This isn't always the case in Madden, and it needs to change. Mainly when it comes to running the ball. If I call a play from a 2 TE 2 RB formation, and the defense comes out in Nickel 1, I should be able to bulldoze my way right through them for AT LEAST an 8 yard gain.
At the same time, if you come out in 5 wide and find the defense in a 3-4, there should be a clear cut mismatch. If it's man coverage, you'll probably find somebody open. But I feel there isn't much of a difference between a 3-4 cover 3 and a nickel cover 3. There are differences in the zones and amount of pass rushers, but the LB's play just as good in zone as the CB's do. So why would I ever come out in Nickel if I can play the pass just as good from a 3-4 zone?
When there is a mismatch, the players should be highlighted so that it's seen by both the offense and defense. The WR should get an extra boost when going up against a LB whose not every good in coverage, or if you come out in double tights and they're in a nickel 1, the offensive line should get an extra boost and absolutely demolish the CB's in the box on a running play...... something to that effect.
Ultimately, in the play calling screen, if you see the offense come out with 3 WR's, you should should call a nickel play, 4 WR's...a dime play. Same goes where if you see 2 WR's 1 TE and 2 RB's, a 3-4 or a 4-3 should be called. As of right now, there aren't any clear cut advantages/disadvantages to the defense or offense when there are mismatches.
