So......
I'm trying for all madden sliders and I am trying to hold both cpu and human to 75 total points for each category (run, pass, run d, pass d) except where the cpu may need more help.
12 minute quarters, 15 sec run off.
Playcall: On offense: Ask madden...and I audible if I dont' like that play vs the D.
On defense: A mix of ask madden and conventional (I find he calls way too many 4-3 d's vs 4 wr sets.)
I use ask madden to try to get more randomness into playcalling and not using the same plays over and over...also to speed up play time. I hate wasting a lot of time looking for some play unless it's a specific situation (game changing moment perhaps - and I dont' like what madden called).
Injury and fatigue sliders I'm still experimenting. Right now it's on 50 and 54 respectively.
Game threshold...30...trying to prevent big plays and see a difference in speeds from player to player.
Special teams sliders: still experimenting...I think I'm using Jarrod's at the moment.
Penalties....all are at 98 except holding (58), facemask (48) and false start (50).
Ok we are now on version two of my sliders. See items in green for new settings.
Human sliders are all set at 16 with the following modifications:
Human/Cpu
Passing
QB Acc 8/50....trying to balance cpu pass acc with WR catch.
Pass block 19/0
WR catch 35/25 more on this later.
Rushing
Btk 15/0
Run block 30/40
fumble 17/40
pass D
Reaction 30/60
int 45/20
pass rush 0/25
run D
reaction 17/30
block shed 0/0
tackling 45/45
General note: with exception of pass D, human sliders must stay at 62 total with the exception of pass defense which must stay at 75. So adding to one must subtract from another.
Let me know your thoughts. More later.
New House rule (I was wondering when I'd come up with something): No spin moves in the open field. I was finding it way too easy to get the back outside, spin and go for 6. I will spin in the backfield and at the line to make a blitzer or someone miss. I will also continue to use it on kickoffs.

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