On 11 I've only played season mode (and I fast forward through defense/pitching half-innings). Play all-star hitting and have set pitching on veteran for the past 20 games or so, did have it on all-star the to start the season.
First, the game is beautiful graphically. The parks are well done and the camera angles add to the feeling of playing in a real ballpark. That said, I constantly feel like the deck is stacked against me playing this game. And it's things that I don't think adjusting the sliders or difficulty will help
1) Poor catcher and managerial AI logic, which I believe leads to opponent big innings in fast forward, as well as head-stratching pitching changes mid-inning
2) Inability to walk consistently on 3 ball counts. It seems the pitching logic raises, significantly, the probability of a strike on a 3 ball count, making it very difficult to draw walks
3) Inconsistent "variable" strikezone, which leads to less walks and more strikeouts because of the randomness of calls on the fringes of the zone.
4) Super fielding - whether it's outfielders running down balls in the gap, the half-dozen "web gems" the infielders perform each game, including at least one backhand jump throw that's ALWAYS on target and bounces perfectly on one hop, on grass no less, or the pitchers fielding with cat-like reflexes, it just seems very difficult to manufacture runs.
5) Pickoffs - still an issue, and again, when trying to manufacture runs, getting picked off at an abnormally high percentage with just an average lead, you think twice about taking that average or above lead you need to steal.
6) Pitcher effectiveness - Working counts and getting the opposing pitcher should be rewarded in later innings as the pitcher tires and loses velocity and command. But in this game, if there's any effect to speed and control as energy decreases, I think it's negligible. Pitchers appear almost effective, like 90%_ as effective as at the start. Pretty frustrating when you've worked a pitcher to 100+ pitches and almost no energy and he's still hitting within 2mph of his stating fastball and painting corners consistently.
7) Player fatigue - I'm on game #4 after an off-day and I've already had to sub players and the game tells me guys are tired. I think if I play out the whole season I would have no players with 140+ games played. There might not be many with 125+ games played.
8) Inability to fast-forward one AB at a time. Have no idea why this is not an option for those who want to sim, but it really messes with my enjoyment of the game, because of the big innings and AI logic I mentioned above. Frustrating because it does almost fell like I'm punished for not pitching in my games.
9) No skipping the 5th starter. Again, you would think this sophisticated of a program would have something where, if there was an off day since the #1 started, then the #1 would replace the #5 on the schedule, but as it is, the 5th starter is never skipped.
I love playing baseball so much that I will probably pick it up again, I can't stay away. But for now, I just have to back off season mode, because it's not enjoyable to play what feels like an unfair game sometimes. May start up RTTS again or just go to practice mode. I know many will defend this game to the death, that's fine. I just want it to be better and as close to real-life baseball as possible.

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