MLB 2K11 Devs Flattered But Not Impressed by MLB 11 The Show Adopting Analog Controls
Check out this Destructoid article, which reveals the reaction from MLB 2K11 developers, on MLB 11 The Show's adoption of analog controls. [center] Quote:
This is not to mention the fact that pitching is only a third of the analogue equation, and that 2k's hitting was sub-par last year and it doesn't look like they focused on improving that aspect of the controls. To me, this is just another case of a less recognized game trying to get attention in a little bit of a cheap way, kind of like how the developers of NBA Elite tried to do with the far superior NBA 2K11. We all know how much their arrogance backfired on them. Any time a developer tells you how you should play the game, in my opinion, red flags should go up. I thought MLB 2K10 made great strides from 2K9 and I pre-ordered both The Show and 2K11. Before I play either game, I cannot make any assumptions about the quality of either control scheme or game as a whole; however, when these kinds of jabs are taken, I cannot help but wonder if there is a tone of desperation here. |
Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
Interesting read. Thanks for posting. I'm not sure, but this might get closed, because comparison threads are against TOS.
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Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
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Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
Well, r-stick implementation in baseball is not a 2k innovation, its an EA innovation.
Bailey's pissed because the Show took the one thing that's unique about 2k other than commentary. The Show is attacking the 2k advantage. That being said, I think the Show's mechanic will add more variability to the pitchers, allow more ratings based differentiation , and inherently handle the problem in 2k of pinpoint pitching with a perfect gesture. Also, the Show's mechanic will have some logic about where the ball misses. In 2k, you screw up the gesture by 20% the location will be 20% off, in some random way. The Show's mechanic seems to have release point as an intrinsic part of the mechanic. I love 2k's gesture system and the fast pace of the games...that's the bread and butter of 2k, and what made it fun for me last year, quick games (relatively realistic), and great commentary. I play the Show for a whole different reason |
Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
Well 2ks will be more enjoyable I think. More fun moving the stick in a similar motion of the pitch, but everything besides commentary is inferior to The Show.
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Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
ROFL! Okay, so before I even begin to read the rest of the article, the headline cracked me up.
"MLB 2K11 devs flattered but not impressed by MLB 11 adopting analog controls" This strikes me as funny, because it makes the guys at 2K sound as if they're really making a standout product (you know, in a good way). Oh, the arrogance... |
Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
Let the corporate trolling begin as 2k fires the first shot! :lol:
Can't wait to see how SCEA answers....I'd imagine it will involve Kevin Butler though. |
Re: Destructoid: 2k11 Devs on The Show's Pitching Mechanic
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