Can we have a patch for a proper acc clock?

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  • Exonerated
    MVP
    • Dec 2007
    • 4899

    #1

    Can we have a patch for a proper acc clock?

    I don;t like how the last 20 seconds of each quarter, the acc clock stops running. And in the last 2 minutes of each half...

    Theres about 16 plays in the 2 minutes at the end of each half... what gives.

    Please give us the ability to run clock CONSISTENTLY throughout the whole game.

    Nothing worst than waiting 39 seconds x4 in the last 2 minutes of a game, where in ncaa it takes 15 seconds to kneel 4 times and run out the 2 mins.
  • udungoofed
    Banned
    • Aug 2010
    • 149

    #2
    Re: Can we have a patch for a proper acc clock?

    I lost a game last night in OT 33-27.

    However take note of the following:

    1) The Shankmeter Eleven Thousand failed to register my button mashing making for a missed XP.

    2) With 11 seconds in the half and no timeouts at my 30, my opponent decided to take a risky shot at the endzone. I gambled on a nickel blitz and sacked him with 6 seconds to go, thinking that's the half. Not. Press the magic gameflow warp the FG unit on the field, and the kick is good.

    There isn't a need to save timeouts at the end of a half because the acc clock fails to work under 2 minutes AND gameflow's magic warp button.


    Just wait for someone to pull that on you, if your controller doesn't eat the wall I'd be surprised.

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    • nd2727
      Rookie
      • May 2007
      • 65

      #3
      Re: Can we have a patch for a proper acc clock?

      I agree with OP 100%. NCAA does a good job with the 10 second run-off after each play to simulate the time it takes to huddle. Also, the 25 second acc clock doesn't run 25 seconds off the clock.

      Comment

      • SwsFoe
        Rookie
        • Mar 2010
        • 106

        #4
        Re: Can we have a patch for a proper acc clock?

        I would agree to that but quarter length would have to go down to 5 minutes at least.

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        • Exonerated
          MVP
          • Dec 2007
          • 4899

          #5
          Re: Can we have a patch for a proper acc clock?

          i just find it ridiculous that i can run 17 plays in the final two minutes of a half. The same amount that can take an entire quarter. (with acc clock)

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          • RGiles36
            MVP
            • Jan 2008
            • 3960

            #6
            Re: Can we have a patch for a proper acc clock?

            EA is out of touch on this one. The community has told them time and time again why accelerated clock should run the whole game. We've taken polls, presented strong arguments, and poof -- still no change.

            I'm still waiting for a developer to let us know why the accelerated clock should be off in the last two minutes. The flow of the game is completely different at the end of the half/game because of this gaff...
            Twitter

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            • nd2727
              Rookie
              • May 2007
              • 65

              #7
              Re: Can we have a patch for a proper acc clock?

              I remember a PC game in the 90s called Front Page Sports Football which had a great accelerated clock system. The run-off was based on how long it took you to call a play. It went something like this:

              Call a play within 5 seconds, break huddle with 25 seconds on the playclock.
              Call a play within 6-10 seconds, break huddle with 17 seconds on the playclock.....

              If I recall correctly, the accelerated clock for the cpu would reflect the situation in the game (less run-off if the cpu was trailing in the 4th, more if the cpu was sitting on a lead).

              Comment

              • BezO
                MVP
                • Jul 2004
                • 4414

                #8
                Re: Can we have a patch for a proper acc clock?

                Originally posted by rgiles36
                EA is out of touch on this one. The community has told them time and time again why accelerated clock should run the whole game. We've taken polls, presented strong arguments, and poof -- still no change.

                I'm still waiting for a developer to let us know why the accelerated clock should be off in the last two minutes. The flow of the game is completely different at the end of the half/game because of this gaff...
                More points, more fun. Why else?

                I think someone keeps forgetting that there's a player on the other side of that fun, not having fun.
                Shout out to The Watcher! Where you at bruh?

                Comment

                • MrCheese
                  Rookie
                  • Jul 2010
                  • 56

                  #9
                  Re: Can we have a patch for a proper acc clock?

                  Originally posted by udungoofed
                  I lost a game last night in OT 33-27.

                  However take note of the following:

                  1) The Shankmeter Eleven Thousand failed to register my button mashing making for a missed XP.

                  2) With 11 seconds in the half and no timeouts at my 30, my opponent decided to take a risky shot at the endzone. I gambled on a nickel blitz and sacked him with 6 seconds to go, thinking that's the half. Not. Press the magic gameflow warp the FG unit on the field, and the kick is good.

                  There isn't a need to save timeouts at the end of a half because the acc clock fails to work under 2 minutes AND gameflow's magic warp button.


                  Just wait for someone to pull that on you, if your controller doesn't eat the wall I'd be surprised.
                  know what you mean, or even worse IMO... when you are down by 2 or 3 points, you complete a long pass in the 4th quarter with only seconds remaining putting you in FG range, there are 3 seconds left after your guy is tackled and the play is over. You mash the pause button... over and over trying to get the Timeout called, but it never gets called. I've tried it both ways, hitting the select button (PS3) or hitting start to bring up the menu and then hitting timeout. But it never works, the clock just keeps on going

                  Comment

                  • PhillyJim76
                    Rookie
                    • Jul 2004
                    • 245

                    #10
                    Re: Can we have a patch for a proper acc clock?

                    Madden is for the casual gamer, not interested in replicating the chess match like strategy that occurs in the NFL.

                    Comment

                    • JaymeeAwesome
                      Dynasty Guru
                      • Jan 2005
                      • 4152

                      #11
                      It would be nice to have the accelerated clock to work the whole game so you are really forced to do a two minute offense without a huddle because right now it's quicker to huddle and call a play than it is to run the hurryup.
                      -

                      Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

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                      • PGaither84
                        MVP
                        • Mar 2009
                        • 4393

                        #12
                        Re: Can we have a patch for a proper acc clock?

                        not to mention how it doesn't even work correctly. use conventional play calling with accelerated clock on, while the game clock is running, and don't call your play until 20 seconds are left on the play clock. The game clock will still run off an additional 20 seconds. on last gen, the game clock and the play clock were tied together, but not anymore. not to mention that the 15/20/25 doesn't work as well. It will always be 20.
                        My Madden Blog

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                        • djKianoosh
                          Rookie
                          • Mar 2009
                          • 189

                          #13
                          Re: Can we have a patch for a proper acc clock?

                          I posted this answer in the wishlist forum to this same issue... accelerated clock itself should be completely reworked:

                          Originally posted by djKianoosh
                          you guys are looking at this backwards. accelerated clock is itself a bandaid covering up a fundamental flaw in the game. The way they've implemented the clock in relation to the the play clock and game pace has always been flawed.

                          Real life NFL: 15 minute quarters, 40 second play clock. The ratio is 40 to 900, or 4.44%
                          Madden simulation: 5 minutes, play clock should be 13.33 seconds of real time. (4.44% of 5 minutes is 13.33 seconds)

                          So to make it work properly in Madden, because after all this is a simulation, and 13 seconds is not a lot of time to do everything you need to do in between plays, it should work like this:
                          Allow both offense and defense to pick their plays outside the game clock, but still put a time limit on it. There's already a precedence for this cause defenses are arbitrarily given about 10 seconds to choose a play once the offense selects a play.

                          Then start/continue the play clock
                          This fixes your issue above because right now, the game slows to a crawl after the 2 minute warning in each half. In real life however, the slow part of the game is the rest of the game. The fast part is the 2 minute offense!!

                          EA has never properly implemented the clock. It is difficult, for sure, but accelerated clock is a horrible band-aid. It really distorts the flow of the game.

                          Comment

                          • armagedn
                            Rookie
                            • Dec 2006
                            • 51

                            #14
                            Re: Can we have a patch for a proper acc clock?

                            They should have made it so you could adjust how much time is ran off after each play. NCAA does it much better by turning on an off but the ability to choose how much each time would be perfect

                            Comment

                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22937

                              #15
                              Re: Can we have a patch for a proper acc clock?

                              NCAA is constantly on. Madden has the option to have it on or off, ad the ability to run off 15, 20, or 25 seconds from 40.

                              The only two things I like better about NCAA's clock is it runs in the last two minutes and it simulates the time spent huddling which is a good idea. I wish we could have it simulate the time spent huddling like it does in NCAA and have the option to huddle up faster, but risk fatigue. And then after you select a play have it wind down an amount of time based off ho long it took you to call a play. Also have some options for that too.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

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