Squid's close to Default AA Sliders

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  • StudiousSquid
    Rookie
    • Dec 2005
    • 128

    #1

    Squid's close to Default AA Sliders

    I posted these on NCAA strategies. Close to default sliders

    --------------------------------------------------------------------------
    Last year I played on Heisman, but this year All American plays well out of the box now that the cpu can consistently run the ball. I think these sliders are fine for folks who like All American as it is but just want to help the CPU run game a bit more.
    OK these are the sliders so far on All American.

    Updated: September 18, 2010

    Time: 8 minute quarters

    For Patch #3 and Tuner Pack #3
    Speed: Normal
    Speed threshold: 40



    Human/CPU

    QB accuracy: 40/40
    Pass blocking: 50/45
    WR Catch: 45/45
    Running back ability: 45/50
    Run block: 50/75
    Pass coverage: 50/50
    Pass rush: 50/50
    Interceptions: 0/30
    Rush Defense: 30/45
    Tackling: 40/40
    FG Power: 25/25
    Punt Power:45/50

    All other kicking sliders at default.

    Game Rules
    Offsides........................95 -
    False Start....................95 -
    Holding.........................50 -
    Facemask......................50 -
    O Pass Interference........100 -
    D Pass Interference........100 -
    KR/PR Interference..........100 -
    Clipping.........................55 -
    Intentional Grounding.......100 -
    Roughing the Passer.........90 -
    Roughing the Kicker.........100 -

    If you use these sliders in your offline dynasty you might like these coaching sliders found in this OS thread. Big thanks to Oraeon1224 and whoever else contributed to these sliders. I use these in my offline dynasty. Unfortunately I can't use them in Online Dynasty. They help cut down on the computers 7 and 8 man blitzes. Occasionally they will still do it, but its cut down by a lot.

    OS Coaching sliders
    Last edited by StudiousSquid; 09-18-2010, 12:55 AM.
  • lbowbb2
    Rookie
    • Jul 2009
    • 242

    #2
    Re: Squid's close to Default AA Sliders

    Im thinking about trying these. How are the sacks both way? And what do you use for auto-subs?

    Comment

    • StudiousSquid
      Rookie
      • Dec 2005
      • 128

      #3
      Re: Squid's close to Default AA Sliders

      Originally posted by lbowbb2
      Im thinking about trying these. How are the sacks both way? And what do you use for auto-subs?
      I changed the speed threshold back at 50. I got the cpu run game where I want. So the speed thresh hold back at default helps the cpu pass defense a bit more than at 40. Both are playable, just depends on how you look at things.

      40 is good if you think there should be the disparity in speed between elite athletes and average athletes. 50 will help keep the Yards after Catch stats from being too crazy.

      For the QB I leave it at default of 60 out, 80 in.

      The rest I changed to sub out at 75, and sub in at 80.

      I play defensive end and get about 1.5 sacks myself on average for a season. You can get decent pressure if you send some guys. If you play safety you can't just rely on a 4 man rush to get pressure all the time.

      Then again the current pass protection helps keep the CPU QB's competitive and as a whole keeps the game competitive.

      I really like the cpu run game with these. Helps keep their drives going and chews up clock.

      If you can get a decent cpu run game it solves a
      lot of game play issues.

      I also have my own house rules.

      I don't mess with defensive line game plan, I leave it at default. I don't run commit. I also recently decided not to pass commit. Helps the cpu a bit.

      Comment

      • StudiousSquid
        Rookie
        • Dec 2005
        • 128

        #4
        Re: Squid's close to Default AA Sliders

        I moved speed threshold to 45.

        I reduced human pass coverage to 45.

        I reduced human interceptions to 0.

        This has helped the computers pass game, coupled with their run game they have a pretty solid offense.

        Comment

        • wildcat_o
          Rookie
          • Oct 2008
          • 23

          #5
          Re: Squid's close to Default AA Sliders

          Squid,

          Its trevorjt7...

          Are these the sliders you are using for this years dynasty???

          I am currently using SN's, but your sliders are consistent with my gameplay...

          Let me know if they are final, or if you are still tweaking..

          Comment

          • StudiousSquid
            Rookie
            • Dec 2005
            • 128

            #6
            Re: Squid's close to Default AA Sliders

            Originally posted by wildcat_o
            Squid,

            Its trevorjt7...

            Are these the sliders you are using for this years dynasty???

            I am currently using SN's, but your sliders are consistent with my gameplay...

            Let me know if they are final, or if you are still tweaking..
            These are the sliders we're using for the online dynasty. All I really did with the AA sliders was boost up the cpu's running game. I also lowered their ability to make interceptions and I helped their receivers a tad bit with speed threshold and slight downgrade in pass coverage.

            It plays a good game. I'll have to use SN's updated special teams sliders for season 2 and beyond, as the kickers aren't so good season 2 onward. For season 1 the original special team sliders SN came up with are good.

            Comment

            • StudiousSquid
              Rookie
              • Dec 2005
              • 128

              #7
              Re: Squid's close to Default AA Sliders

              I played a few play now games and noticed a few things with the cpu.

              One is that EA increased their inherent pass accuracy and their ability to lead receivers, for both sides. Second I think they tried to compensate for this by making the corners jam a bit harder and the defensive line come in a bit faster.

              So what I did was lower the QB accuracy for both sides so it felt like it did before the patch. I toned down the cpu pass jamming and defensive line rush. I also toned down its rush defense as psychic corners would immediately leave the receiver and go after the ball carrier right at the snap of the ball.

              I also gave a slight increase to user pass rush and user run blocking.

              I made field goal power 20 for both sides. To give you perspective an 84 kick power kicker barely missed a 51 yarder with field goal power at 20. So with the steroids EA gave to kickers I think this is fair. All other kicking sliders I put back to default.

              So:

              Hum/CPU

              QB accuracy: 35/35
              Run blocking: 55/65
              Ball Carrying: 50/55
              Pass coverage: 50/45
              Pass Rush: 55/45
              Interceptions: 0/30
              Rush Defense: 40/45

              FG Power: 20/20

              Everything else is at default for kicking game.
              Everything else not mentioned is at default.

              This is for Patch #2 and Tuner Pack #2
              Last edited by StudiousSquid; 08-12-2010, 10:30 PM.

              Comment

              • StudiousSquid
                Rookie
                • Dec 2005
                • 128

                #8
                Re: Squid's close to Default AA Sliders

                I had to make a few tweaks to the sliders to help out the CPU.

                One of the keys to making sure our points stay under control is having good ball control offense from the CPU.

                So that even if they have to punt they chewed up a bit of clock in the process. This minimizes 3 and outs. If the cpu has too many 3 and outs then the user has too many possessions, which leads to too many points.

                So I lowered human run defense to 30 as the D linemen were peeling off their blocks too much when it was at 40. I kept cpu run block at 65, at 70 it was a bit too good.

                I increased QB accuracy for both sides to 40. The cpu needed the slight boost for its short and medium passing game. Also to compensate for the slightly increased pass rush it experiences.

                Pass coverage for both sides is again 45. Field goal power for humans is 20, for CPU its 25. Every other kicking stat is at default.

                I also lowered speed threshold from 45 to 40. That way there's a tad bit more separation for the cpu to make passes and gain yards on the ground.

                So:

                Speed threshold: 40

                Hum/CPU

                QB accuracy: 40/40
                Pass blocking: 50/45
                Run blocking: 55/65
                RB ability: 50/55
                Pass coverage: 45/45
                Pass Rush: 55/45
                Interceptions: 0/30
                Rush Defense: 30/45

                FG Power: 20/25

                Everything else is at default for kicking game.

                Comment

                • StudiousSquid
                  Rookie
                  • Dec 2005
                  • 128

                  #9
                  Re: Squid's close to Default AA Sliders

                  I made some adjustments to the sliders to help the cpu's game.

                  Hum/CPU

                  QB Accuracy: 40/45 Helps the cpu keep their drives alive longer. Helps cut down in interceptions.

                  Pass rush: 50/45 I lowered it to 50 as I was getting too many sacks playing defensive end. If you don't play on the defensive line you should probably leave it at 55 or maybe raise it to 60 if you need more pressure.

                  Run blocking: 50/75 Human blocking gets lowered as the run game is fine at 50. CPU needs the boost in their run blocking to help their running game get going.

                  Tackling: 40/50 Human tackling gets lowered to help the cpu ball carriers break a few more tackles to get key yards after contact. This really helps the cpu ball game be consistent.

                  A group of guys here at OS came up with some good defensive aggressive settings for the cpu. Someone on Utopia posted them on the link posted. Either way it really helps the cpu from being too aggressive on blitzes and giving up big plays. Big thanks to whoever made these.

                  Defensive aggressive settings for cpu

                  All in all the game plays much better now on All American, that is until the next tuner patch makes this set obsolete.

                  Comment

                  • StudiousSquid
                    Rookie
                    • Dec 2005
                    • 128

                    #10
                    Re: Squid's close to Default AA Sliders

                    Updated: September 11, 2010

                    Time: 8 minute quarters

                    For Patch #3 and Tuner Pack #3
                    Speed: Normal
                    Speed threshold: 40



                    Human/CPU

                    QB accuracy: 40/40
                    Pass blocking: 50/45
                    WR Catch: 45/45
                    Running back ability: 50/55
                    Run block: 50/75
                    Pass coverage: 50/50
                    Pass rush: 50/45
                    Rush Defense: 30/40
                    Tackling: 40/40
                    FG Power: 25/25
                    Punt Power:45/50

                    All other kicking sliders at default.

                    Game Rules
                    Offsides........................95 -
                    False Start....................95 -
                    Holding.........................50 -
                    Facemask......................50 -
                    O Pass Interference........100 -
                    D Pass Interference........100 -
                    KR/PR Interference..........100 -
                    Clipping.........................55 -
                    Intentional Grounding.......100 -
                    Roughing the Passer.........90 -
                    Roughing the Kicker.........100 -

                    If you use these sliders in your offline dynasty you might like these coaching sliders found in this OS thread. Big thanks to Oraeon1224 and whoever else contributed to these sliders. I use these in my offline dynasty. Unfortunately I can't use them in Online Dynasty. They help cut down on the computers 7 and 8 man blitzes. Occasionally they will still do it, but its cut down by a lot.

                    OS Coaching sliders

                    Comment

                    • StudiousSquid
                      Rookie
                      • Dec 2005
                      • 128

                      #11
                      Re: Squid's close to Default AA Sliders

                      I updated the sliders for Patch and Tuner pack #3. You can find them on the first post of this thread or in the post right above this.

                      The good news is the patch has brought back a potent cpu running game. The cpu can run the ball with these sliders, so you'll need to pay attention to that.

                      I lowered lowered WR catch to 45, helps the secondaries out, mainly when the receivers get hit while going after the ball.

                      I lowered the cpu run defense and tackling to 40. Mainly because they would pursue to the ball a little too well and it became more like touch football. Where once they got near the running back he would go down. You couldn't break out of the tackle, so tackling at 40 allows for more varied play.

                      The only slider I'm still debating on is QB accuracy for the cpu. I kind of want it at 45, but having it at 40 along with WR catch at 45 should keep "Robo-QB" away. I'm going to play some more offline dynasty games and see how the online players in the OD I host play. If the CPU QB consistently goes under 50% completion then that's the cue to bump it to 45, but for now we'll see what happens with 40.

                      Comment

                      • StudiousSquid
                        Rookie
                        • Dec 2005
                        • 128

                        #12
                        Re: Squid's close to Default AA Sliders

                        Thanks to two weeks of data in my online dynasty I was able to decide on some minor changes.

                        One was I realized the cpu running back was breaking about 2-3 tackles a bit too much. The running back ability slider was out of balance and causing this. I lowered their ability from 55 to 50. The cpu will still be able to rush well and get yards after contact. But you won't see Superman in a cape doing it WWE style consistently.

                        I also lowered human running back ability from 50 to 45. Mainly to help reduce the speed of the fast backs in our league. The users wanted me to save them from their tendency to use stretch plays out of pro formations a bit too much.

                        This coupled with raising cpu rush defense from 40 to 45 will see the user yards per a carry drop to more normal ranges. Although shotgun based offenses might want to keep rush defense to 40, and maybe if you wish keep human running back ability to 50. These adjustments are mainly to help out my pro formation brothers in my league.

                        I also bumped the cpu pass rush back to default at 50.

                        All these changes should help create a more balanced experience. All the adjustments have been posted on the first post of this thread. You'll see them in bold.

                        Comment

                        • StudiousSquid
                          Rookie
                          • Dec 2005
                          • 128

                          #13
                          Re: Squid's close to Default AA Sliders

                          I was looking over the sliders and realized I left out the interceptions slider, ooops

                          The slider is

                          Hum/CPU

                          Interceptions: 0/30

                          That's a big one. The 0 helps keep the cpu from killing their own drives with stupid picks. The 30 on the cpu side helps punish users for making real bad passes.

                          Apologies for forgetting, thought it was in there. Its on the first page now.

                          Comment

                          • pdiehm
                            MVP
                            • Aug 2008
                            • 1402

                            #14
                            Re: Squid's close to Default AA Sliders

                            heh, i had it at default, but haven't gotten a pick in 3 games

                            Comment

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