Passing System

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #1

    Passing System

    For a good while now (years actually) most gamers keep asking for real control and less animation driven gameplay. I also am a proponent of this.
    Anything that puts more control in my hands and then ALONG WITH RATINGS give us the end results, I'm all for.

    I want coaching (play calling / personnel ) to also play a big role as I think someone with better knowledge of the sport should have a
    slight upper hand vs those that don't...so yeah there is a fine line we need to maintain.

    So with all that said, why isn't the same voice or "cry" being spread to give us a new and improved passing system. Is everyone really satisfied with the control we have in the passing game?
    I personally loved Fevers Read and Lead system. It wasn't perfect at all but man you felt great when YOU had a good passing game. Main issue was the cursor was too slow and some other minor things but at least it was an option.

    Anyways right now we can do a bit of leading a WR etc.. but nothing really more than a feeling of a dice roll for results.

    I'm really hoping in the near future EA at least tries to get some freshness and try something new AS AN OPTION. We'll probably never get rid of the Hit X for WR X but for those that want something more it would be a nice addition get in and tweak over the years.
    Joshua:
    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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  • PocketRocket
    Banned
    • May 2010
    • 204

    #2
    Re: Passing System

    EA needs to bring back the vision cone, or implement a feature that makes the awareness rating of user controlled quarterbacks relevant.

    Comment

    • judasfavres
      Banned
      • Feb 2010
      • 59

      #3
      Re: Passing System

      Originally posted by PocketRocket
      EA needs to bring back the vision cone, or implement a feature that makes the awareness rating of user controlled quarterbacks relevant.
      I wish they did it the way backbreakers did but use the buttons to throw to a receiver rather than the stick and the focus.

      They should use the right stick to control where the QB is looking. The QB should still be able to throw to a player accurately that isnt in the camera angle but its dangerous because you dont know about the coverage. This would create a blindside which is the main thing that Madden is missing right now. It would really balance the Madden offenses that are light years ahead of Madden defenses.

      Comment

      • Only1LT
        MVP
        • Jul 2009
        • 3010

        #4
        Re: Passing System

        Originally posted by Skyboxer
        For a good while now (years actually) most gamers keep asking for real control and less animation driven gameplay. I also am a proponent of this.
        Anything that puts more control in my hands and then ALONG WITH RATINGS give us the end results, I'm all for.

        I want coaching (play calling / personnel ) to also play a big role as I think someone with better knowledge of the sport should have a
        slight upper hand vs those that don't...so yeah there is a fine line we need to maintain.

        So with all that said, why isn't the same voice or "cry" being spread to give us a new and improved passing system. Is everyone really satisfied with the control we have in the passing game?
        I personally loved Fevers Read and Lead system. It wasn't perfect at all but man you felt great when YOU had a good passing game. Main issue was the cursor was too slow and some other minor things but at least it was an option.

        Anyways right now we can do a bit of leading a WR etc.. but nothing really more than a feeling of a dice roll for results.

        I'm really hoping in the near future EA at least tries to get some freshness and try something new AS AN OPTION. We'll probably never get rid of the Hit X for WR X but for those that want something more it would be a nice addition get in and tweak over the years.

        There have been tons of threads on this. I know I have been wanting a new passing system, for like forever.

        The "God view" is really stale. When you actually stop and think that since the 8-bit era, the passing mechanic on Madden has not changed at all, you realize how dire a change is needed. It's almost unfathomable that in 20+ years, there has been no evolution to the zoomed out, hit the corresponding button for the right receiver dynamic. And it isn't just Madden. 2K, though their passing system is still infinitely better than Madden's to me, also uses the same stale mechanic.

        I know people hate the camera view in Backbreaker, but I love it. They weren't afraid to try something different and try to inject more realism and innovation into the genre.

        In short, I am in favor of any new mechanic that would simulate a QB making his progressions of targets, instead of being able to hit one button to throw to any receiver, anywhere on the field, at any time, in every situation. Whether that is the VC, or the Backbreaker camera, or something else that hasn't been thought of yet, I'm all for it. The passing game, more than any other facet of gameplay, needs a shot in the arm.

        I also have my own ideas of what type of passing mechanic I would like to see as well.
        Last edited by Only1LT; 06-29-2010, 08:18 PM.
        "You mustn't be afraid to dream a little bigger, darling."

        Comment

        • lofeazy
          Banned
          • Jan 2010
          • 586

          #5
          Re: Passing System

          The only passing system I think they can use without change the camera are the game,is read&lead as somebody else said.I like the vision cone but it piss off alot of people who couldn't get it.

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #6
            Re: Passing System

            Originally posted by Only1LT

            I also have my own ideas of what type of passing mechanic I would like to see as well.
            Same here. Mine has a little bit of a learning curve but it's doable.. lol
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


            Skyboxer OS TWITCH
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            PSN: Skyboxeros
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            • Exonerated
              MVP
              • Dec 2007
              • 4899

              #7
              Re: Passing System

              Just have vision cone without the cone.

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #8
                Re: Passing System

                Originally posted by Exonerated
                Just have vision cone without the cone.
                That still is just "Hit X for WR X" passing. Plus there was never enough of a penalty in the cone system when throwing to a WR you wern't "looking at"

                I want an option to throw anywhere on the field. That in itself will take care of underthrows/overthrows...

                I loved that about John Elway, TV Sports FB and Fever...

                Keep what we have but have some options.
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                Skyboxer OS TWITCH
                STEAM
                PSN: Skyboxeros
                SWITCH 8211-0709-4612
                XBOX Skyboxer OS

                Comment

                • Tengo Juego
                  MVP
                  • Dec 2007
                  • 2524

                  #9
                  Re: Passing System

                  I have a very faint memory of NFL Fever's lead and pass controls. I dont remember if I liked it or not.

                  I dont feel like the passing game needs to be "changed for more control." I can't think of a better way of re-doing it, that would give the user more control. Route based passing is needed, real time physics(not just tackling and collisions) I'd like the ball to be more life-like. I've always felt like the ball was helium filled at times. Most noticeably when a pass is batted or tipped by a defensive player. Or even as it rolls on the turf when fumbled, or bouncing on a punt or kickoff. Ball trajectories need a ton more variety.

                  I've also REALLY wanted Madden and NCAA to switch back to the old days of toggle scramble. I've always felt like moving or running behind the LOS has been limited to sprinting/scrambling or strafing around the pocket or LOS. I'd like to see better animation/movement for roll outs, and deep drop backs for screens. The animations for the roll outs start on the designed plays to do so, but they end abruptly. This is another example of why Madden looks robotic... theres no transition from the roll out. And once that nice animation plays out you're right back to your QB stance, strafe movement. And at any time, if you feel like you're going to run, hit Y/Triangle to toggle scramble.

                  So, in summary...
                  -Route based passing
                  -Real ball physics
                  -Better ball trajectory
                  -Toggle Scramble return

                  Comment

                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #10
                    Re: Passing System

                    Originally posted by Tengo Juego
                    I have a very faint memory of NFL Fever's lead and pass controls. I dont remember if I liked it or not.

                    I dont feel like the passing game needs to be "changed for more control." I can't think of a better way of re-doing it, that would give the user more control. Route based passing is needed, real time physics(not just tackling and collisions) I'd like the ball to be more life-like. I've always felt like the ball was helium filled at times. Most noticeably when a pass is batted or tipped by a defensive player. Or even as it rolls on the turf when fumbled, or bouncing on a punt or kickoff. Ball trajectories need a ton more variety.

                    I've also REALLY wanted Madden and NCAA to switch back to the old days of toggle scramble. I've always felt like moving or running behind the LOS has been limited to sprinting/scrambling or strafing around the pocket or LOS. I'd like to see better animation/movement for roll outs, and deep drop backs for screens. The animations for the roll outs start on the designed plays to do so, but they end abruptly. This is another example of why Madden looks robotic... theres no transition from the roll out. And once that nice animation plays out you're right back to your QB stance, strafe movement. And at any time, if you feel like you're going to run, hit Y/Triangle to toggle scramble.

                    So, in summary...
                    -Route based passing
                    -Real ball physics
                    -Better ball trajectory
                    -Toggle Scramble return
                    Some good ideas and I wholeheartedly agree with real ball physics.
                    As far as the passing...let me throw anywhere on the field and call it a day. Fevers Read and Lead was a cursor passing system. You moved a cursor on the field and that's where you threw the ball. Holding certain triggers would make the ball go higher or lower. You had to have good timing on when you released etc.. to have success.
                    The main problem with the system was the cursor moved too slow. If it had been faster it would have been MONEY, IMO.

                    Just add it as an option for those that want more than hit XS for X passing.
                    Options are good
                    Joshua:
                    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                    Skyboxer OS TWITCH
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                    PSN: Skyboxeros
                    SWITCH 8211-0709-4612
                    XBOX Skyboxer OS

                    Comment

                    • Tengo Juego
                      MVP
                      • Dec 2007
                      • 2524

                      #11
                      Re: Passing System

                      Found a clip of someone explaining Read and Lead.
                      <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/eALSNYDha4U&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eALSNYDha4U&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

                      Comment

                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20302

                        #12
                        Re: Passing System

                        Originally posted by Tengo Juego
                        Found a clip of someone explaining Read and Lead.
                        <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/eALSNYDha4U&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eALSNYDha4U&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
                        http://www.youtube.com/watch?v=eALSNYDha4U
                        Thanks man!
                        That passing system is the only reason I still own fever as it's BC on the 360
                        Again it's not for everyone but when you had a good passing day it was because YOU had a good day. Oh well maybe one day we'll get more passing options...
                        Last edited by Skyboxer; 06-29-2010, 10:02 PM.
                        Joshua:
                        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                        Skyboxer OS TWITCH
                        STEAM
                        PSN: Skyboxeros
                        SWITCH 8211-0709-4612
                        XBOX Skyboxer OS

                        Comment

                        • Only1LT
                          MVP
                          • Jul 2009
                          • 3010

                          #13
                          Re: Passing System

                          Originally posted by Skyboxer
                          That still is just "Hit X for WR X" passing. Plus there was never enough of a penalty in the cone system when throwing to a WR you wern't "looking at"

                          I want an option to throw anywhere on the field. That in itself will take care of underthrows/overthrows...

                          I loved that about John Elway, TV Sports FB and Fever...

                          Keep what we have but have some options.
                          You said it all right there sir. That's what I want to see. A cursor based passing similar to the John Elway's Quarterback passing system, but evolved.

                          I want to be in control of the placement of the ball on the field. I don't want to just throw to X receiver and have the AI be completely in control of where the pass goes. That's not the best way to go about it to me.
                          "You mustn't be afraid to dream a little bigger, darling."

                          Comment

                          • judasfavres
                            Banned
                            • Feb 2010
                            • 59

                            #14
                            Re: Passing System

                            Really the passing game is fine they just need to find a way to create a blind side and from there the game becomes realistic as far as passing the ball is concerned. It would change the way offenses are run and what defenses would do.

                            Comment

                            • Only1LT
                              MVP
                              • Jul 2009
                              • 3010

                              #15
                              Re: Passing System

                              Originally posted by judasfavres
                              Really the passing game is fine they just need to find a way to create a blind side and from there the game becomes realistic as far as passing the ball is concerned. It would change the way offenses are run and what defenses would do.
                              I know you think that the passing game is fine as is, but with so many advancements in technology for these consoles over the years, don't you think that it says something that the passing mechanic is exactly the same as it was 20+ years ago during the 8-bit era?

                              I refuse to believe that there is nothing better out there. That there isn't room to innovate something that has gone without innovation in over 20yrs. I just don't believe it.
                              "You mustn't be afraid to dream a little bigger, darling."

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