Madden 12 extra disc space solution?
I'm thinking the Madden team can possibly free up disc space by getting rid of the onfield player celebration cut scenes and just have it all execute in real time. It actually looks better that way in my opinion.
Keep the sideline/coach cutscenes but get rid of the onfield cutscenes. You all tracking with me on that? Thoughts? |
Re: Madden 12 extra disc space solution?
I think I understand where you are coming from...
Keep celebrations, etc.... just don't switch to a different camera angle every time these things occur. Keep it more along the 'gameplay' view and it will suffice? |
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1) Eliminate ALL cut-scenes and do something similar to the Real Time Presentation of MLB The Show. It makes the whole gaming experience feel more organic. 2) Reduced the game intros to the bare minimum - I've seen enough cutscenes of Peyton Manning and other QBs steeping of bus to last me a lifetime. 3) Ship the game with only a few modes like Exhibition, Practice and Franchise Mode and make other modes (Superstar, Madden Moments, Online etc.) something you have to download. And possibly--I don't know how much disc space you would save 4) revamp the ratings system to disc space, and allocate more processing power and memory to AI and animations. |
Re: Madden 12 extra disc space solution?
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Re: Madden 12 extra disc space solution?
Develope on the PS3 and port/cram whatever you can fit into the xbox360 version.
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I am not saying 512MB is a lot of memory but it's 8x-15x more than last gen consoles. I will stop this post short before I say something rude but when putting together of all the reasons that have been given over the years for next gen Madden not adding more, it all doesn't add up. |
Re: Madden 12 extra disc space solution?
They should just use multiple discs. It worked fine on the PS1, it can work again.
I don't ever want lack of disc space to be an excuse for things not getting done, that's just a lazy answer by developers. EA should give them the manpower and resources to turn Madden into the type of game the NBA 2K series produce. Something that improves the fundamentals while adding new features onto the game. Not adding gimmicks but continuing to use a bad game engine. |
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Code doesn't take up space, either way. The major thing that sucks up disc space is music and assets (images/textures, what have you). Code is tiny in comparison. |
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I'm not that guy who says that you have to write a football game if you want to say the developers are lazy, but I'm really starting to get sick of calling developers lazy. Developing software is hard. You don't get to be a developer for EA and be lazy. It just doesn't work like that. You've got some of the smartest people working as hard as they can to scrimp every megabyte of RAM out of a system, and you call them lazy? Really? |
Re: Madden 12 extra disc space solution?
Ram shouldn't be a problem APF 2k8 has more animation and full blown sidelines and its the same console so what gives?
the graphics are a bit weaker but I can deal with that. |
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A lot of this has to do with the fact that the PS3 and the 360 are two totally different consoles, as well as the RAM issue.
RAM can't be the biggest thing holding EA back, as MLB The Show has been able to get better, and they're almost on a similar scale when it comes to player models (18 fully detailed players, +40,000 fans, two managers, etc.). Bottom line, the PS3 requires more dev effort. I can bet my life savings that the PS3 version of Madden doesn't even use the 6 SPE's available, as well as the CPU... and why should they? When the 360 version runs fine on just one CPU, why spend all the extra resources and hours to figure out the PS3? It's a combination of things: disc space is more about the amount of content. But RAM, CPU power, and console differences play a role as well... |
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Look, if Madden came out tomorrow and looked and played like APF 2k8, or any other nostalgic favorite game, this board would freaking implode. Rose colored glasses people. Geezus. |
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I think the reasons they don't have things like players celebrating on the sideline like APF, are probably the developers emphasis on HQ graphics while maintaining a higher frame rate and coding that doesn't make use of RAM efficiently. |
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To use generalities, 2k games play better on the field while EA games play better off. Madden's franchise mode, playbooks, etc are better imo. The game play is apples and oranges though. Heck, Madden 10 and 11 actually LAG in off-line play! Totally unacceptable. |
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