So I take it the CAP limit means no...

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  • wahoo138
    Rookie
    • Aug 2008
    • 53

    #1

    So I take it the CAP limit means no...

    recreating an entire league worth of rosters from a specific season, right? That's too bad because my mind has been running around with cool ways to implement that.

    If an entire league is impossible to create, is anyone planning on creating maybe the playoff teams from say....'85-86? That would be phenomenal. The Celtics and Bulls are already there. I'd really love to see that Laker team and Houston with the twin towers. Atlanta with 'Nique, Nuggets with Alex English, Mavs with Mark Aguirre.... the Sixers with Erving and Barkley, Bobby Jones and Mo Cheeks!

    Even if we couldn't start seasons or franchises with the whole league (how sweet would it be to create say Bird and Magic's rookie year, and then plug in all the draft picks on a year to year basis? I know it wouldn't work because of expansion, but still)....anyway, even though we apparently can't do that we could at least recreate playoffs from virtually any season we wanted to, right?

    I'm asking because I don't have the skill or patience to create rosters and I'm reallllly hoping somebody here thinks this would be as cool as I do.
  • portlandblazer
    MVP
    • Jun 2007
    • 1953

    #2
    Re: So I take it the CAP limit means no...

    i am currently working on a 89-90 roster. the cap limit is 200 and there are roughly 60 players on the games historic teams that were playing then. 27 teams were in the league that yr so thats 324 players, that leaves around 60 guys that i will rename using current players in the league. this way i can accomplish pretty accurate 12 man rosters for all teams.

    the only other way around the cap limit is through association mode and using the draft class feature to fill out the rosters. i did this last year for my 93 through 95 rosters but i dont think they were as well received since you cant share the association saves via 2kshare and playing a quick game required simming to the matchup you wanted, it didnt bother me but for some reason the association rosters werent any where near as popular as my previous rosters even though i felt they were possibly my best work to date.

    Comment

    • babyfat9
      MVP
      • Dec 2007
      • 1722

      #3
      Re: So I take it the CAP limit means no...

      Originally posted by portlandblazer
      i am currently working on a 89-90 roster. the cap limit is 200 and there are roughly 60 players on the games historic teams that were playing then. 27 teams were in the league that yr so thats 324 players, that leaves around 60 guys that i will rename using current players in the league. this way i can accomplish pretty accurate 12 man rosters for all teams.

      the only other way around the cap limit is through association mode and using the draft class feature to fill out the rosters. i did this last year for my 93 through 95 rosters but i dont think they were as well received since you cant share the association saves via 2kshare and playing a quick game required simming to the matchup you wanted, it didnt bother me but for some reason the association rosters werent any where near as popular as my previous rosters even though i felt they were possibly my best work to date.
      All your hardwork is always appreciated Portland!!!!!
      The University of Miami
      "Hit or be Hit"

      Monsters of the Midway
      Chicago Bears

      Comment

      • dkemp
        Pro
        • May 2003
        • 517

        #4
        Re: So I take it the CAP limit means no...

        Do what you do Portlandblazer, we are waiting patiently. Thanks again for your classic sets.

        Comment

        • sheredia
          MVP
          • Apr 2006
          • 2351

          #5
          Re: So I take it the CAP limit means no...

          Originally posted by dkemp
          Do what you do Portlandblazer, we are waiting patiently. Thanks again for your classic sets.
          i agree, blaze.....quick question, what made you select the 89-90 season? just curious.....

          Comment

          • portlandblazer
            MVP
            • Jun 2007
            • 1953

            #6
            Re: So I take it the CAP limit means no...

            Originally posted by sheredia
            i agree, blaze.....quick question, what made you select the 89-90 season? just curious.....
            i usually start out making a season from the late 80s or early 90s anyway but since the 90 hawks, bulls, cavs and pistons were already complete and the 91 lakers and 92 blazers were pretty close to the same core group it was like getting a good head start.

            Comment

            • bamalam
              MVP
              • Nov 2002
              • 1407

              #7
              Re: So I take it the CAP limit means no...

              always appreciate those rosters , pb. hoping you continue with several years of rosters for 2k11

              Comment

              • Grazz1
                Rookie
                • Dec 2009
                • 412

                #8
                Re: So I take it the CAP limit means no...

                2K generally listen and listen well. We need to force the point home that the CAP limit must be 360 players. This allows for 30 12 man teams.

                2K also need to bring back the missing all stars from yesteryear and allow CAPS made from 2K10 to be uploaded to 2K11. Even if their programming has changed there must be a way to do this.

                Also, 2K, can't you just go and release a NBA 2K "Klassics" game? It sure seems like enough of us would buy a $20 expansion game full of plays from 1980-1999. With ability to import rosters back and forth. Be great to play a career mode with and legend from their rookie year, Magic, Bird, Jordan, Hakeem.

                Comment

                • Grazz1
                  Rookie
                  • Dec 2009
                  • 412

                  #9
                  Re: So I take it the CAP limit means no...

                  I wonder if some people hold off on getting the new 2K cos they prefer the older years. For instance portlandblazer did such a stellar job on 2k10 that people may be waiting to see if 2k11 gets as good classic rosters. If 2k allowed caps from 2k10 to be uploaded into 2k11 it may boost sales and certainly keep more and more people happy.

                  Comment

                  • Grazz1
                    Rookie
                    • Dec 2009
                    • 412

                    #10
                    Re: So I take it the CAP limit means no...

                    Originally posted by portlandblazer
                    i am currently working on a 89-90 roster. the cap limit is 200 and there are roughly 60 players on the games historic teams that were playing then. 27 teams were in the league that yr so thats 324 players, that leaves around 60 guys that i will rename using current players in the league. this way i can accomplish pretty accurate 12 man rosters for all teams.

                    the only other way around the cap limit is through association mode and using the draft class feature to fill out the rosters. i did this last year for my 93 through 95 rosters but i dont think they were as well received since you cant share the association saves via 2kshare and playing a quick game required simming to the matchup you wanted, it didnt bother me but for some reason the association rosters werent any where near as popular as my previous rosters even though i felt they were possibly my best work to date.
                    Portland can't people create 200 players and from a separate file create 10 new teams with caps. Then load up the ten created teams alongside the 200 caps, thus allowing for 350 caps? Or is it when a cap is loaded it's not allowing classic created teams to be opened?

                    Comment

                    • portlandblazer
                      MVP
                      • Jun 2007
                      • 1953

                      #11
                      Re: So I take it the CAP limit means no...

                      Originally posted by Grazz1
                      Portland can't people create 200 players and from a separate file create 10 new teams with caps. Then load up the ten created teams alongside the 200 caps, thus allowing for 350 caps? Or is it when a cap is loaded it's not allowing classic created teams to be opened?
                      it used to work correctly in 2k8 but it since has been glitched. you used to be able to create 12 guys for a team then delete the original cap and the one on the created team stayed put thus freeing up additional cap slots, they put an end to that in 2k9. i think they only had like 4 create a team slots back then though. also exported teams no longer work properly as the faces of caps glitch out and randomize into frankensteins and aliens with gigantic chicken lady beaks.

                      Comment

                      • TheWorldIsYours
                        Rookie
                        • May 2010
                        • 363

                        #12
                        Re: So I take it the CAP limit means no...

                        Originally posted by portlandblazer
                        it used to work correctly in 2k8 but it since has been glitched. you used to be able to create 12 guys for a team then delete the original cap and the one on the created team stayed put thus freeing up additional cap slots, they put an end to that in 2k9. i think they only had like 4 create a team slots back then though. also exported teams no longer work properly as the faces of caps glitch out and randomize into frankensteins and aliens with gigantic chicken lady beaks.
                        How do you change players names?

                        Comment

                        • portlandblazer
                          MVP
                          • Jun 2007
                          • 1953

                          #13
                          Re: So I take it the CAP limit means no...

                          Originally posted by TheWorldIsYours
                          How do you change players names?
                          im copying and pasting this from an explanation i gave on how to do it for 2k10, i havent yet done it this year so some things may be different. always keep multiple saves so you can easily go back to any point should you run into any undesirable glitches or strangeness, this is a glitch after all.



                          go to create a team and name the coach as the player whos name you want to change. now take this team into association mode and export the team. quit association and load up the roster and load the team you just exported. go to create a team and change the coaches name to whatever you want the players name to be.

                          a few things you need to know - the original players name will have to have the same or more letters in each the first and last name. for example if i want to create a guy named john smith i have to use a player with at least 4 letters in his first name and 5 in his last. also, any name you change will be changed throughout the league. example, if you change james jones to tim ray then solomon jones will be solomon ray and james harden will be tim harden etc... and you will lose jones in the name database so although caps names wont be changed they will no longer have a name when they make a basket but rather just the number or nickname. i suggest, if you can, using players with one of the same names. example if you are creating a player name steve jones to use a player with the first name of steve or last name of jones.

                          another thing. i came across a lot of weird things happening so when i created my teams to be exported i always chose 12 nenes to avoid some strange random names changing. also i filled up all create a team slots but the last one and used the last slot for loading my exported team. if not i would occasionally come accross an occurrence where the 80s and 90s legend teams would be called "nene 90s east" etc... LOL dont know why or how.

                          anyway when you do this make sure to save a roster for each change you make so if you notice any unwanted glitches you can go back. i had changed donte greene to andre turner and at some point in the process it had changed to andre brown, who knows why but i had to end up making another andre turner out of rodney stuckey because i didnt want to go back and re-do all the work over again. or when my jeff martin mysteriously changed to jeff LAST. i suggest scanning the entire roster for any unwanted changes after every change you make.

                          Comment

                          • Grazz1
                            Rookie
                            • Dec 2009
                            • 412

                            #14
                            Re: So I take it the CAP limit means no...

                            Originally posted by portlandblazer
                            it used to work correctly in 2k8 but it since has been glitched. you used to be able to create 12 guys for a team then delete the original cap and the one on the created team stayed put thus freeing up additional cap slots, they put an end to that in 2k9. i think they only had like 4 create a team slots back then though. also exported teams no longer work properly as the faces of caps glitch out and randomize into frankensteins and aliens with gigantic chicken lady beaks.
                            Thanks, that's strange. I wouldn't have thought they'd of made the decision to reduce peoples ability to enjoy the game/create as many teams. Would think it's because the game size is growing as it improves. Unless that's daft.

                            Comment

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