Fight Night Champion Blog: A Quick Look at Gameplay with Video

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33809

    #1

    Fight Night Champion Blog: A Quick Look at Gameplay with Video

    This video is also available on the OS Youtube channel, please subscribe while you're there.

    Producer Jazz Brousseau spent some time illustrating some of the new gameplay aspects you can expect to see in Fight Night Champion. In this video, he gives the rundown of the action. The difficulty is set to GOAT with sim presentation settings. Check out the fight, as he (Hagler) throws down with Hearns.

    "Things are crazy here right now, so I’m just going to cut to the chase. I jumped into one of our game capture studios this week to try and grab some gameplay clips you guys have been asking for since we put out all our videos.

    In the fight you are seeing here, I am fighting Hearns (CPU) as Hagler in a 12-round fight on GOAT difficulty with the presentation style set to Simulation and commentary audio off.

    As you can see, my play style is pretty conservative, especially in the early rounds. Even though Hagler has a great chin, I don’t like exchanging punches and prefer to lead with my jab so I can open up my opponent for power hooks. Very rarely do I throw more than 3-4 punches in a row and, when I do, it’s either because I’m trying to steal the round or because I think Hearns is hurting.

    I try to keep to this strategy even when my opponent is stunned - there is nothing worse than going to town on someone just to have them come out of the stun state and force me to retreat. Other than my jabs and straights, I also don’t throw finesse punches that often. I know Hagler has a lot of power, so if I’m throwing lunging hooks and uppercuts, there’s a good chance they’re power punches.

    You may notice that, after Hearns caught me with a minor stun, I moved to the middle of the ring. I wanted to hit him with some lunging power punches. The first hook didn’t quite connect, so I stepped back and tried again. Game over."

    Source - A Quick Look at Gameplay (FNC Blog)
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • milin
    Rookie
    • Jun 2003
    • 106

    #2
    No flicker jab for Hearns = me disappointed . It looks great thought.

    Comment

    • TheCreep
      Banned
      • Nov 2008
      • 1792

      #3
      Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

      Looks good. You can tell that the punches are more "loose" this time around. You can throw combos more realistically it looks like.

      Didn't see the crazy counter window either, just straight knock outs

      Comment

      • Sausage
        MVP
        • Feb 2003
        • 3905

        #4
        Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

        This video was one of the better ones I have seen. Hype meter up +10. I noticed that Hagler was being the aggressor and his overall stamina was taking a hit. I liked the fact when Hearns got hurt there was no slow motion effect, which made hard to land killer shots in R4.

        The final knockout at then end of the video was almost exactly similar to Sergio Martinez KO'ing Paul Williams

        Comment

        • randombrother
          Banned
          • Oct 2009
          • 1275

          #5
          Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

          LMAO, Hearns went down like a sack of potatoes.

          All you heard was two thuds. One from fist to face, the other from butt to canvas.

          Originally posted by Sausage
          This video was one of the better ones I have seen. Hype meter up +10. I noticed that Hagler was being the aggressor and his overall stamina was taking a hit. I liked the fact when Hearns got hurt there was no slow motion effect, which made hard to land killer shots in R4.

          The final knockout at then end of the video was almost exactly similar to Sergio Martinez KO'ing Paul Williams
          Very true. Not everyone who gets stunned go into turtle mode. Some, hell, most dudes run like somebody was telling on them.

          Comment

          • TreyIM2
            MVP
            • Apr 2009
            • 1424

            #6
            Hearns getting stunned without the "dramatics" of previous FNs was refreshing and so was that effin' knock out!!! Woooo, I had to look at that a few times. I don't recall if FN4 has knockouts like that. Haven't played it in a long time but Hearns just DROPPED with a QUICKNESS! Nice! I am a lot more excited about this one.
            Just cuz you pour syrup on ish....

            Comment

            • NINJAK2
              *S *dd*ct
              • Jan 2003
              • 6185

              #7
              Originally posted by Sausage
              This video was one of the better ones I have seen. Hype meter up +10. I noticed that Hagler was being the aggressor and his overall stamina was taking a hit. I liked the fact when Hearns got hurt there was no slow motion effect, which made hard to land killer shots in R4.

              The final knockout at then end of the video was almost exactly similar to Sergio Martinez KO'ing Paul Williams
              This is probably the best video yet. Footwork isn't perfect but it looks better than FN4. Hagler was able to get in and out of range quickly.
              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

              Comment

              • Str8_A
                Rookie
                • Mar 2008
                • 147

                #8
                Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                The punches looks like they got some snap now. The jab looks good.

                Comment

                • ps3veron
                  MVP
                  • Aug 2008
                  • 1220

                  #9
                  Very nice! I like the fact that the punches have that "oomph" feeling to it. You can actually feel the impact and damage of each blow.

                  Comment

                  • Dazraz
                    Pro
                    • Mar 2009
                    • 794

                    #10
                    It seems that EA have got the sweet science spot on in this version of Fight Night. The boxers movement seems so natural & they look awesome. Excellent stuff.

                    The one area I expect this game to disappoint is the presentation. Part of the excitement of a big fight match-up is the pre fight hype. Other than the pre scripted Story Mode it doesn't seem EA have done much to address this. Even a simple one off Play Now fight should be accompanied by some pre fight sequences such as video of the weigh-in & pre fight predictions.
                    I'm sure it was with good reason the commentary was switched off in the video.

                    Comment

                    • MrBallaBoy21
                      Pro
                      • Apr 2010
                      • 670

                      #11
                      Different game, same stuff. Don't even try to say the movement has improved because it hasn't. Neither of those two are rushing but that same gallop is there. If I could vote I'd give it a 1/10.
                      Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

                      Twitch: https://www.twitch.tv/basketballa21

                      Comment

                      • Bamtino
                        Rookie
                        • Nov 2007
                        • 372

                        #12
                        Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                        That was...impressive...

                        Not perfect by any stretch of the imagination but the punch animations (specifically the jab) look much more organic and actually have snap to them...The flow of the fight also felt natural as opposed to the sockem bopper crap we were used to getting these last 7 years...At the very least now i know i'll have a pretty good boxing experience playing offline...

                        The negatives i got from the video, the sound effects sound like something you'd hear in a Disney movie...Maybe its just me but everything sounds extra squeaky and the crowd is dead as usual...They also didn't do anything about the footwork...Boxers are still sliding around like they're on ice skates with no weight applied whatsoever...

                        That's all i got from that video, for the first time i can say i'm interested enough to actually download the demo...

                        Comment

                        • majestic
                          Rookie
                          • Dec 2010
                          • 10

                          #13
                          Originally posted by NINJAK2
                          This is probably the best video yet. Footwork isn't perfect but it looks better than FN4. Hagler was able to get in and out of range quickly.
                          Totally agree --- best video yet. I mean, I could still give you a long list of animations I'd like to see added to make the fighters look less stiff and move more realistically, but the gameplay improvements are clear. This fight plays out strategically and dramatically... and the KO looks good. If they nail the gameplay, there's a lot of missing stuff I can forgive. And this video is starting to make me think they got the gameplay right.

                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #14
                            Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                            Originally posted by majestic
                            Totally agree --- best video yet. I mean, I could still give you a long list of animations I'd like to see added to make the fighters look less stiff and move more realistically, but the gameplay improvements are clear. This fight plays out strategically and dramatically... and the KO looks good. If they nail the gameplay, there's a lot of missing stuff I can forgive. And this video is starting to make me think they got the gameplay right.
                            I agree, I think I'm back on board for this one after selling 4 very quickly.

                            I know phobia mentioned some camera options and they're needed, I'd like to see the boots and have less head-room. It's unnecessary to have that much wasted space above their heads - I'd rather see the feet.
                            Liquor in the front, poker in the rear.

                            Comment

                            • reppa
                              Rookie
                              • Dec 2010
                              • 45

                              #15
                              Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                              Great vid. Did anyone notice punching from the guard position? I didn't see it myself.
                              "If you claim to be the best then you FIGHT the best! You don't duck and you don't pick and you don't choose and if you get your butt kicked you just get your butt kicked!"
                              Iran Barkley

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