Vision Cone Discussion

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  • michapop9
    Pro
    • Feb 2008
    • 773

    #1

    Vision Cone Discussion

    Im sorry if there is already a thread specifically for this for Madden 11. I could not find one. There was a large thread about it last year which was a petition to bring it back which obviously didnt work. If it didnt work last year I doubt it will again unfortunately. This is more a discussion about it. I have yet to hear a better way of differentiating user controlled quarterbacks than the vision cone. (I will say again) The short medium and deep accuracy are great ratings features but when you the user control a quarterback it is not enough to differentiate who is under center unless you make the accuracy unrealistic. If anyone has a better idea as to how to do this without the vision cone then please post.
  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #2
    Re: Vision Cone Discussion

    Offline, sliders help.

    Lowering the QBAccur slider helps curb the overused phrase of the past, "Robo QB."

    Online, I'm not sure.

    I didn't know if you were referring to offline or online.

    It's very easy to tell the difference between Jay Cutler vs Aaron Rodgers offline.

    Comment

    • ac-greasy
      Banned
      • Aug 2010
      • 46

      #3
      Re: Vision Cone Discussion

      Originally posted by michapop9
      Im sorry if there is already a thread specifically for this for Madden 11. I could not find one. There was a large thread about it last year which was a petition to bring it back which obviously didnt work. If it didnt work last year I doubt it will again unfortunately. This is more a discussion about it. I have yet to hear a better way of differentiating user controlled quarterbacks than the vision cone. (I will say again) The short medium and deep accuracy are great ratings features but when you the user control a quarterback it is not enough to differentiate who is under center unless you make the accuracy unrealistic. If anyone has a better idea as to how to do this without the vision cone then please post.
      I would love to see the cone or better yet cursor that you controlled with the right stick..the passing as is is too scripted and very unchallenging. The whole passing mechanic needs to be overhauled.

      Comment

      • michapop9
        Pro
        • Feb 2008
        • 773

        #4
        Re: Vision Cone Discussion

        Originally posted by roadman
        Offline, sliders help.

        Lowering the QBAccur slider helps curb the overused phrase of the past, "Robo QB."

        Online, I'm not sure.

        I didn't know if you were referring to offline or online.

        It's very easy to tell the difference between Jay Cutler vs Aaron Rodgers offline.
        actualy Im referring to the game in general. Its not very easy to distinguish almost any quarterback. There may be small differences in accuracy in accuracy especially when you talk about mid to long range passes which is the way it should be in real life. Ive messed with the sliders and as Ive said before it just doesnt do it because I can make the same decisions with aaron rodgers or Manning, brees, favre, rivers etc as I can with freeman sanchez stafford, alex smith etc and just as quick. The accuracy is actually a very minor difference that should be a supplementation to the decision making or reads. A mechanic that slows my decision making or forces me to take longer to throw the ball with freeman instead of manning is whats needed. Im talking about user controlled qb's here not the computer robo qb;s which can indeed be adjusted with sliders. what Im referring to is I can make the same decisions with every qb just as quickly so whats the point of me going after one in franchise. The vision cone is needed so the user can have some incentive to go after that star qb or future star to have that ability to quickly make a read and throw the ball instead of every qb having that ability, this is on top of accuracy, the average qb I can still easily win games with as compared to an elite one, Accuracy starts to truly matter only when Im dealing with 3rd stringers or qb's rated in the mid 60's and lower, there needs to be something more to challenge the user and give him incentive in franchise mode to search for that elite qb, right now, there just simply isnt enough.

        Comment

        • STLRams
          MVP
          • Aug 2005
          • 2847

          #5
          Re: Vision Cone Discussion

          Oh, god not the flash light cone again...

          Comment

          • Only1LT
            MVP
            • Jul 2009
            • 3010

            #6
            Re: Vision Cone Discussion

            Well... since you asked for a better idea than the vision cone lol...

            I want to see cursor based passing.

            Have the right stick control a cursor on the field. where ever the cursor is, obviously the ball will go. You would then have 2 buttons for passing. A bullet button and lob button. Since you are using the right stick for aiming, obviously you will have to use the triggers for the pass buttons.

            At this point I'm sure everyone is saying no lol, but it's not as bad as you think. If you play First Person Shooters, which I think a great majority of gamers do, this would be second nature to you to navigate the QB while aiming at the same time. So this would not be that complicated. The reason why I would like to see this type of passing though, isn't because I love FPS's (which I do), but because it would solve many issues with the passing game in Madden, in particular, and Football games, in general.

            First. The obvious. This would effectively simulate the QB scanning the field and actually looking at receivers without the use of a vision cone (which I actually happened to like, but I know many people hated it).

            Second. A big complaint with people is that the completion % are way too high. One reason I think is because passing by just hitting a button is too easy. With cursor based passing you would not only have to read the defense, but you would have to judge the speed and location of the WR and place the ball a suitable distance in front, behind, to the left/right, what ever, of him to ensure that the ball arrives at the same time that he does, just like in real life. Would this be difficult? Of course it would. At first. But with practice, you will be placing the ball where it needs to be. Which brings me to my third point.

            Third. The best part of this is that you would be in control to a much greater extent of what happens on the field than currently, or ever before. You could still have an accuracy rating for QB's. The better passers would put the ball pretty much exactly where the cursor is, while less accurate QB's would be off of center of the cursor to a greater extent. You could even factor in composure and have the accuracy go down depending on whether they are pressured or running, but here is the thing, you don't necessarily have to. With cursor based passing, if you are rushed, then YOU will most likely not put the pass where it is supposed to go, because you don't have time, to place it in the perfect spot, just like real life. But, if YOU are good under pressure, then YOU could still put the ball where it should be even when you are rushed, just like real life. You wouldn't need an algorithm to tell you that your % should go down because you are out of the pocket. You wouldn't need the AI to say that the pass is going here or there because for the most part, where ever you throw it, that's where it's going. If you have a man wide open for a fly pattern streaking up the sideline and you over or under throw him, that was YOUR doing, not the game telling you I don't want you to complete a pass now because the rubber band AI says no.

            People may not like anything that is more complicated, but I am a gamer. I want to play the game and be responsible for the outcome of the game. You might think that you are now, but you really aren't. If you're a lot better than someone, then you can beat them on a regular basis, but make no mistake about it, the game is in control of a lot what the outcome is. If it says that you will miss an open receiver. Not a damn thing you can do about it. If it says you will fumble. Give that pigskin up. I just want to feel like I am as much in control of what happens in the game as I can. I want the ball to go where I say it should go, and regardless of whether it is a positive or negative outcome, I will be just fine with that.

            This was extremely long, and I apologize lol.
            "You mustn't be afraid to dream a little bigger, darling."

            Comment

            • Only1LT
              MVP
              • Jul 2009
              • 3010

              #7
              Re: Vision Cone Discussion

              Originally posted by roadman
              Offline, sliders help.

              Lowering the QBAccur slider helps curb the overused phrase of the past, "Robo QB."

              Online, I'm not sure.

              I didn't know if you were referring to offline or online.

              It's very easy to tell the difference between Jay Cutler vs Aaron Rodgers offline.

              Wow roadie lol! Tell me you did not just imply that you can simulate the Vision Cone with sliders?

              Is there ANYTHING sliders can not do lol?

              Just messing.
              "You mustn't be afraid to dream a little bigger, darling."

              Comment

              • Gotmadskillzson
                Live your life
                • Apr 2008
                • 23428

                #8
                Re: Vision Cone Discussion

                Cursor based passing......... ?

                The way it was YEARSSSSSSSSS ago on Joe Montana Sports Talk football on the Sega Genesis ?

                No thank you.

                Comment

                • Only1LT
                  MVP
                  • Jul 2009
                  • 3010

                  #9
                  Re: Vision Cone Discussion

                  Originally posted by Gotmadskillzson
                  Cursor based passing......... ?

                  The way it was YEARSSSSSSSSS ago on Joe Montana Sports Talk football on the Sega Genesis ?

                  No thank you.

                  Actually, it would be more like it was years ago on John Elway's Quarterback, but you're welcome all the same lol.
                  "You mustn't be afraid to dream a little bigger, darling."

                  Comment

                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #10
                    Re: Vision Cone Discussion

                    Originally posted by Only1LT
                    Wow roadie lol! Tell me you did not just imply that you can simulate the Vision Cone with sliders?

                    That's your opinion, though.

                    Haha, back at ya on the messing part.

                    Comment

                    • ryan36
                      7 dirty words...
                      • Feb 2003
                      • 10139

                      #11
                      Re: Vision Cone Discussion

                      I HATE cursors...but I feel like it's the only option to help. They've done "timing routes" etc. haven't they...

                      I hate to say it , but it seems like whatever ea has "under the hood" is just to awkward/big/clunky for them to fix easily. So an artificial means like a cursor may work better than further "gameplay" tweaks....I will not use the E-word.

                      I guess I've never noticed this , and I'm not wild about the idea of working 10 buttons at once just to throw a pass...but other games/older maddens feel like they've done passing better.

                      I think the cursor based passing and a throwing power meter (think mvp) would be awesome, if once you got used to them you could hide them , LOL. Presentation is bad in Madden, and I'd hate to see them go all MLB2K10 with it

                      Comment

                      • Exonerated
                        MVP
                        • Dec 2007
                        • 4899

                        #12
                        Re: Vision Cone Discussion

                        Button base passing is a timeless classic.

                        Comment

                        • TNT713
                          Banned
                          • May 2004
                          • 2043

                          #13
                          Re: Vision Cone Discussion

                          Save the creative ideas for some other football game... Madden's passing mechanism is fine and should not be overhauled.

                          EA should ignore all attempts to mess with what the real fans of the series have come to know, love, and expect. We buy Madden for the passing interface, not in spite of it.

                          Don't change a thing.

                          Later

                          Comment

                          • macaframa3
                            Rookie
                            • Aug 2010
                            • 37

                            #14
                            Re: Vision Cone Discussion

                            Originally posted by TNT713
                            Save the creative ideas for some other football game... Madden's passing mechanism is fine and should not be overhauled.

                            EA should ignore all attempts to mess with what the real fans of the series have come to know, love, and expect. We buy Madden for the passing interface, not in spite of it.

                            Don't change a thing.

                            Later
                            Agreed. I personally notice a HUGE difference in passing ability this year when using Payton vs. Quinn.

                            When EA tries to change fundamental things about the game they are almost always gimmicky and don't work out well. Worse off they wast a year trying it. They need to stick to making realistic defenses and coverages.

                            People that think it is too "easy" need to max out all the relevant sliders and then see if its still too easy. Adjust your sliders people!

                            Comment

                            • DirtyJerz32
                              All Star
                              • Aug 2007
                              • 7617

                              #15
                              Re: Vision Cone Discussion

                              I'd love to see the vision cone 2.0 come back. If done correctly, this could be a great thing like the hit stick 2.0. If not, it could be as bad as the weapons system.
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                              Comment

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