SECElite's Post Patch Sliders Please Try!
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Re: SECElite's Post Patch Sliders Please Try!
I will use these in my online dynasty. Will post stats later. :] -
Re: SECElite's Post Patch Sliders Please Try!
Just played a nice defensive battle with these. No complaints after 1 tight game.
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Re: SECElite's Post Patch Sliders Please Try!
Hm. I haven't tried your sliders yet but with pass coverage and run blocking set at 40..
1) I have CPU pass coverage at 100, and I still complete about 60-65% of my passes -- which is about perfect. Don't you think passing game will be too easy?
2) I have CPU run blocking at 100, CPU RB ability at 75, and HUM rush defense at 25 -- result? CPU still struggles to run the ball. Was CPU able to run the ball against you?Comment
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Re: SECElite's Post Patch Sliders Please Try!
I am still testing with these sliders but I am loving the game they are giving me so far. As to the post that asks if the pass coverage is too easy and if I complete too many passes. The answer is NO. Quite simply the answer to a good pass defense is a good pass rush. Understand there is a balance. QB Accuracy at 10 makes sure that all throws are not on point. The pass rush set at 30 without the cheesy pass block slider allows for battles, won or lost based on ratings to take place on the defensive line. You will see that the defensive coverage remains balanced at 40. Absolutely anything above 40 and you will see defensive backs mirror the receivers routes, which is unrealistic within itself. At 40 and zero threshold, you will see defensive backs react to the receiver movement accordingly. I firmly believe that these slider settings provide a great game of football.
For the most part, as I have been testing the sliders for weeks, I have noticed that anything above 50 for any slider setting will, make for a more arcade like game. Case and point the pass block slider causes a QB to have extraordinary times to sit in the pocket at 50. Turn this all the way to zero with pass rush still at 50 and you will see a swarming pass rush, a good 4 man defensive line will give a QB about 3 seconds to throw with those settings.
The answer to achieving a sim feel with this game in terms of sliders, is to bring the sliders down
As I mentioned, I am playing with a threshold of zero. I may try a 5 or 10 but that is the highest I will go. At lower thresholds you will see more animations in terms of cuts, jukes, etc... which add to the reality of the game.
Continue to play with these guys and report feedback. I have not started my dynasty yet and will not until the game feels absolutely perfect to me.Last edited by SECElit3; 08-26-2010, 08:43 PM.Comment
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Re: SECElite's Post Patch Sliders Please Try!
I tied these sliders and had 11 first downs in the first quarter. I didn't miss a pass and ran the ball easily. They just seemed to easy and i'm not that great a player.
I think a lot of it being easy is because the threshold is at 0.Comment
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Re: SECElite's Post Patch Sliders Please Try!
Hm. I haven't tried your sliders yet but with pass coverage and run blocking set at 40..
1) I have CPU pass coverage at 100, and I still complete about 60-65% of my passes -- which is about perfect. Don't you think passing game will be too easy?
2) I have CPU run blocking at 100, CPU RB ability at 75, and HUM rush defense at 25 -- result? CPU still struggles to run the ball. Was CPU able to run the ball against you?
One of the last games I played before posting these sliders, was a matchup consisting of Ohio State and Alabama. Ingram (CPU) had 66 yards rushing at the end of the half. I can tell you a few things about your slider settings based off of my slider testing:
At 100 run blocking for the CPU you are going to see a lot of suction blocking. Players will be sucked into blocks and will be unable to get off of the blocks to make the tackle. RB Ability at 75 will present a superhuman RB. Sliders boost the abilities and tendencies of a player so you end up with a back that is playing well beyond his ratings. Human rush defense at 25 will cause a delay in recognition of a run play which means a delay in your defensive unit getting to the ball. I think the answer to your problem will be resolved by other means. Use the sliders I posted as a base set and let me know how they feel. I am off to play another game as the testing goes on!Comment
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Re: SECElite's Post Patch Sliders Please Try!
hmmm... that is definitely a different game than the one I am getting. I am going to test at 5 threshold as well as 10. I will get back to you. What teams were you playing?Comment
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Re: SECElite's Post Patch Sliders Please Try!
I played Wisconsin (me) against the Razorbacks.
Do you find that if you go low with the qb acc that they just go for shorter passes so more completions ? There seems to be a lot more dump off passes when you go to 10 and more deep passes at 50 or 60. Or is that just me seeing things ?Comment
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Re: SECElite's Post Patch Sliders Please Try!
You're right. When I set run blocking at 100, I saw a lot of suction blocking. I'll set it at 40, and see how it is.[/b]
One of the last games I played before posting these sliders, was a matchup consisting of Ohio State and Alabama. Ingram (CPU) had 66 yards rushing at the end of the half. I can tell you a few things about your slider settings based off of my slider testing:
At 100 run blocking for the CPU you are going to see a lot of suction blocking. Players will be sucked into blocks and will be unable to get off of the blocks to make the tackle. RB Ability at 75 will present a superhuman RB. Sliders boost the abilities and tendencies of a player so you end up with a back that is playing well beyond his ratings. Human rush defense at 25 will cause a delay in recognition of a run play which means a delay in your defensive unit getting to the ball. I think the answer to your problem will be resolved by other means. Use the sliders I posted as a base set and let me know how they feel. I am off to play another game as the testing goes on!
I did raise pass blocking to 25 for both HUM and CPU because not only was I getting sacked a lot, CPU got sacked 6 times -- I just thought that was a little too much.
One question .. did you find anything about "rush defense" slider? Like, raising run blocking above 40 can lead to too much suction blocking etc.Last edited by Pongsona; 08-15-2010, 08:41 AM.Comment
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Re: SECElite's Post Patch Sliders Please Try!
Haha, you're spot on. I just played against CPU with QB ACC set at 10, and the CPU complete 31 out of 38 passes for 365 yards. I didn't see this kind of passing game at all when I had QB ACC at 50. I kind of like it, though..I played Wisconsin (me) against the Razorbacks.
Do you find that if you go low with the qb acc that they just go for shorter passes so more completions ? There seems to be a lot more dump off passes when you go to 10 and more deep passes at 50 or 60. Or is that just me seeing things ?Comment
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Re: SECElite's Post Patch Sliders Please Try!
You're right. When I set run blocking at 100, I saw a lot of suction blocking. I'll set it at 40, and see how it is.
I did raise pass blocking to 25 for both HUM and CPU because not only was I getting sacked a lot, CPU got sacked 6 times -- I just thought that was a little too much.
One question .. did you find anything about "rush defense" slider? Like, raising run blocking above 40 can lead to too much suction blocking etc.
Rush defense from what I can see, determines how fast your defense recognizes the run and gets to the ball. Too low, and your defense will have trouble stopping the run because it takes longer for it to recognize the run. Too high and your defense is in the backfield every single play.Comment
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Re: SECElite's Post Patch Sliders Please Try!
hmmm.. I am just not seeing that. Try lowering your pass rush slider instead of raising your pass block slider and see how that feels.Rush defense from what I can see, determines how fast your defense recognizes the run and gets to the ball. Too low, and your defense will have trouble stopping the run because it takes longer for it to recognize the run. Too high and your defense is in the backfield every single play.Comment
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Re: SECElite's Post Patch Sliders Please Try!
Well... Threshold, may be an issue here. Try moving the slider to 10-15 and play the same game. Also, remember, that is a damn good razorback QB you are playing against.Comment
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Re: SECElite's Post Patch Sliders Please Try!
Receivers getting so wide open on drag routes is really getting under my skin. I mean what can you do when the linebacker is constantly colliding with his own players. There is no slider fix for this unfortunately.Comment

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