Pokerplaya's Project Version 1 *final*

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  • pokerplaya
    MVP
    • Nov 2004
    • 1275

    #1

    Pokerplaya's Project Version 1 *final*

    All-Pro (Custom) 10 Minute, 15 second acceleration. Gameplans and Gameflow are on. Normal gamespeed. ****EDIT - After reading a thread by a respected poster, my tests with this slider set will now still be at normal gamespeed, but I am going to be trying the Speed Threshold at 100. Apparently this number has been tested and this setting puts the players at their "stopwatch times" which I feel in conjunction with the sliders could produce the most sim feeling game to date.****

    HUMAN:

    QB Accuracy: 40
    Pass Blocking: 75
    WR Catching: 50

    Rushing: 35
    Run Blocking: 50
    Fumbles: 50

    Reaction Time: 55
    Interceptions: 25
    Pass Rushing: 40

    Reaction Time: 70
    Block Shedding: 35
    Tackling: 40

    CPU:

    QB Accuracy: 48
    Pass Blocking: 75
    WR Catching: 50

    Broken Tackles: 35
    Run Blocking: 75
    Fumbles: 50

    Reaction Time: 100
    Interceptions: 75
    Pass Rushing: 55

    Reaction Time: 100
    Block Shedding: 100
    Tackling: 100

    Penalties: Offside-100, False Start-99, Holding & Facemask-55, All Interference-100, Clipping-51, All Remaining-100.

    RB Sub-In/Out 83/88

    I suppose they could be used for 11 minutes if you were a very large pre-snap adjuster. I am not. I also do not use "Fight for the Fumble", I'd rather have it be determined, and I have not altered a single Special Teams slider nor really seen a reason to at this point. I consider these final, as I recieved no one interested in testing with me, and this is the best I could come up with, and actually feel confident starting a dynasty with as a base set. I'm sure I may tweak a bit, but I *am* starting my Lions dynasty with them. Hopefully they can help you if you are struggling to find some competition from the CPU!

    *EDIT - WHOLESALE CHANGES after making some crazy discoveries!*
    Last edited by pokerplaya; 08-12-2010, 05:25 AM. Reason: wholesale changes
    I'm just an old guy sports gamer...
  • pokerplaya
    MVP
    • Nov 2004
    • 1275

    #2
    Re: Pokerplaya's Project Version 1 *final*

    After finally arriving here as the base I'm working from last night, I experienced a couple freezes. I'm a late night worker, and it was past my bedtime at 8AM while I was installing the game to my Hard Drive, so I do not have any posted stats as of yet. I will be playing probably 4 games (3 at least) in the next 5 hours. I will be posting all stats, and any tweak ideas at that time.

    Here's hoping the CPU defense will start holding up with these amazingly high Reaction Time's and Tackling numbers. I felt the offense for the CPU was great in the bit I was playing before the freezing issues.
    I'm just an old guy sports gamer...

    Comment

    • pokerplaya
      MVP
      • Nov 2004
      • 1275

      #3
      Re: Pokerplaya's Project Version 1 *final*

      Initial post edited with Speed Threshold change, due to hearing 100 produces the correct "stopwatch times" for all players. Thanks.
      I'm just an old guy sports gamer...

      Comment

      • pokerplaya
        MVP
        • Nov 2004
        • 1275

        #4
        Re: Pokerplaya's Project Version 1 *final*

        Just read about some amazing stuff, and saw some amazing stuff in practice mode... So I'll be spending the next 30-45 minutes or so in practice mode. If you play a game with the above sliders, please post your findings if you would - but I'm definitely going to tweak some things to factor in what I believe I've just learned.

        Thanks all for your patience!
        I'm just an old guy sports gamer...

        Comment

        • pokerplaya
          MVP
          • Nov 2004
          • 1275

          #5
          Re: Pokerplaya's Project Version 1 *final*

          Just updated the initial post with what I am going to run with after reading about the Speed Threshold, and further a treatise on how the blocking sliders are actually running this year. Did a lot of practice mode looks at blocking on different plays and what not, and feel this may be competitive to start. Competitive enough that I am going to attempt to start franchise Game 1 here. Report to come!
          I'm just an old guy sports gamer...

          Comment

          • jurr80
            Rookie
            • Mar 2010
            • 14

            #6
            Re: Pokerplaya's Project Version 1 *final*

            Initial impressions:

            First off, take into consideration that I am playing with Buffalo, which means I am offensively handicapped from the beginning.

            When I first popped in the game and put the settings to All-Pro, I was getting stuck in 38-35 shootouts with 5-6 HUGE plays a game.

            This slider set through two preseason games has given me more balanced performances on both sides of the ball. It's a little tough to run against the CPU, but that may be due to the fact that Buffalo's line absolutely sucks.

            I'm 1-1 in the preseason. I have put together a few really good drives, and I haven't been able to break huge 90 yard runs off. It's playing a whole lot closer to Madden 2010 now. The CPU offense is actually going down after 1 good hit, but breaking bad tackles or hit stick attempts. Good work. I will report more after a few regular season games.

            Comment

            • jurr80
              Rookie
              • Mar 2010
              • 14

              #7
              Re: Pokerplaya's Project Version 1 *final*

              Played the first regular season game. Bills 37- Dolphins 3.

              It might be a little too weighted for defense against the CPU.
              I was able to totally shut down everything the Dolphins wanted to do....2 INTs, 3 sacks, a million swatted balls.

              On offense, I was just running compressed sets all game long, and picking Miami apart with 3 man reads. And no, I'm not a Madden expert.

              These are much better sliders than the original game, but I am worried that we're all going to be playing "in between" for a while. It's either going to be too damn easy or ridiculously hard on defense. Let's hope for a patch.

              Comment

              • SeanDylan
                Rookie
                • Aug 2009
                • 55

                #8
                Re: Pokerplaya's Project Version 1 *final*

                Originally posted by jurr80
                These are much better sliders than the original game, but I am worried that we're all going to be playing "in between" for a while. It's either going to be too damn easy or ridiculously hard on defense. Let's hope for a patch.
                I think you're wrong there bud, it seems that the majority of people who've been using my sliders find it somewhat challenging. You should check them out.

                Comment

                • pokerplaya
                  MVP
                  • Nov 2004
                  • 1275

                  #9
                  Re: Pokerplaya's Project Version 1 *final*

                  Originally posted by SeanDylan
                  I think you're wrong there bud, it seems that the majority of people who've been using my sliders find it somewhat challenging. You should check them out.
                  You know, you have your own slider thread. Quit recruiting people in mine. I took a look at yours last night. Most people aren't trying to play six minute quarters or win 69-0. Again, recruit in your own threads and stop hijacking mine.
                  I'm just an old guy sports gamer...

                  Comment

                  • pokerplaya
                    MVP
                    • Nov 2004
                    • 1275

                    #10
                    Re: Pokerplaya's Project Version 1 *final*

                    Originally posted by jurr80
                    Initial impressions:

                    First off, take into consideration that I am playing with Buffalo, which means I am offensively handicapped from the beginning.

                    When I first popped in the game and put the settings to All-Pro, I was getting stuck in 38-35 shootouts with 5-6 HUGE plays a game.

                    This slider set through two preseason games has given me more balanced performances on both sides of the ball. It's a little tough to run against the CPU, but that may be due to the fact that Buffalo's line absolutely sucks.

                    I'm 1-1 in the preseason. I have put together a few really good drives, and I haven't been able to break huge 90 yard runs off. It's playing a whole lot closer to Madden 2010 now. The CPU offense is actually going down after 1 good hit, but breaking bad tackles or hit stick attempts. Good work. I will report more after a few regular season games.
                    I am definitely still tweaking. It's a fine line between the user being able to run the ball at will, and having the CPU stop you completely, and I want to ride the very middle of that fine line.

                    I did some more testing last night (still wasn't anywhere near satisfied) - going to work some more with that when I get home from work this evening and go from there. Expect an update in the early AM EST! Thanks for trying them!
                    I'm just an old guy sports gamer...

                    Comment

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