Blacbetty's AA Sliders *dynasty*
After a few requests for these I decided just to make a thread and have people jsut comment and edit as they want. It is imprtant that you use the rosters associated with these. I have worked with wookie48 on these since august and the ratings and other stuff we accomplished not only open this game wide open, it makes dynasty playbale and realistic for about 4-5 years instead of the 2-3 that is now. DO NOT PAY ATTENTION TO OVR RATINGS if you use the roster. EA puts OVR ratings focus on the wrong aspects of player ratings , trust me on this. For Xbox rosters use gotmadskillz set. Without further ado:
Locker ID for Roster: Wookie48 Here are my sliders which are derived from silentnature... Skill: All American QTR: 8 min Speed Threshold: 25 Gameplay: Slow Holding: 50 Facemask: 55 Clipping: 55 Everything else is 100 User/CPU QB ACC 20/15 Pass Blk 35/60 WR CTH 50/60 RB Ability 50/80 Run BLK 35/70 Pass CVG 50/80 Pass Rush 45/50 INT 20/15 Run D 40/75 Tackling 40/40 FG PWR 20/20 FG AC 10/60 P PWR 40/50 P A 10/100 KO 35/55 Subs (in/out) QB 0/1 RB 79/80 WR 69/70 FB/TE 59/60 OL 0/1 DE/DT 30/51 LB 30/50 CB/S 49/50 ***Dynasty Rule: Turn injuries ON when you play an actual game, turn the injuries OFF wehn simming. Injuries happen to biggest stars and thus hurts the frnachise stats. ***<!-- / message --><!-- sig --> |
Re: Blacbetty's AA Sliders *dynasty*
Thanks for posting. Is there any access to the roster edits via PS3?
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Re: Blacbetty's AA Sliders *dynasty*
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Re: Blacbetty's AA Sliders *dynasty*
Thanks for taking the time to post these & make the roster edits available! Its just too bad (& nonsensical) that EA won't allow us to edit all the team rosters within dynasty.
Do you recommend making coaching slider edits like many other slider makers have to reduce the frequency of CPU blitzes? Will these work with spread or flex offenses, or do some of the sliders need to be adjusted for the user/CPU to have a decent run game? |
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Re: Blacbetty's AA Sliders *dynasty*
Unfortunately, I don't have enough free time right now to do much testing of these. But I did play a few partial games and I thought the gameplay was solid. The CPU seemed to run the ball about equally well from pro or spread sets, which was nice to see.
I think I'll probably need to make these a little bit easier though. I remember trying SilentNature's sliders & finding them a little too difficult to run the ball, and that seemed to be the case here too. CPU offense/user defense was just about perfect. User passing/CPU coverage was great. CPU pass rush was a little strong for me, and I still found PA passes to be an exercise in frustration (usually an automatic sack with < 1 sec to throw in many cases). And verticals is still a money play that's just a flaw with the game that sliders can't fix. But overall, I like these sliders a lot so far. For many people the running game will be just right for them, it all depends on your skill level. |
Re: Blacbetty's AA Sliders *dynasty*
Does the game HAVE to play on Slow? Or would these sliders work fine on normal?
I'll test these out soon, thanks. |
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