SLIDERS FOR ALL-MADDEN "BEGINNERS"
These work great for me. these are for all-madden caliber players who have been frustrated by the all-madden level. on D i control the dt, i don't user int or catch. these sliders get rid of the cpu "cheating" and limit crazy player animations ( d-linemen don't get whipped to the ground on every play. 14 min qtrs, 25 sec runoff, inj 25, fatigue 60, game speed optional, threshold 50 ( i am now convinced this should be left alone)
HUM/CPU PASSING qb acc 15/40 block 15/0 wr catch 45/25 RUSHING brk tkl 25/20 block 25/25 fumble 25/50 PASS D react 25/75 ints 25/25 pass rush 25/15 RUSH D react 25/75 block shed 25/23 tackle 25/40 these should give u challenging, realistic games if u make the tweaks needed to fit your style. i've had high-scoring games, low-scoring games, frustrating losses, and exciting wins. give them a test-run. let me know what u think. maybe we can compare notes to make the game even better.... |
Re: SLIDERS FOR ALL-MADDEN "BEGINNERS"
Man I dont' know what's wrong with my playing but if I played these sliders the cpu would shred me passing the ball. I've got him as low as QB acc 10 and wr catch 15 (my pass reaction is 30, int 20 and pass rush 25) and he just keeps completing 15 yard slants and seems to have too much time to throw.
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Re: SLIDERS FOR ALL-MADDEN "BEGINNERS"
Play Now Game Bal(Me)22 ARI(Cpu)20 Im only going to list imp stats.
Passing J.Flacco 16 for 27 203 yds 59%comp 1 TD 2 INT 0 sacks J.Skelton 15 for 26 269 yds 57%comp 1 TD 0 INT 5 sacks Rushing R.Rice 21att 91 yds 4.3 avg 7 broke tackles Long of 35(Team avgd 3.8 ypc) T.Hightower 5att 37 yds 7.4 avg 0 broke tackles long 17 (as a team they avgd.5ypc) Really happy with stats and pretty happy with how game played.They only thing I saw was most of cpu yds passing would be a completed pass then my defender sitting there watching as he ran by before making a move.Dont know what to adjust for that or if its just the game.Gonna play a franchise game now and see if there is any difference. |
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