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-   -   NCAA 12 Demo Live Tuners Suggestions (/forums/showthread.php?t=489646)

Gotmadskillzson 06-21-2011 03:05 PM

NCAA 12 Demo Live Tuners Suggestions
 
Since they having tuners for the demo this year, lets get these suggestions rolling right now for they can start working on it right now. I will start it off.

1. Fix ball carrier logic for the cpu. Seen way too many videos of the ball carrier running into tackles instead of away from them.

2. Fix run blocking AI for spread teams. Running out of the shotgun shouldn't result in an automatic lose of 5 yards for the cpu.

3. Make the WRs more aggressive going after the ball. WRs suppose to attack the ball and not just stand there waiting for the ball to hit them.

thescorpio1985 06-21-2011 03:30 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
Trajectory of passes or verticals of defenders (ideally both)
Shotgun specific blocking?

Bootzilla 06-21-2011 03:41 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
1. Cpu running logic. Run to daylight.

2. Cpu spread option. Slow down defensive reaction time vs. cpu controlled spread option teams. Better run blocking or tweak break block in order to create better running lanes. Couple these with suggestion 1 and maybe we can have a viable cpu opponent.

khaliib 06-21-2011 03:46 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
Tune down the Break Tackle, as it is part of the issue with the running game.
-Once an OL gets his hands on you, they Always Hold and drive you.
-Players are breaking off block way too easy, which is not allowing blocking to play through correctly.

Tune down the Stonewall Effect on Punt Block.
-ST plays a bigger role than any other phase of the game.
-Most blocks on ST happens on Punt Block.
-There is ZERO pressure on the Punter because no one can get through.
-Also, REMOVE two blockers on the Gunners on Punt Block.
This is a scheme used in the Pro's vs in College Football which is why there's no pressure in this game.

Tune up Impact Blocking across the board for Non-OL.
-This helps with ST so that these players make more aggressive blocking attempts.
-Player's are knocked to the ground more often.

Tune down Ball Speed on Passes.
-Ball is thrown on a tight rope as QB's backpedal.
-Ball is thrown way too hard and fast on screens and short routes

Tune so that OL is Driven Back while engaged by "DLine"
-Stonewalling a smaller player is realistic.
-Most QB hits/sacks occur while Def-Player is engaged with the OL vs not being engaged and having a free path to the QB.

Gotmadskillzson 06-21-2011 03:47 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
Yeah, it seems like the cpu ball carrier just picks one running lane and just stays in it no matter what the situation is.

acts238shaun 06-21-2011 03:49 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
sllow the gunners on punt returns please. Help OLine to block on a play action pass, a cornerstone of football.

TN_Mike 06-21-2011 03:51 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
Shouldn't we play the game before we decide to tweak it? Playing the game and watching videos are not the same thing...

Gotmadskillzson 06-21-2011 03:53 PM

Re: NCAA 12 Demo Live Tuners Suggestions
 
Quote:

Originally Posted by TN_Mike (Post 2042511061)
Shouldn't we play the game before we decide to tweak it? Playing the game and watching videos are not the same thing...

You don't need to play the game to see obvious problems with the game. Besides you already had several game changers that played even the most recent build say these problems still exist in the game.


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