Is there a way to turn off fatigue in Franchise?
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Re: Is there a way to turn off fatigue in Franchise?
You can play them until the bar is waaay down. Also, you can edit players so their durability is higher but honestly I can't imagine your players are really gassed. A day off a week is more than enough combined with whatever off days your team has.
Guys with high durability should be able to play pretty much every day. If they don't have high durability then you should be giving them some time off anyway. Once again, you can ride them until the bar is down pretty low. -
Re: Is there a way to turn off fatigue in Franchise?
Does a low bar mean they will play worse, more prone to injury, etc?
I notice Cabrera and Victor Martinez are always close to a full bar which is nice. Cabrera is a guy who plays 160 games a year so that's cool.
But Austin Jackson will be 3/4 drained after 4 games. He's 23 and as athelitic as anybody. He can play more than 1 series without being totally gassed. Same with Yunel Escobar and Brennan Boesch. They are young and athletic, but their bars go down to almost 0 after a few games.
It seems like the old players are fine, but it's the guys south of 30 that drain so quickly. Increasing durability will make the bar go down slower though?JayElectronicaBluElzhi2PacTheNotoriousB.I.G.ReksSc arfaceFashawnJeruThaDamajaComment
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Re: Is there a way to turn off fatigue in Franchise?
i wish they had a slider for player fatigue or the option to turn it off. with it off i would still rest players just to keep it real. it just sucks playing the cpu because i always have to face their full lineup while my guys are always gassed.Comment
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Re: Is there a way to turn off fatigue in Franchise?
Yup, just raise durability. I disagree with a lot of the default ratings (especially pitch repertoires) so I just edit them. SCEA was smart enough to let us tweak them at any time in franchise so why let the ability go to waste?Does a low bar mean they will play worse, more prone to injury, etc?
I notice Cabrera and Victor Martinez are always close to a full bar which is nice. Cabrera is a guy who plays 160 games a year so that's cool.
But Austin Jackson will be 3/4 drained after 4 games. He's 23 and as athelitic as anybody. He can play more than 1 series without being totally gassed. Same with Yunel Escobar and Brennan Boesch. They are young and athletic, but their bars go down to almost 0 after a few games.
It seems like the old players are fine, but it's the guys south of 30 that drain so quickly. Increasing durability will make the bar go down slower though?Comment
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Re: Is there a way to turn off fatigue in Franchise?
Jackson's original Durability was set at 85, Cabrera's was set at 92.
Cabrera's bar has hardly gone down through 45 games and Jackson's will be wiped out after 4-5 games.JayElectronicaBluElzhi2PacTheNotoriousB.I.G.ReksSc arfaceFashawnJeruThaDamajaComment
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Re: Is there a way to turn off fatigue in Franchise?
Did Cabrera play any time at DH?
There was a change between 09' and 10', where the DH position would actually gain Energy if playing at that position for a game. In 09' the player still lost some energy.
I will post what I do through out a season and someone can decide if they want to put in the 'Tips / Work around' Sticky..since this issue has been brought up in multiple threads.Comment
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Re: Is there a way to turn off fatigue in Franchise?
idk y u would even want to turn off fatigue in franchise. Do u want EVERY ones of ur players playing all 162 games unless they get injured?. Thats not very realistic. Even the healthiest of players in MLB dont play all 162 that often. Every once in a while players need their rest.Comment
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Re: Is there a way to turn off fatigue in Franchise?
Tips to deal with Energy of players through out a season:
1) Before you start, go through and adjust the Durability of all players. This includes Position players and Pitchers (even relief Ps). I tend to go through the League and do this for every team.
For Position player starters that play 140+ games and Reief Ps that tend to pitch in 60-80 games, you should adjust Durability to at least 85 and up to 95/100. Durability determines how much Energy is given back/taken away on a daily basis; if it's a day-off or plays that day.
2) During a season, you can move players in/out of the DH role (if AL rules are being followed). In The Show 10' version, the DH was updated to give energy back to players who were the DH in a game; previously lost energy in a game as DH. For example, typical DH plays a couple games at DH, he should have full energy. So use a position player to put into DH and use DH for position or sit on the bench and use as potential pinch hitter/sub later. The downfall is a full time DH does not tend to have the defensive skill, but realistically, Managers use the DH to rest players and don't have the same player play ~162 games. NL teams rotate their every day players during Interleague games w/ DH to give them a 'day-off' from playing in the field.
3) Look ahead at your schedule, typically teams have several stretches of 17-20 games w/o a day off. A player may need to take a full day off or plan to pinch hit. Try to get more than half way through the stretch before taking the time off and get the Energy level to halfway or below; as the energy can increase half of the total level if Durability is up above 90. This may not be completely accurate for 11', as I have not started a Franchise/Season. Please update is this is not correct.
4) Sub players at the end of a game. Realistically, players that play 150+ games, do not finish every game. Managers sub midway or the last several innings, depending on the score & situation. If you are up/down ~5 runs by the 6th-7th inning, start replacing starters that are using up Energy. The players actually gain energy (on a daily basis) if they are not in the game from start to finish.
Also, since this is a video game & there are a lot of 'close' games at the end, start a bench player and replace them with the starter in the 6-7th inning. They can still get 1-2 at bats and stats, with energy actually going up at the end of the day. Again, haven't played this year, but this is how I played 10' and kept Energy at reasonable level through out a season.
If a player is in the middle of a hitting streak, they can (and usually do) play every day until it ends. If the player in the streak gets a hit in the first at bat (or when they do get their hit), replace them and Energy should increase.
Also, if you are doing a Franchise, add an Aerobic room as one of the 1st purchases and before you begin season play.
Hope this helps.Last edited by aktransplant007; 03-27-2011, 07:40 PM.Comment

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