonight just so that I could come up with my frustartion questions for you.

                      PLEASE BRING THIS GAME BACK TO WHERE IT USED TO BE.....I ACTUALLY HAD TO PLAY ON THE OTHER TEAMS COURT THIS YEAR BECAUSE I KINDA GAVE UP ON MY FAVORITE BASKETBALL FRANCHISE.
                      Last edited by Playmakers; 06-29-2010, 02:25 AM.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • dirtypuppet
                        Rookie
                        • Aug 2009
                        • 199

                        #12
                        Re: Ask the devs : AI/Ratings

                        nice post 'Playmakers', well done.

                        Comment

                        • BiggD
                          MVP
                          • Sep 2003
                          • 2487

                          #13
                          Re: Ask the devs : AI/Ratings

                          Yes well done playmaker, I agree with more then 50 caps and the ability to edit exsisting players.. With the inclusion of the throwbacks in live I really tried hard to release a retro roster but the limitations just ended up being too much
                          My All-time Favourite players is order:
                          1.Larry Johnson
                          2.Kevin Garnett
                          3.Blake Griffin
                          4.Ben Wallace
                          5.Shawn Kemp

                          Comment

                          • HoosierDaddy
                            Pro
                            • Jul 2005
                            • 863

                            #14
                            Re: Ask the devs : AI/Ratings

                            I brought up the clicks versus numbers to the development team while in Canada last month. They assured me adding a numeric value to the sliders is an easy fix they will implement.

                            Comment

                            • Muzyk23
                              MVP
                              • Feb 2003
                              • 4192

                              #15
                              Re: Ask the devs : AI/Ratings

                              guys, what have you done to improve the movement, direction changing, stops and pops etc. of players when running a play?
                              NBA

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