Is Human and CPU Sliders Seperated in Madden 12 ?
Is Human and CPU Sliders Seperated in Madden 12 ?
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?
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:coola::coola::coola::coola::coola::coola::coola:: coola: |
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
I don't know why they wouldn't be, since Madden 11 had them separated.
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?
no there weren't separated.
if you move sliders up past 15 it's past All-Madden but it actually just lowers the Humans Sliders so low they can't even pass or run. I want the old ps2 style where the sliders were Separated. Madden NFL 08 PC v 4.0 Game Log - Falcons at Eagles Game Time: Sat Feb 05 19:06:55 2011 Skill Level: All Madden <----- All Madden Quarter Length: 5 minute(s) Slider Human CPU QB Accuracy 50 50 Pass Blocking 50 50 Receiver Catching 50 50 Running Ability 50 50 Offensive line Run Blocking 50 50 Defensive Awareness 50 50 Defensive line Knockdowns 50 50 Interceptions 50 50 Defensive Break Blocks 50 50 <---- doesn't effect sliders Tackling 50 50 Fieldgoal Length 50 50 Fieldgoal Accuracy 50 50 Punt Length 50 50 Punt Accuracy 50 50 Kickoff Length 50 50 |
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
??? troll thread?
they were definitely separated last year |
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
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When you edit a CPU slider it raises or lowers the difficulty ex. PLAYMAKERS MADDEN 11 PLAYOFF SLIDERS (Updated 12/19/10) Thanks to all the help from many different posters who provided great feedback! Original Base set Version 1 Playmakers Madden 11 Custom Sliders CUSTOM SETTINGS PASSING-13 <---- when you change the below values this number changes RUSHING-13 PASS DEFENSE-13 RUN DEFENSE-13 Game Flow-Optional Game Speed-Slow/Player Speed Threshold-****(0)**** This will cut the big plays in half Game Clock-9-11 Minutes/15 seconds run off Penalties-All Penalties at 98 accept Holding-54, Clipping-52, Face Mask-52 Injuries-50 Fatigue-54 AUTO SPRINT-ON PASSING QB Accuracy-15/65 <---- Lowering these or raising them effects the overall difficulty Pass Blocking-35/60 WR Catching-50/50 RUNNING RB BTK-15/35 Blocking-35/60 Fumbles-50/50 PASS DEFENSE Pass Reaction Time-35/65 Int-15/35 Pass Rush-50/50 RUN DEFENSE Run Recognition-5/65 Blk Shed-35/35 Tackling-50/50 SPECIALS TEAMS FG Power-15 FG Accuarcy-60 Punt Power-45 Punt Accuarcy-95 Kick Off Power-25 I am saying they need the sliders separated from the All Madden All-Pro etc.....so on All Madden if you feel the CPU is too good or not good enough you can change the slider up or down to raise or lower their abilities in that specific skill. without lowering down to all pro or up to All Madden. In All Madden mode the kick thing is faster which equals more difficulty |
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
So you're saying if, someone wants to change QB accuracy, pass blocking, and wr catching to 100... the overall Passing slider should stay at (for example) 10?
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Dude, the sliders are separated. Don't go by what it's saying when it's "All-pro" or "All-Madden". Just press A (or X on ps3) and change the individual sliders. Human has 0-100 just like the CPU sliders have. Just because it says "All-pro" or whatever, doesn't mean that has an affect over the true 0-100 slider rating.
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