Hurry up offense

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  • pirates946
    Pro
    • May 2010
    • 624

    #1

    Hurry up offense

    For me, this was one of my favorite features. I would press triangle so many times its not even funny. When they told us about this feature they told us about recruiting lineman and stuff that wouldnt get tired but i dont tthink it mattered. Anyways it was fun for me but sometimes the CPU was just plain stupid when it came to the Hurry up. Why in the world would you run a wildcat play and go hurry up and have your HB at QB barking out signals and calling audibles like hes a pro? and then he throws either 20yds past the receiver or 20yds short of the receiver, and then they go hurry up some more. Its really hard to respect the CPU when they are that stupid. I hope the few problems are fixed with this feature in 12.
    6+5=7
    Harrell+Crabtree=Touchdown

    Taylor Potts Gang or Die
  • Tovarich
    Hall Of Fame
    • Jul 2008
    • 10946

    #2
    Re: Hurry up offense

    Yeah, this needs a lot of work, starting with who no huddles. I had to pause the game in disbelief when Washington State was no huddling me in the 1st quarter.

    Comment

    • pirates946
      Pro
      • May 2010
      • 624

      #3
      Re: Hurry up offense

      Originally posted by Tovarich
      Yeah, this needs a lot of work, starting with who no huddles. I had to pause the game in disbelief when Washington State was no huddling me in the 1st quarter.
      Yeah some of the teams its like why in the world are they going hurry up? haha
      6+5=7
      Harrell+Crabtree=Touchdown

      Taylor Potts Gang or Die

      Comment

      • antdawg9
        Rookie
        • Jul 2002
        • 223

        #4
        Re: Hurry up offense

        I honestly wish some teams didn't line up so fast. There is a difference between a no huddle offense and hurry up. Some teams run a no huddle, but they are not going a thousand miles an hour like Oregon. Some teams take there time to line up, but because they don't huddle they are still lined up in plenty of time to dissect the defense and call the play they want. But a lot of teams do this while not being in a hurry. But I do like the feature, and I agree that it need tweaks.

        Comment

        • JonathanPDX
          Rookie
          • Jun 2009
          • 17

          #5
          Re: Hurry up offense

          I would love to see an auto-no-huddle option. If I'm playing as Oregon (Go Ducks!) I really don't need to mash Triangle after every play, or hold it through a replay or animation. I'd rather line up automatically and start calling my next play. I like it as an option with the button, but I'd also like to set my team to that pace and leave it there without having to press the button an extra 40 times a game.

          Comment

          • pirates946
            Pro
            • May 2010
            • 624

            #6
            Re: Hurry up offense

            Originally posted by JonathanPDX
            I would love to see an auto-no-huddle option. If I'm playing as Oregon (Go Ducks!) I really don't need to mash Triangle after every play, or hold it through a replay or animation. I'd rather line up automatically and start calling my next play. I like it as an option with the button, but I'd also like to set my team to that pace and leave it there without having to press the button an extra 40 times a game.
            Yeah thats a good idea. Sometimes when you press triangle during a replay over and over it still shows the whole replay and then sometimes doesnt even go hurry up.
            6+5=7
            Harrell+Crabtree=Touchdown

            Taylor Potts Gang or Die

            Comment

            • Deegeezy
              All Star
              • Jul 2002
              • 5265

              #7
              Re: Hurry up offense

              My only complaint with this feature is that it is done far too quickly. There is a difference between a no-huddle offense and a two minute offense.

              Speaking of the two minute offense, how ridiculous is it when the CPU players line up in like two seconds when in their two minute offense? It's pretty awful.
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              Comment

              • Tennessee
                Rookie
                • Sep 2010
                • 45

                #8
                Re: Hurry up offense

                They need to fix this for online play next year. You should be about to no huddle from a 2TE, 1FB, 2WR, 1HB formation to a five wide setup. There should be some sort of waiting on appropriate players being substituted in before the snap.

                Comment

                • wonderl33t
                  Rookie
                  • Jul 2004
                  • 157

                  #9
                  Re: Hurry up offense

                  Originally posted by Tennessee
                  They need to fix this for online play next year. You should be about to no huddle from a 2TE, 1FB, 2WR, 1HB formation to a five wide setup. There should be some sort of waiting on appropriate players being substituted in before the snap.
                  Agreed. However, one of the main objectives of hurryup is to prevent the defense from substituting. So rather than have a delay from substituting, there should be restrictions on what formations you can use during a hurryup sequence.

                  For example, if you are running a 4-wide set, you shouldn't be able to hurryup and change to goal line or a 2-TE set (where obviously you would have WRs at the TE spots). You should be restricted to 4 and 5 wide sets during the sequence.

                  And likewise, if you are running a set with tight ends, you should be restricted to no more than a 3 WR set.

                  I'm not saying this is definitely how it should be, but it is an idea to prevent unrealistic hurryup abuse, and in the case of this thread, AI goofs where you have a HB trying to be Peyton Manning at QB.

                  Comment

                  • Son of Sam99
                    MVP
                    • Jul 2008
                    • 1307

                    #10
                    Re: Hurry up offense

                    Originally posted by Deegeezy
                    My only complaint with this feature is that it is done far too quickly. There is a difference between a no-huddle offense and a two minute offense.

                    Speaking of the two minute offense, how ridiculous is it when the CPU players line up in like two seconds when in their two minute offense? It's pretty awful.
                    I agree with this. Maybe they need more clock run off if you huddle.

                    To the point some of the people have made about not needing to mash the triangle (or in my case Y) after every play I thought the gameplan option to aggresive clock management would provide this but I've never used it. If it doesnt automatically make it no huddle all the time what does it do?
                    @SCooper9


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                    Comment

                    • pirates946
                      Pro
                      • May 2010
                      • 624

                      #11
                      Re: Hurry up offense

                      Originally posted by Son of Sam99
                      I agree with this. Maybe they need more clock run off if you huddle.

                      To the point some of the people have made about not needing to mash the triangle (or in my case Y) after every play I thought the gameplan option to aggresive clock management would provide this but I've never used it. If it doesnt automatically make it no huddle all the time what does it do?
                      It might make the players move back even faster to the line but thats what you hold down x (on ps3) for so i dont know what the aggressive setting does in. I guess ill have to check itout.
                      6+5=7
                      Harrell+Crabtree=Touchdown

                      Taylor Potts Gang or Die

                      Comment

                      • Lavar
                        Rookie
                        • Jul 2009
                        • 233

                        #12
                        Re: Hurry up offense

                        Although not totally along your lines I too have a big gripe about clock management.

                        The cpu/ai has no clue about time of possession. Every team comes out of the huddle at the 30 second mark on the playclock, they normal snap the ball at the 25-22 seconds thus not using about 20 seconds, your lucky that this year they may fake hike every now and then.

                        I watched one of my dvd's the other day of Texas Tech vs Texas. Tech as we all know ran a no huddle aggressive pass system, yet even with the no huddle they still took their time to line up bark out signals and make adjustments. Not once did I see them snap the ball with more than 15 seconds on the play clock, alot of times it was under 10 before the snap. But in this game everything is a hurry up.

                        The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.

                        What the cpu/ai is running is a 2 minute offense not a no huddle offense there is a difference.

                        Comment

                        • pirates946
                          Pro
                          • May 2010
                          • 624

                          #13
                          Re: Hurry up offense

                          Originally posted by Lavar
                          Although not totally along your lines I too have a big gripe about clock management.

                          The cpu/ai has no clue about time of possession. Every team comes out of the huddle at the 30 second mark on the playclock, they normal snap the ball at the 25-22 seconds thus not using about 20 seconds, your lucky that this year they may fake hike every now and then.

                          I watched one of my dvd's the other day of Texas Tech vs Texas. Tech as we all know ran a no huddle aggressive pass system, yet even with the no huddle they still took their time to line up bark out signals and make adjustments. Not once did I see them snap the ball with more than 15 seconds on the play clock, alot of times it was under 10 before the snap. But in this game everything is a hurry up.

                          The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.

                          What the cpu/ai is running is a 2 minute offense not a no huddle offense there is a difference.
                          I didnt think of it that way but thats a very good point. And like you said along witha few other people. There is a difference between no-huddle and hurry up and hopefully, maybe EA got the two seperated and figured out.
                          6+5=7
                          Harrell+Crabtree=Touchdown

                          Taylor Potts Gang or Die

                          Comment

                          • ConVick
                            Banned
                            • Apr 2010
                            • 535

                            #14
                            Re: Hurry up offense

                            Originally posted by wonderl33t
                            Agreed. However, one of the main objectives of hurryup is to prevent the defense from substituting. So rather than have a delay from substituting, there should be restrictions on what formations you can use during a hurryup sequence.

                            For example, if you are running a 4-wide set, you shouldn't be able to hurryup and change to goal line or a 2-TE set (where obviously you would have WRs at the TE spots). You should be restricted to 4 and 5 wide sets during the sequence.

                            And likewise, if you are running a set with tight ends, you should be restricted to no more than a 3 WR set.

                            I'm not saying this is definitely how it should be, but it is an idea to prevent unrealistic hurryup abuse, and in the case of this thread, AI goofs where you have a HB trying to be Peyton Manning at QB.
                            This pissed the crap outta me. I hated seeing 5'8'' WRs playing FB for consectuive plays because the CPU wanted to run no huddle/hurry up. It is a feature that needs serious tweaking. Some of you have great ideas...

                            Comment

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