Making weight matter atleast in offline dynasties. Ugh

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  • thescorpio1985
    Rookie
    • Jun 2010
    • 189

    #1

    Making weight matter atleast in offline dynasties. Ugh

    Alright fellas so I was/am thinking about a way I can try and make this a factor during gameplay. This is what I have thought about for a general rule (with exceptions) based solely off of weight for the str rating. I plan on doing jmp, agi, trk(where applicable),btk(where applicable),tak, pmv and pbs and rbs. Likely going to do pursuit ratings for players over a certain weight. if this doesn't get too crazy I will also do elu(where applicable) anyways here's what I got as a "guide" not good at spreadsheets and whatnot but if someone can direct me where I can enter this info more organized it would be appreciated.

    (rating-weight) different ratings will be colored differently




    STR JMP TKL
    94elite strength 93elite leaper 95elite tackler
    93
    92-
    91- 87-185
    90-325+ 84-190
    89-320 81-195
    88-315 78-200
    87-310 75-205
    86-305 72-210
    85-300 69-215
    84-295 66-220
    83-290 63-225
    82-285 60-230
    81-280
    57-235
    80-275 54-240
    79-270 51-245
    78-265 48-250
    77-260 45-255
    76-255 42-260
    75-250 39-265
    74-245 36-270
    73-240 33-275
    72-235 30-280
    71-230
    70-225
    69-220
    68-215
    67-210
    66-205
    65-200
    64-195
    63-190
    62-185
    61-180
    60-175
    59-170
    58-165
    57-160
    56-155
    55-150
    54-
    53-
    52-
    51-
    50-
    (under 50)-will be kickers/punters they don't really get any stronger at the next level like most positions so I will probably just copy the strengths from Madden for those players.

    Not quite sure where the starting points should be for the other ratings but hopefully you guys can give input as you play this years game
    Last edited by thescorpio1985; 07-13-2011, 09:35 AM. Reason: Had to update my chart
  • NEOPARADIGM
    Banned
    • Jul 2009
    • 2788

    #2
    Re: Making weight matter atleast in offline dynasties. Ugh

    That's a rad idea man, but you're really gonna edit all 8,000+ players and all 1,200 incoming recruits every year? That sounds like a friggin' nightmare.

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    • Yeti_2009
      Rookie
      • May 2010
      • 262

      #3
      Re: Making weight matter atleast in offline dynasties. Ugh

      yeah I am surprised this hasnt been implemented into the game yet. Seems like this has been a complaint for a number of years. Last year was bad when you could take a 6'1" 187LB WR, convert then to DE, and truck an OL.

      Comment

      • thescorpio1985
        Rookie
        • Jun 2010
        • 189

        #4
        Re: Making weight matter atleast in offline dynasties. Ugh

        No I am only going to initially edit a few different calibers of teams and most likely edit someone's named rosters I wish/hope that you can edit players not on your team in OD as the commissioner because as it stands you can't. Hope that is not how EA plans to keep the edit feature in OD. (Only the commish can edit "his team") But thanks and like I said if I can get ideas (basically looking for a cap) for said ratings then I can have a template laid out that I can test while the roster guys are doing work. P.S. whom ever roster it is that I use will get all credit they did the hard part after all. I am off from work for a couple days so I will have more free time on my hands than I already do.

        Comment

        • thescorpio1985
          Rookie
          • Jun 2010
          • 189

          #5
          Re: Making weight matter atleast in offline dynasties. Ugh

          If someone wouldn't mind simming a couple seasons to see how much progression you guys are getting in these ratings so I can see if they match up with my results. I have to go to bed now I work overnight so I will check back to see if you guys find/found anything. (Roster guys can you edit a complete roster file from Teambuilder or basically just the 12 they allow you to import?) Hopefully this can turn into what it has the potential to be. TIA

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