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White Out 08-10-2010 02:30 AM

Speed threshold, CPU pass D and CPU running game
 
allow me to preface this by saying this is on All American.. the best difficulty imo

Hello great community, I post this here so that we can talk about what 3 things I think are the most important to a great game in NCAA. The speed threshold is something I haven't touched yet, and was wondering if someone could explain to me how exactly it works, what the effect is on difficulty and realism, and how to implement it properly.

Second.. the CPU passing D. Man coverage on this game is tight. Crazy tight. But since I put the CPU pass coverage to 40, I don't see CPU defenders run routes before my guys do. That being said I think the passing game is too easy now. Thoughts on where the CPU pass D coverage should be?

Third.. and I think paramount to a competitive game vs the CPU... CPU run blocking. In 2009 and 2008 I had this setting to 100. I'm considering doing it again. Nothing makes the CPU offense less effective in this game for me than a flat running game. Thoughts? Where do you have your pass defense slider to?

Thanks in advance for any input.

Cryofax 08-10-2010 05:24 PM

Re: Speed threshold, CPU pass D and CPU running game
 
Quote:

Originally Posted by White Out (Post 2041446652)
The speed threshold is something I haven't touched yet, and was wondering if someone could explain to me how exactly it works, what the effect is on difficulty and realism, and how to implement it properly.

From my understanding it adjusts how much the speed difference in players is emphasized. Lower meaning more, higher less. So in my case I use a speed threshold of 25, which means that speedy back can (and should) outrun the slower lineman etc. That said though this seems to be a very controversial subject here as you'll see guys who claim a higher rating is more realistic.

Quote:

Originally Posted by White Out (Post 2041446652)
Second.. the CPU passing D. Man coverage on this game is tight. Crazy tight. But since I put the CPU pass coverage to 40, I don't see CPU defenders run routes before my guys do. That being said I think the passing game is too easy now. Thoughts on where the CPU pass D coverage should be?

I keep mine at 35. I'm a pretty average skill passer though so it works for me. I also extend the CPU the courtesy of my pass defense being at 35 and he carves me up sometimes.

Quote:

Originally Posted by White Out (Post 2041446652)
Third.. and I think paramount to a competitive game vs the CPU... CPU run blocking. In 2009 and 2008 I had this setting to 100. I'm considering doing it again. Nothing makes the CPU offense less effective in this game for me than a flat running game. Thoughts? Where do you have your pass defense slider to?

I completely agree. The CPU needs help here and without it he is way too easy to shut down. I keep mine at CPU RB Ability 55, CPU Run Blocking 75, Human Run defense 45. The CPU seems to average 3-6 ypg and is a real threat. If you're not vigilant he can bust big runs on you (setting his ability to 55 is going to increase his broken tackles, jukes etc).

White Out 08-10-2010 06:03 PM

Re: Speed threshold, CPU pass D and CPU running game
 
Quote:

Originally Posted by Cryofax (Post 2041449690)
I completely agree. The CPU needs help here and without it he is way too easy to shut down. I keep mine at CPU RB Ability 55, CPU Run Blocking 75, Human Run defense 45. The CPU seems to average 3-6 ypg and is a real threat. If you're not vigilant he can bust big runs on you (setting his ability to 55 is going to increase his broken tackles, jukes etc).

I have my pass defense at 10, CPU run at 65 and run block at 85 and it seems to be getting better. keep in mind that what YOU think the average yards per carry is always higher than the real number. often before on lower sliders and not so good cpu running i would think the comp was running hard on me, only to see an average or 2 or 3 yards per run.

Cryofax 08-10-2010 06:38 PM

Re: Speed threshold, CPU pass D and CPU running game
 
Quote:

Originally Posted by White Out (Post 2041449883)
I have my pass defense at 10, CPU run at 65 and run block at 85 and it seems to be getting better. keep in mind that what YOU think the average yards per carry is always higher than the real number. often before on lower sliders and not so good cpu running i would think the comp was running hard on me, only to see an average or 2 or 3 yards per run.

Those are pretty hardcore CPU run settings. I had them on 65/65 once and people in my online dynasty were NOT happy with that heh. You must be pretty solid at run stopping. As for the ypc I mean from averaging the the actual stats I am seeing 3-6 ypc in the games.

As for your pass defense of 10?!?! Wow how do you keep the CPU from just owning you on every drive? I have a hell of a time stopping him with the setting on 35.

White Out 08-10-2010 08:09 PM

Re: Speed threshold, CPU pass D and CPU running game
 
my rush defense is at 10, pass D is at 30 if i recall correctly


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