Speed threshold, CPU pass D and CPU running game
allow me to preface this by saying this is on All American.. the best difficulty imo
Hello great community, I post this here so that we can talk about what 3 things I think are the most important to a great game in NCAA. The speed threshold is something I haven't touched yet, and was wondering if someone could explain to me how exactly it works, what the effect is on difficulty and realism, and how to implement it properly. Second.. the CPU passing D. Man coverage on this game is tight. Crazy tight. But since I put the CPU pass coverage to 40, I don't see CPU defenders run routes before my guys do. That being said I think the passing game is too easy now. Thoughts on where the CPU pass D coverage should be? Third.. and I think paramount to a competitive game vs the CPU... CPU run blocking. In 2009 and 2008 I had this setting to 100. I'm considering doing it again. Nothing makes the CPU offense less effective in this game for me than a flat running game. Thoughts? Where do you have your pass defense slider to? Thanks in advance for any input. |
Re: Speed threshold, CPU pass D and CPU running game
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As for your pass defense of 10?!?! Wow how do you keep the CPU from just owning you on every drive? I have a hell of a time stopping him with the setting on 35. |
Re: Speed threshold, CPU pass D and CPU running game
my rush defense is at 10, pass D is at 30 if i recall correctly
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