Fight Night Champion Title Update #2 Details, Arrives June 28th

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  • SteelerSpartan
    MVP
    • Apr 2007
    • 2884

    #1

    Fight Night Champion Title Update #2 Details, Arrives June 28th


    Fight Night Champion title update #2 details are in. Look for it to arrive on June 28th for both 360 and PS3.

    Fixed One-Punch Knockouts
    • Pretty self-explanatory this one. One punch KOs are happening again.

    Health and Knockdowns
    • Boxers with low health can now be knocked down without automatically entering the “critical health” stun state.
    • Cumulative punching can, in effect, cause knockdowns without being so predictable.

    Locomotion Updates
    • Boxers can now move forwards with their guard up as fast as opponents can move backwards with their guard down
    • Movement speed near the ropes or corners is affected. Makes it more difficult to consistently run throughout the course of a fight.
    • Weave input sensitivity has been improved.

    Stamina Updates
    • Long term stamina loss for moving backwards is significantly higher than stamina loss for moving forwards.
    • Short term stamina loss for throwing several punches is more significant.
    • The effect of low stamina on boxer power and toughness is more significant. When a boxer’s stamina bar is low, they are weaker and more susceptible to damage than before.
    • Stamina loss for high output punchers is more significant overall.

    Hit Reactions
    • Tweaked hit reaction strength such that punches to the body do not offset opponent punches as drastically.
    • Reduces the instance of what some users felt were, “forced misses”.

    Judges Scoring
    • Judging logic tweaked to favor clean, effective punching more than previously.
    • In general, most judges will favor the boxer who lands fewer, more significant punches over the boxer who lands higher numbers of less significant punches.
    • Big punches and stuns have a bigger chance of swinging a round in favor of a boxer.

    Legacy Mode
    • Fixed issue where game would sometimes hang when attempting to import created fighters into Legacy Mode.
    • Alternate Weight Class DLC boxers can be imported into Legacy Mode. So can George Foreman.

    Fixed the Online Leaderboards Cheat

    OWC Match-Up Logic
    • Prioritizes match-ups been boxers with similar OVR ratings.
    • Matchups between boxers with too large a difference in OVR will not be made (no more hunting for easy fights).
    • OWC Boxer Ratings have been balanced so that new boxers aren’t at as big a disadvantage starting out.

    Offline Gameplay
    • Rolled back a subset of previous tunerset updates that were adversely affecting offline gameplay difficulty.
    • Improved the effect of Offline Gameplay Sliders for Punch Accuracy and Punch Output (as much as possible).
    Here We Go Steelers!!! Here We Go!!!

    My CFB Teams:
    Marshall..WVU-Go Herd/Eeers!!!


  • SteelerSpartan
    MVP
    • Apr 2007
    • 2884

    #2
    Re: Fight Night Champion Patch scheduled for June 28th-Details inside

    arrrgh!!!!!

    No mention of CAB problems like

    -CABs getting deleted after 74
    -CABs having their appearance altered when imported into Legacy
    -Cuts/Swelling ratings locked at 99s for Offline Fight Now
    Here We Go Steelers!!! Here We Go!!!

    My CFB Teams:
    Marshall..WVU-Go Herd/Eeers!!!


    Comment

    • acarrero
      Pro
      • Nov 2004
      • 432

      #3
      Re: Fight Night Champion Patch scheduled for June 28th-Details inside

      No mention of the swelling!!! This better get fixed, it's the most basic thing they screwed up, along with 1 punch KO's, and it's just not a realistic game if the guy's face is getting pounded and there is no swelling at all. The fact that, to my knowledge, they have never admitted a problem or a change with the swelling, and no mention now it bewildering to me.

      Comment

      • Complex
        MVP
        • Oct 2005
        • 2494

        #4
        Re: Fight Night Champion Patch scheduled for June 28th-Details inside

        Thanks for the update.
        Follow me on Twitter - http://twitter.com/complex219

        Comment

        • The Visualizer
          Rookie
          • Jul 2009
          • 419

          #5
          Re: Fight Night Champion Patch scheduled for June 28th-Details inside

          thanx for the update

          this is their last chance for me, if I'm not satisfied with their changes I'm done with the game for good, not that it matters as they already have my money...



          Comment

          • Sausage
            MVP
            • Feb 2003
            • 3905

            #6
            Re: Fight Night Champion Patch scheduled for June 28th-Details inside

            Many of your impressions will determine whether I pick this up on the cheap again.

            Comment

            • ajns
              Rookie
              • Oct 2010
              • 70

              #7
              Re: Fight Night Champion Patch scheduled for June 28th-Details inside

              I'm a little apathetic. Father's Day was kind of the point of no return for me. My wife, after months of watching me pull my hair out, said, "Why don't we get you a new game for Father's Day." Long story short, we picked up a used copy of GT5 last Sunday. I have spent 4 glorious days playing an unbroken game and not thinking at all about the upcoming tuner/patch for FNC. I guess feedback on the tuner/patch and slider sensitivity post patch will determine if I even pick this game up again. And honestly, I can't believe I am actually typing this because I love this game and boxing, and I thought I would never give up hope. However, playing another game that didn't have the issues that FNC has really changed my perspective. Hopefully they fixed everything (not hopeful on damage) and maybe after a few weeks of hearing good things, I'll try it out again. But for now, the 28th is just...Tuesday.
              Adam

              Comment

              • Cynick
                Rookie
                • Jun 2011
                • 68

                #8
                Re: Fight Night Champion Patch scheduled for June 28th-Details inside

                No mention of cab problems, nothing about the lack of swelling, and I guess they are leaving in straights turning to hooks at a distance where hooks cannot land? Should only happen on body punches to begin with. The 6 inch cross is 1 of the most deadly punches in boxing, why did they take it out? I sure hope this is just the short list and not all that they are doing with the patch, I'm pretty disappointed.
                NCAA: Oklahoma Sooners
                NBA: Oklahoma City Thunder
                NFL: Oakland Raiders

                Comment

                • jtdribbles25
                  Banned
                  • Aug 2003
                  • 1415

                  #9
                  Re: Fight Night Champion Patch scheduled for June 28th-Details inside

                  Originally posted by ajns
                  I'm a little apathetic. Father's Day was kind of the point of no return for me. My wife, after months of watching me pull my hair out, said, "Why don't we get you a new game for Father's Day." Long story short, we picked up a used copy of GT5 last Sunday. I have spent 4 glorious days playing an unbroken game and not thinking at all about the upcoming tuner/patch for FNC. I guess feedback on the tuner/patch and slider sensitivity post patch will determine if I even pick this game up again. And honestly, I can't believe I am actually typing this because I love this game and boxing, and I thought I would never give up hope. However, playing another game that didn't have the issues that FNC has really changed my perspective. Hopefully they fixed everything (not hopeful on damage) and maybe after a few weeks of hearing good things, I'll try it out again. But for now, the 28th is just...Tuesday.
                  you lucked out on gt5 by not being an early adopter. that game had many an issue that had to be waited on as well. depends on your level of expectation. for me gt5 still has too many issues that were not addressed.

                  hopefully this patch helps people enjoy the game a little more.

                  Comment

                  • Hova57
                    MVP
                    • Mar 2008
                    • 3754

                    #10
                    Re: Fight Night Champion Patch scheduled for June 28th-Details inside

                    Well the pulling out of previous tuners should bring back swelling and blood. other wise it seems like a good patch we will have to wait and see.

                    Comment

                    • clivo1050
                      Pro
                      • Aug 2006
                      • 715

                      #11
                      Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                      This sounds like a pretty solid patch. If it does what they say and fixes damage, i'll be happy.

                      Comment

                      • acts238shaun
                        MVP
                        • Dec 2005
                        • 2714

                        #12
                        No mention of the freezes on the PS3. No matter, it's too little to late. I traded mine in on NCAA12 while it still had value.

                        Comment

                        • DaveDQ
                          13
                          • Sep 2003
                          • 7664

                          #13
                          Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                          I'm going to hold off on playing it until the 28th. As they mentioned, they rolled back the tuners and stamina is way off again.

                          I seriously think because this was the first time they introduced tuners they just made a mess with this game. Not to mention this upcoming patch will be the last as you rarely see a game get 3 patches. Maybe we'll see tuners in the future but as far as the patch goes, this will be their last shot at making things right.
                          Being kind, one to another, never disappoints.

                          Comment

                          • acts238shaun
                            MVP
                            • Dec 2005
                            • 2714

                            #14
                            Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                            I hope the patch saves the game, but saving this series may be like this:

                            <iframe width="480" height="390" src="http://www.youtube.com/embed/SD1z0dxtZTg" frameborder="0" allowfullscreen></iframe>

                            Comment

                            • RumbleCard
                              MVP
                              • Aug 2007
                              • 1228

                              #15
                              Re: Fight Night Champion Title Update #2 Details, Arrives June 28th

                              Tough call on this. To me it all hinges on the multiple punch aspect of this patch. You're almost forced to back off a spam jabber. If the body spam is still exploitable and moving backwards causes quicker depletion of stamina then I think it will absolutely destroy online play. Spam jabbers moving forward could equate to 1200-1300 punch counts with a full bill of health going into the final two rounds. I'm not real thrilled with the prospect of that.
                              PS4 - CoastalRyan

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