Running back injuries in NCAA 11 - Operation Sports Forums

Running back injuries in NCAA 11

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  • Hellisan
    Fan of real schools
    • Jul 2002
    • 1893

    #1

    Running back injuries in NCAA 11

    I've been in a number of dynasties with the bulk of my experience coming within my primary league at the Tradition Sports Online website... and a private, online dynasty that I run just for fun and practice, where I'm in the year 2025 or so.

    I have never once had a starting running back have a full healthy season, with any of the three teams that I have run with in online dynasties... which spans around 25 to 30 in-game seasons at this point.

    Not once.

    It culminated when I had only one good running back this year... a 78 OVR guy with 96 speed... So basically he is all speed, nothing else. But the guys behind him were so bad, that I really needed him. So what I did was I limited his carries to about 10 a game. I threw him screen passes and tried to get out of bound when possible... My fullback, who has 90 speed, got about half the carries to keep the load down on him. It worked... Until a few carries into Week 10 when he got hurt for the remainder of the season... Keeping the streak alive as being my starting RB is basically a Madden Curse.

    Am I the only one having this problem? Compound this with the fact that some dynasties just don't have much HB talent come through year after year (my main league is this way) and I usually just have one effective halfback at the beginning of a year. That guy is WITHOUT FAIL hurt by Week 3-4..... Usually in the opening week.

    I can trace this problem back to the beginning of NCAA 10 when I decided to take the fastest HB in the game (Jahvid Best) for a test drive with Cal to see what an elite speed back could do against defenses.

    I put the game on All America default sliders... Started the game, and Best was hurt on the first couple plays of the game... For the rest of the game. I said wow, that's strange, I'll restart because I really want to try this. I remember this vividly still.. The next game he was hurt ON THE OPENING KICKOFF, for the rest of the game.

    Suffice to say it took 7 tries before I could play a quarter of football without best getting hurt. It's almost like the running back's effective injury rating is lower the higher his OVR, and importance to the team.

    And it seems to me that the main issue here is that EA's system needs guys to get hurt. It wants to fulfill a quota of guys getting hurt, guys on the injury list, throughout the NCAA. And the VAST majority of injuries happen during tackles. Therefore your running back is much, much more likely to get hurt in the game than any other position. And then on top of that fact, again, it just seems like the better he is, the more guaranteed it is that he'll get hurt. I have run ALL KINDS of dynasties over the past two years and not once have I had a player at that position remain healthy enough to have a Heisman candidate season.

    Well I guess I will get to the point, please fix the injury system EA.

    More guys need to get hurt off the ball, and injuries need to happen at a relatively fixed rate UNTIL such time as a realistic or rather "desired" number of players are injured around the country.
    Last edited by Hellisan; 04-13-2011, 03:42 AM. Reason: \
  • MachoFantastic
    Banned
    • Sep 2009
    • 108

    #2
    I've played ~5 seasons in a dynasty where I'm giving my starting RB like 40-50 carries a game and I have only had I think one guy get injured (excluding the occasional "will return soon" minor injury) and he was a backup.

    Comment

    • Hellisan
      Fan of real schools
      • Jul 2002
      • 1893

      #3
      Re: Running back injuries in NCAA 11

      Originally posted by MachoFantastic
      I've played ~5 seasons in a dynasty where I'm giving my starting RB like 40-50 carries a game and I have only had I think one guy get injured (excluding the occasional "will return soon" minor injury) and he was a backup.
      Gawd... What the hell am I doing wrong!?

      XBox360 or PS3?

      Comment

      • poopoop
        MVP
        • Sep 2003
        • 1081

        #4
        Re: Running back injuries in NCAA 11

        My RBs rarely get hurt, have only had one RB out for more than a game. They are also the only positon (besides QB) I ever have injuries at. Injuries not a concern for me at all.

        Comment

        • TDenverFan
          MVP
          • Jan 2011
          • 3462

          #5
          Re: Running back injuries in NCAA 11

          My RBs get hurt a ton. My new Transfer Senior RB (Entering his first and last year of eligibility, 84 ovr) just got injured for 5 weeks in week 1! Luckily my backup (A JR, 80 ovr) was the starter last year, so it's not a huge deal but...
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          William and Mary Class of 2018!

          Comment

          • gohogs141
            Rookie
            • Jun 2006
            • 472

            #6
            Re: Running back injuries in NCAA 11

            you could try to move his toughness rating to 99...idk if the weight has anything to do with it

            Comment

            • jeremym480
              Speak it into existence
              • Oct 2008
              • 18230

              #7
              Re: Running back injuries in NCAA 11

              It seems like my starting HB and starting QB get injured every year. Sometimes one of my WR's will get hurt and rarely anyone else. I don't mind the injuries because I like the challenge of bringing in backups but hopefully, it's mixed up a little more in NCAA 12.
              My 2K17 Boston Celtics MyLeague

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              • DerkontheOS
                MVP
                • Jul 2009
                • 3144

                #8
                Re: Running back injuries in NCAA 11

                Originally posted by Hellisan
                I've been in a number of dynasties with the bulk of my experience coming within my primary league at the Tradition Sports Online website... and a private, online dynasty that I run just for fun and practice, where I'm in the year 2025 or so.

                I have never once had a starting running back have a full healthy season, with any of the three teams that I have run with in online dynasties... which spans around 25 to 30 in-game seasons at this point.

                Not once.

                It culminated when I had only one good running back this year... a 78 OVR guy with 96 speed... So basically he is all speed, nothing else. But the guys behind him were so bad, that I really needed him. So what I did was I limited his carries to about 10 a game. I threw him screen passes and tried to get out of bound when possible... My fullback, who has 90 speed, got about half the carries to keep the load down on him. It worked... Until a few carries into Week 10 when he got hurt for the remainder of the season... Keeping the streak alive as being my starting RB is basically a Madden Curse.

                Am I the only one having this problem? Compound this with the fact that some dynasties just don't have much HB talent come through year after year (my main league is this way) and I usually just have one effective halfback at the beginning of a year. That guy is WITHOUT FAIL hurt by Week 3-4..... Usually in the opening week.

                I can trace this problem back to the beginning of NCAA 10 when I decided to take the fastest HB in the game (Jahvid Best) for a test drive with Cal to see what an elite speed back could do against defenses.

                I put the game on All America default sliders... Started the game, and Best was hurt on the first couple plays of the game... For the rest of the game. I said wow, that's strange, I'll restart because I really want to try this. I remember this vividly still.. The next game he was hurt ON THE OPENING KICKOFF, for the rest of the game.

                Suffice to say it took 7 tries before I could play a quarter of football without best getting hurt. It's almost like the running back's effective injury rating is lower the higher his OVR, and importance to the team.

                And it seems to me that the main issue here is that EA's system needs guys to get hurt. It wants to fulfill a quota of guys getting hurt, guys on the injury list, throughout the NCAA. And the VAST majority of injuries happen during tackles. Therefore your running back is much, much more likely to get hurt in the game than any other position. And then on top of that fact, again, it just seems like the better he is, the more guaranteed it is that he'll get hurt. I have run ALL KINDS of dynasties over the past two years and not once have I had a player at that position remain healthy enough to have a Heisman candidate season.

                Well I guess I will get to the point, please fix the injury system EA.

                More guys need to get hurt off the ball, and injuries need to happen at a relatively fixed rate UNTIL such time as a realistic or rather "desired" number of players are injured around the country.

                You have this problem too?

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5996

                  #9
                  Re: Running back injuries in NCAA 11

                  My biggest problem is the QB getting hurt, almost always after an (uncalled) late hit.

                  Comment

                  • Dirt DiverX
                    Rookie
                    • Jan 2004
                    • 204

                    #10
                    Re: Running back injuries in NCAA 11

                    Originally posted by mrprice33
                    My biggest problem is the QB getting hurt, almost always after an (uncalled) late hit.
                    SO DANG ANNOYING! My QB will always miss a series or 2 due to getting absolutely destroyed well after throwing the ball. The roughing the passer penalty slider is an absolute joke in this game.

                    Comment

                    • GGGswim
                      Rookie
                      • Oct 2010
                      • 330

                      #11
                      Re: Running back injuries in NCAA 11

                      Originally posted by Hellisan
                      Gawd... What the hell am I doing wrong!?

                      XBox360 or PS3?
                      Nothing. If you search for Injuries (and frustration) within this site, numerous threads will pop up with my name attached. With others not having the same problem I can't help but wonder if some of us got a bad batch of apples (Easter Egg programming for injuries) while others did not.

                      Though I'm offline and that may cause different circumstances, I'm in year 2033 and I cannot even begin to count how many times my leading HB -- gee, ironically near the top of Heisman voting -- has been injured and lost for the season.
                      In the beginning I was a real cheezer, playing on Varsity, then with sliders, but still cheezin'. I eventually started Mass Subbing (cheez scores of way too many points vs. less than 3 TDs) at haltime (in those games) to limit HB carries/hits, and I would still lose Sr HB for season (career) in wk 11 or 12. I've never had a HB with INJ < mid-80s and many of my losses have come with INJ > 90.
                      What's most galling about many of the season-ending injuries has been, unlike what you seem to be experiencing, that I've lost many on passing plays NOT to the HB.
                      I won't even go into the story about losing 3 HBs ... in one game! ... playing against an unranked UGA squad late in the schedule. (Tell me how a 3rd string HB, before my pre-All-American move-up when I was still rolling up big scores and Mass Subbing, can still accumulate enough carries, i.e. hits, to get injured on his 1st carry?)

                      I took some flak in one thread for bitchin' about INJ's with the statement thrown at me that "hey, injuries happen, they're part of the real game." I have to, again, reply that I agree they're part of the game, but my problem is the implementation of the CPU's system for creating injuries (to all players). When you're afraid to use players b/c you know, you just know, someone important is going to get hurt, probably on some innocuous play, and be lost for the season--for the ump-teenth season in a row--there's something ...not true(?) with the programming. It's certain Russian Roulette b/c you know, with certainty, you're going to eventually get around to the filled chamber. That's not how it should be.

                      Let's not bring into the conversation, yet?, the roster limit that hinders being able to answer -- answer, not stockpile -- this problem with one extra back-up. (I don't need an increase to 80+ players, would be more than happy with 73-75 players). And what about the 5-QB, 8-HB, 2-T, 3-G, and 1-C CPU teams that don't suffer the same way users do? And then...

                      Ok, where's my Advil...

                      Comment

                      • Hellisan
                        Fan of real schools
                        • Jul 2002
                        • 1893

                        #12
                        Re: Running back injuries in NCAA 11

                        Originally posted by mrprice33
                        My biggest problem is the QB getting hurt, almost always after an (uncalled) late hit.
                        Yeah, they really missed the boat on that this year, they are able to take like 3-4 steps and hit him after he throws it... lol... If they had the call working correctly it would be called 10X a game.

                        Comment

                        • Hellisan
                          Fan of real schools
                          • Jul 2002
                          • 1893

                          #13
                          Re: Running back injuries in NCAA 11

                          Originally posted by GGGswim
                          Nothing. If you search for Injuries (and frustration) within this site, numerous threads will pop up with my name attached. With others not having the same problem I can't help but wonder if some of us got a bad batch of apples (Easter Egg programming for injuries) while others did not.

                          Though I'm offline and that may cause different circumstances, I'm in year 2033 and I cannot even begin to count how many times my leading HB -- gee, ironically near the top of Heisman voting -- has been injured and lost for the season.
                          In the beginning I was a real cheezer, playing on Varsity, then with sliders, but still cheezin'. I eventually started Mass Subbing (cheez scores of way too many points vs. less than 3 TDs) at haltime (in those games) to limit HB carries/hits, and I would still lose Sr HB for season (career) in wk 11 or 12. I've never had a HB with INJ < mid-80s and many of my losses have come with INJ > 90.
                          What's most galling about many of the season-ending injuries has been, unlike what you seem to be experiencing, that I've lost many on passing plays NOT to the HB.
                          I won't even go into the story about losing 3 HBs ... in one game! ... playing against an unranked UGA squad late in the schedule. (Tell me how a 3rd string HB, before my pre-All-American move-up when I was still rolling up big scores and Mass Subbing, can still accumulate enough carries, i.e. hits, to get injured on his 1st carry?)

                          I took some flak in one thread for bitchin' about INJ's with the statement thrown at me that "hey, injuries happen, they're part of the real game." I have to, again, reply that I agree they're part of the game, but my problem is the implementation of the CPU's system for creating injuries (to all players). When you're afraid to use players b/c you know, you just know, someone important is going to get hurt, probably on some innocuous play, and be lost for the season--for the ump-teenth season in a row--there's something ...not true(?) with the programming. It's certain Russian Roulette b/c you know, with certainty, you're going to eventually get around to the filled chamber. That's not how it should be.

                          Let's not bring into the conversation, yet?, the roster limit that hinders being able to answer -- answer, not stockpile -- this problem with one extra back-up. (I don't need an increase to 80+ players, would be more than happy with 73-75 players). And what about the 5-QB, 8-HB, 2-T, 3-G, and 1-C CPU teams that don't suffer the same way users do? And then...

                          Ok, where's my Advil...

                          One of the things I have considered is maybe it's happening as a payback for me having low "sportsmanship" scores. I really, really dislike the game telling me when I can/cannot pass so I pretty much run my normal offense until the end of the third quarter. And in the process sometimes my backups put up another couple of TD's or what-have you. I bet I have a huge negative sportsmanship score.... Would somebody at EA have tried to give just a little extra weight to that sportsmanship crap by making my players get hurt if my scores are low? I'm always wondering if that's what it is.... I hate to have to start ONLY running the football in the second quarter. Next season I'm gonna make sure I don't get signed up for that crap.

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 14980

                            #14
                            Re: Running back injuries in NCAA 11

                            Originally posted by gohogs141
                            you could try to move his toughness rating to 99...idk if the weight has anything to do with it
                            there is no toughness rating in NCAA Football

                            The rating that causes the injuries is the injury rating itself.....the overall injury ratings for most RB's on the default rosters are usually in the 70-80's which is why the game records so many injuries

                            Most college kids are durable enough to play entire season's but EA seems to always rate the the players in a manner in which injuries are forced to happen frequently

                            The sad thing is you can give players a 98 injury rating and you still see realistic injuries just not at the rate of the what you see by default rosters with guys getting injured every week or every game

                            For some reason the bigger schools will have some RB's with 90+ injury rating but then most of the other schools will have guys barely rated 85 or higher lots of guys in the 70's even if they've never missed a game in their life during their real college career

                            That is the type of randomness you'll see in the rating
                            Last edited by Playmakers; 04-13-2011, 04:27 PM.
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                            • Roggie
                              MVP
                              • Dec 2008
                              • 1762

                              #15
                              Re: Running back injuries in NCAA 11

                              I'm lucky, I guess. I never really have people get a serious injury. Maybe one or two guys a year get hurt for more than the current game.

                              (Bet I just jinxed myself, as I have an OD User vs User game tonight.)
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