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-   -   NCAA Football 11 Patch To Be Released Tomorrow (Release Day) (/forums/showthread.php?t=425248)

Deegeezy 07-12-2010 01:26 PM

NCAA Football 11 Patch To Be Released Tomorrow (Release Day)
 

NCAA Football 11 will be available in stores tomorrow, July 13th, and a patch will be available at the same time. Based on feedback from the community on the Demo, and internal testing, we have addressed several issues after the game was sent to Microsoft and Sony. The following changes were made for the July 13th patch:
  • Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.
  • Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.
  • Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.
  • Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.
  • Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.
  • Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.
  • Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.
  • Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.
  • Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.
  • Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.
  • Footsliding will no longer occur when the ball carrier has the ball in their left hand.
  • Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
  • Resolved a crash that occurred if connection is lost before entering a game mode.

Source: NCAA Football 11 Blog

Brandwin 07-12-2010 01:28 PM

Re: EA releases tomorrow's patch details
 
Good stuff. Thanks for the post.

BooShay 07-12-2010 01:31 PM

Re: EA releases tomorrow's patch details
 
Is it already out? Or will it be coming out tommorow?

BlastX21 07-12-2010 01:33 PM

Re: EA releases tomorrow's patch details
 
Jeez, they're really trying to make this game hard. I remember when they listed changes to the retails from the demo. Things like better pass rush, better man coverage, better deep zone coverage. Now they're adding even better deep zone coverage, reducing overpursuits, made LB's defend the run better, and the CPU uses screen passes better. Do they want every game to be a defensive struggle?

Super Glock 07-12-2010 01:33 PM

Re: EA releases tomorrow's patch details
 
I'm confused, will the QB play action glitch be fixed by tomorrow or not. I did not see that mentioned in this list.

Deegeezy 07-12-2010 01:35 PM

Re: EA releases tomorrow's patch details
 
The best news:

Quote:

Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.

gogators 07-12-2010 01:37 PM

Re: EA releases tomorrow's patch details
 
Quote:

Originally Posted by Super Glock (Post 2041304881)
I'm confused, will the QB play action glitch be fixed by tomorrow or not. I did not see that mentioned in this list.

I'm wondering about this as well.

Skyboxer 07-12-2010 01:41 PM

Re: EA releases tomorrow's patch details
 
Quote:

Originally Posted by BlastX21 (Post 2041304878)
Jeez, they're really trying to make this game hard. I remember when they listed changes to the retails from the demo. Things like better pass rush, better man coverage, better deep zone coverage. Now they're adding even better deep zone coverage, reducing overpursuits, made LB's defend the run better, and the CPU uses screen passes better. Do they want every game to be a defensive struggle?

No... They want what a lot of people want.... To have Football knowledge matter more than just dropping back and hitting a button or picking whatever D play and it working vs a play it shouldn't work against. The more the game gets to where playcalling and strategy matter...the better.


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