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-   -   Sharing rosters on Xbox 360 (/forums/showthread.php?t=460390)

ReMeDy 12-21-2010 11:05 PM

Re: Sharing rosters on Xbox 360
 
Does this transfer allow players to circumvent the restriction of gold athletes not able to use five abilities?

Ephs05msm 12-22-2010 12:04 AM

Re: Sharing rosters on Xbox 360
 
Quote:

Originally Posted by ReMeDy (Post 2041962442)
Does this transfer allow players to circumvent the restriction of gold athletes not able to use five abilities?

It should (since the team is already assembled when you take ownership of the file), although you'll have to try it out to prove it. When I was testing on my end both Xbox's had the ability to assign 5 skills to gold star CAPs, so I can't say for sure.

Let us all know once you test. Thanks.

tbbucsfan001 12-22-2010 03:26 AM

Re: Sharing rosters on Xbox 360
 
Quote:

Originally Posted by Ephs05msm (Post 2041962621)
It should (since the team is already assembled when you take ownership of the file), although you'll have to try it out to prove it. When I was testing on my end both Xbox's had the ability to assign 5 skills to gold star CAPs, so I can't say for sure.

Let us all know once you test. Thanks.

It does work

CreatineKasey 12-22-2010 05:29 AM

Re: Sharing rosters on Xbox 360
 
One idea for Davon and the other roster creators out there:

Create "Season" files with maybe multiple teams on them to moderate the number of files people need. I can see that as being another hurdle. Sixteen files compared to Thirty-two files seems like a big difference.

Ephs05msm 12-22-2010 09:02 AM

Re: Sharing rosters on Xbox 360
 
Quote:

Originally Posted by CreatineKasey (Post 2041963138)
One idea for Davon and the other roster creators out there:

Create "Season" files with maybe multiple teams on them to moderate the number of files people need. I can see that as being another hurdle. Sixteen files compared to Thirty-two files seems like a big difference.

I'm all for limiting the number of files; I just didn't realize it was possible. Does the 20 CAP limit still exist for season files? With 11 CAPs (2G-3S-6B) per team (all of this new hex editing stuff aside), a 20 CAP limit effectively puts a one team max on any file.

Is there a way around this?


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