Realistic CPU vs CPU Heisman Sliders.
Well what do you know the option isn't broke after all.I let Navy play Army in a CPU vs CPU game on Heisman and finally it looked like it should work.Dobbs the QB for Navy had 136 yards on 18 carries while Steelman the Army QB had 88 yards on 26 carries.It was an 8 minute game which Navy won 51-17.These were the sliders if anyone is interested and I set them up for Human and Computer the same way.Threshold at 35 and Slow game speed,but you can't tell looks good that way.Again this was my first game with these tweaks so I may make a few adjustments.Dobbs did go 12-15 for 302 yards with 2 td's and 0 int,while Steelman for Army went 18 for 38 for 304 yards with only 1 int so will probably juke up Interceptions slider which helps knockdowns also from 10 to 20 and see how that plays.Also as far as sacks go Navy had 2 and Army 1 so may move up also.So here are the sliders and again there the same for Human-CPU.Not sure how these will react to none option teams as I have yet to test them,but I'll try one now a game between Wisconsin at Georgia both run the Pro Offense.I'll post the results.
Heisman,8:00 Quarters,Threshold at 35,Slow Game Speed,Auto Subs set at 79 in and 85 out work best for RB,WR,DE,and DL.I leave the rest alone. QBA -40 PBL - 60 WR Cat - 45 RBA - 50 RBL - 100 Pass Cvr - 80 Pass Rush - 50 Interceptions - 0 Rush Defense - 20 Tackling - 45 FGP - 5 (This is correct,but don't know why CPU keeps trying 55 + FG's) FGA - 50 (Were missing extra points and field goals at 45) Punt PWr - 45 Punt Accuracy - 100 Kickoff - 50 |
Re: Realistic CPU vs CPU Heisman Sliders.
Well that was fun to watch.Here's the breakdown of Wisconsin at Georgia
1st 2nd 3rd 4th Final Wisconsin 0 7 7 21 35 Georgia 14 14 14 6 48 PASSING: Tolzien (WISC) 14-28 50%,253 yards,3 tds,1 int Gray (GA) 17-25 68%,278 yards,2 tds,0 int RUSHING:frown:WISC) (Just put the top two for each team) Clay 21-138 6.5 avg,1td,15 btk Ball 9-44 4.8 avg, 1td, 4 btk RUSHING: (GA) King 28-180 6.4 avg,2td,12 btk Ealey 9-96 10.6 avg,2td,6 btk RECEIVING: (WISC) Gilreath 6-60 td Clay 3-23 Jefferson 2-49 Toon 2-98 2 td Byrne 1-32 RECEIVING: (GA) Wooten 5-151 td Green 4-62 Chapas 3-30 White 2-8 Munzenmaike 1-14 C King 1-15 T King 1-2 Notes:Each team ran over 60 plays on 8 minute quarters.I like the results,but moved down RB Ability from 55 to 50,Rush Defense from 0 to 20,Tackling from 40 to 45,Pass Coverage from 100 to 80,,and Pass Blocking from 55 to 60.May have to move Interceptions up to 10,but I'll see what it's like with these sliders first. I'm going to replay this game and I'll see how it goes. |
Re: Realistic CPU vs CPU Heisman Sliders.
I'm definitely watching to see how these turn out.
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Re: Realistic CPU vs CPU Heisman Sliders.
I'll be very interested in these as well.
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Re: Realistic CPU vs CPU Heisman Sliders.
I've been messing around with these sliders quite a bit. Here is what I'm at right now with the changes to the original in red. No big differences, just a couple little changes.
Heisman,8:00 Quarters,Threshold at 25,Slow Game Speed,Auto Subs set at 79 in and 85 out work best for RB,WR,DE,and DL.I leave the rest alone. QBA -40 PBL - 60 WR Cat - 40 RBA - 55 RBL - 90 Pass Cvr - 80 Pass Rush - 50 Interceptions - 10 Rush Defense - 20 Tackling - 45 FGP - 5 (This is correct,but don't know why CPU keeps trying 55 + FG's) FGA - 50 (Were missing extra points and field goals at 45) Punt PWr - 45 Punt Accuracy - 100 Kickoff - 50 |
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