OS at E3: WWE '12 Preview
One of our community members, Scott Burress, recently had a chance to play and write about WWE '12. For that reason, this preview is going to be a little shorter because I really would just be repeating a lot of what he had to say. So, what you'll see after the jump is just me hopping around a bit and focusing on some things that stood out here and there in this very promising wrestling (not fighting) reboot. Read More - OS at E3: WWE '12 Preview |
Re: OS at E3: WWE '12 Preview
Chase thanks for the preview bro. From what I'm reading and seeing. It sounds like you don't choose the moves you want to pull off. Which to me sounds like THQ is now scripting the freaking moves and stuff. Which to me THQ is limiting people once again. I got a bad feeling about WWE12 this year. I might be taking this the wrong way. But if I'm reading this correct and all. Then I might be just sticking with SDvsRaw11 for another year and waiting on WWE13. Still need game footage and all to get a better sense of the gameplay and all. But for now this to me sounds like a rent to me this year. Thanks again for the review Chase.
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Re: OS at E3: WWE '12 Preview
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It does play like SvR11, but it's not SvR11 at all if that makes sense. It's more organic and fluid. |
i dont get it, so if i want to perform a body slam i can't unless the AI decides a body slam would go well there?
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Re: OS at E3: WWE '12 Preview
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Im worried at the control. I kinda feel like this would be playing Madden and the game deciding whether or not it would be good to juke, stiff arm or plow through while pressing one button. While last controls seemed overwhelming, these seem underwhelming. I hope a demo gets put out this year so I can get a feel to see if I like the change
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