SECElite's Post Patch Sliders Please Try!

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  • SECElit3
    Banned
    • Jul 2009
    • 5553

    #1

    SECElite's Post Patch Sliders Please Try!

    Please see my new thread for updated post patch 3 sliders
    Last edited by SECElit3; 09-17-2010, 09:11 PM.
  • WreckEmTech
    Rookie
    • Jul 2004
    • 4

    #2
    Re: SECElite's Post Patch Sliders Please Try!

    I will use these in my online dynasty. Will post stats later. :]

    Comment

    • PAPERNUT
      Gaming Fool.
      • May 2003
      • 1690

      #3
      Re: SECElite's Post Patch Sliders Please Try!

      Just played a nice defensive battle with these. No complaints after 1 tight game.
      PSN/XBL: PAPERNUT
      Steam ID: Papernut4991
      https://go.twitch.tv/papernut4991
      Twitter
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      Comment

      • Pongsona
        Rookie
        • Aug 2007
        • 146

        #4
        Re: SECElite's Post Patch Sliders Please Try!

        Hm. I haven't tried your sliders yet but with pass coverage and run blocking set at 40..

        1) I have CPU pass coverage at 100, and I still complete about 60-65% of my passes -- which is about perfect. Don't you think passing game will be too easy?
        2) I have CPU run blocking at 100, CPU RB ability at 75, and HUM rush defense at 25 -- result? CPU still struggles to run the ball. Was CPU able to run the ball against you?

        Comment

        • SECElit3
          Banned
          • Jul 2009
          • 5553

          #5
          Re: SECElite's Post Patch Sliders Please Try!

          I am still testing with these sliders but I am loving the game they are giving me so far. As to the post that asks if the pass coverage is too easy and if I complete too many passes. The answer is NO. Quite simply the answer to a good pass defense is a good pass rush. Understand there is a balance. QB Accuracy at 10 makes sure that all throws are not on point. The pass rush set at 30 without the cheesy pass block slider allows for battles, won or lost based on ratings to take place on the defensive line. You will see that the defensive coverage remains balanced at 40. Absolutely anything above 40 and you will see defensive backs mirror the receivers routes, which is unrealistic within itself. At 40 and zero threshold, you will see defensive backs react to the receiver movement accordingly. I firmly believe that these slider settings provide a great game of football.

          For the most part, as I have been testing the sliders for weeks, I have noticed that anything above 50 for any slider setting will, make for a more arcade like game. Case and point the pass block slider causes a QB to have extraordinary times to sit in the pocket at 50. Turn this all the way to zero with pass rush still at 50 and you will see a swarming pass rush, a good 4 man defensive line will give a QB about 3 seconds to throw with those settings.

          The answer to achieving a sim feel with this game in terms of sliders, is to bring the sliders down

          As I mentioned, I am playing with a threshold of zero. I may try a 5 or 10 but that is the highest I will go. At lower thresholds you will see more animations in terms of cuts, jukes, etc... which add to the reality of the game.

          Continue to play with these guys and report feedback. I have not started my dynasty yet and will not until the game feels absolutely perfect to me.
          Last edited by SECElit3; 08-26-2010, 08:43 PM.

          Comment

          • packmanuk
            MVP
            • Aug 2002
            • 1095

            #6
            Re: SECElite's Post Patch Sliders Please Try!

            I tied these sliders and had 11 first downs in the first quarter. I didn't miss a pass and ran the ball easily. They just seemed to easy and i'm not that great a player.

            I think a lot of it being easy is because the threshold is at 0.

            Comment

            • SECElit3
              Banned
              • Jul 2009
              • 5553

              #7
              Re: SECElite's Post Patch Sliders Please Try!

              Originally posted by Pongsona
              Hm. I haven't tried your sliders yet but with pass coverage and run blocking set at 40..

              1) I have CPU pass coverage at 100, and I still complete about 60-65% of my passes -- which is about perfect. Don't you think passing game will be too easy?
              2) I have CPU run blocking at 100, CPU RB ability at 75, and HUM rush defense at 25 -- result? CPU still struggles to run the ball. Was CPU able to run the ball against you?


              One of the last games I played before posting these sliders, was a matchup consisting of Ohio State and Alabama. Ingram (CPU) had 66 yards rushing at the end of the half. I can tell you a few things about your slider settings based off of my slider testing:

              At 100 run blocking for the CPU you are going to see a lot of suction blocking. Players will be sucked into blocks and will be unable to get off of the blocks to make the tackle. RB Ability at 75 will present a superhuman RB. Sliders boost the abilities and tendencies of a player so you end up with a back that is playing well beyond his ratings. Human rush defense at 25 will cause a delay in recognition of a run play which means a delay in your defensive unit getting to the ball. I think the answer to your problem will be resolved by other means. Use the sliders I posted as a base set and let me know how they feel. I am off to play another game as the testing goes on!

              Comment

              • SECElit3
                Banned
                • Jul 2009
                • 5553

                #8
                Re: SECElite's Post Patch Sliders Please Try!

                Originally posted by packmanuk
                I tied these sliders and had 11 first downs in the first quarter. I didn't miss a pass and ran the ball easily. They just seemed to easy and i'm not that great a player.

                I think a lot of it being easy is because the threshold is at 0.
                hmmm... that is definitely a different game than the one I am getting. I am going to test at 5 threshold as well as 10. I will get back to you. What teams were you playing?

                Comment

                • packmanuk
                  MVP
                  • Aug 2002
                  • 1095

                  #9
                  Re: SECElite's Post Patch Sliders Please Try!

                  I played Wisconsin (me) against the Razorbacks.

                  Do you find that if you go low with the qb acc that they just go for shorter passes so more completions ? There seems to be a lot more dump off passes when you go to 10 and more deep passes at 50 or 60. Or is that just me seeing things ?

                  Comment

                  • Pongsona
                    Rookie
                    • Aug 2007
                    • 146

                    #10
                    Re: SECElite's Post Patch Sliders Please Try!

                    Originally posted by SECElite3
                    [/b]

                    One of the last games I played before posting these sliders, was a matchup consisting of Ohio State and Alabama. Ingram (CPU) had 66 yards rushing at the end of the half. I can tell you a few things about your slider settings based off of my slider testing:

                    At 100 run blocking for the CPU you are going to see a lot of suction blocking. Players will be sucked into blocks and will be unable to get off of the blocks to make the tackle. RB Ability at 75 will present a superhuman RB. Sliders boost the abilities and tendencies of a player so you end up with a back that is playing well beyond his ratings. Human rush defense at 25 will cause a delay in recognition of a run play which means a delay in your defensive unit getting to the ball. I think the answer to your problem will be resolved by other means. Use the sliders I posted as a base set and let me know how they feel. I am off to play another game as the testing goes on!
                    You're right. When I set run blocking at 100, I saw a lot of suction blocking. I'll set it at 40, and see how it is.

                    I did raise pass blocking to 25 for both HUM and CPU because not only was I getting sacked a lot, CPU got sacked 6 times -- I just thought that was a little too much.

                    One question .. did you find anything about "rush defense" slider? Like, raising run blocking above 40 can lead to too much suction blocking etc.
                    Last edited by Pongsona; 08-15-2010, 08:41 AM.

                    Comment

                    • Pongsona
                      Rookie
                      • Aug 2007
                      • 146

                      #11
                      Re: SECElite's Post Patch Sliders Please Try!

                      Originally posted by packmanuk
                      I played Wisconsin (me) against the Razorbacks.

                      Do you find that if you go low with the qb acc that they just go for shorter passes so more completions ? There seems to be a lot more dump off passes when you go to 10 and more deep passes at 50 or 60. Or is that just me seeing things ?
                      Haha, you're spot on. I just played against CPU with QB ACC set at 10, and the CPU complete 31 out of 38 passes for 365 yards. I didn't see this kind of passing game at all when I had QB ACC at 50. I kind of like it, though..

                      Comment

                      • SECElit3
                        Banned
                        • Jul 2009
                        • 5553

                        #12
                        Re: SECElite's Post Patch Sliders Please Try!

                        Originally posted by Pongsona
                        You're right. When I set run blocking at 100, I saw a lot of suction blocking. I'll set it at 40, and see how it is.

                        I did raise pass blocking to 25 for both HUM and CPU because not only was I getting sacked a lot, CPU got sacked 6 times -- I just thought that was a little too much.

                        One question .. did you find anything about "rush defense" slider? Like, raising run blocking above 40 can lead to too much suction blocking etc.

                        Rush defense from what I can see, determines how fast your defense recognizes the run and gets to the ball. Too low, and your defense will have trouble stopping the run because it takes longer for it to recognize the run. Too high and your defense is in the backfield every single play.

                        Comment

                        • SECElit3
                          Banned
                          • Jul 2009
                          • 5553

                          #13
                          Re: SECElite's Post Patch Sliders Please Try!

                          Originally posted by SECElite3
                          Rush defense from what I can see, determines how fast your defense recognizes the run and gets to the ball. Too low, and your defense will have trouble stopping the run because it takes longer for it to recognize the run. Too high and your defense is in the backfield every single play.
                          hmmm.. I am just not seeing that. Try lowering your pass rush slider instead of raising your pass block slider and see how that feels.

                          Comment

                          • SECElit3
                            Banned
                            • Jul 2009
                            • 5553

                            #14
                            Re: SECElite's Post Patch Sliders Please Try!

                            Originally posted by Pongsona
                            Haha, you're spot on. I just played against CPU with QB ACC set at 10, and the CPU complete 31 out of 38 passes for 365 yards. I didn't see this kind of passing game at all when I had QB ACC at 50. I kind of like it, though..
                            Well... Threshold, may be an issue here. Try moving the slider to 10-15 and play the same game. Also, remember, that is a damn good razorback QB you are playing against.

                            Comment

                            • SECElit3
                              Banned
                              • Jul 2009
                              • 5553

                              #15
                              Re: SECElite's Post Patch Sliders Please Try!

                              Receivers getting so wide open on drag routes is really getting under my skin. I mean what can you do when the linebacker is constantly colliding with his own players. There is no slider fix for this unfortunately.

                              Comment

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