Fist off let me state that I do not like making slider tweaks. Since patch 2 and tuner set 2, default AA has become a mess. The cpu run game is non existent, user slants against cpu zones are unstoppable, and the general feel to me is that the game has lost much of it's challenge on AA that was presented pre patch.
After making the leap to Hesiman and noticing that no amount of slider tweaking ever gave me an experience that was close to default AA, I decided to do some experimentation with AA slider tweaks. I'm happy to say that after many hours of testing, I believe I have found a slider set that plays almost identical to the way the game did on AA out of the box.
I encourage you guys to play some games with this slider set and let me know your thoughts. Just a heads up, my primary reasons for the slider tweaks were to increase the cpu run game.effectiveness, and make the cpu play more aggressively in terms of pass defense. I did not touch any of the penalty, or kicking sliders as I largely do not have issues with those aspects of the game.
Here are the sliders that bring the game back to default AA settings in my experience. (HUM/CPU)
QB ACC (40/45) I've found that if you lower the cpu accuracy lower than 45, he won't take many shots downfield, instead relying on short dump offs- actually increasing his completion percentage.
PASS BLOCK (50/50)
WR CATCH (40/50) At 40 your WR's will drop the appropriate amount of passes- most when getting clocked by a defender over the middle or when a defender gets position.
RB ABILITY (50/55) cpu at 55 gives a realistic amount of blocked tackles. Guys like Ingram are monsters to take down at times, but that is realistic to me. Scruns will still play like scrubs.
RUN BLOCK (50/100) At 100 the cpu will break off some big runs. In a game against Wisconsin- where I was BYU, Clay tore off 134 yards on me on 19 carries, and had 3 TD's. There is really no cheesy feeling to the cpu run blocking on this setting on AA- unlike Heisman. Best part is that teams that run will run successfully on these settings while teams that are pass happy will still muster some solid run numbers to challenge the user.
PASS COV (45/50) I found that human D at 50 caused the cpu to avoid going deep again or even looking downfield for opportunites.
PASS RUSH (50/50)
INT (35/55)The INT slider seems to play a bigger role in the cpu playing defense than the cpu pass coverage slider. With the cpu at 55 you won't be able to cheese slant routes all day long, and the cpu will jump lazy routes/passes. The best part about this is that it keeps cpu coverage mirroring to a minimum while making passing against good cpu defenses (Florida) really challenging.
RUSH D (50/50)
TACKLING (50/50)
FG POWER (50/50)
FG ACC (50/50)
PUNT POWER (50/50)
PUNT ACC (50/50)
KICKOFF PWR (50/50)
Hope you all enjoy and please leave your results. No slider set makes everyone happy, but hopefully this can act as a base set for those who loved default AA until the next patch hits.[/B]


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